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- /**************************************************************************/
- /* display_server_web.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "display_server_web.h"
- #include "dom_keys.inc"
- #include "godot_js.h"
- #include "os_web.h"
- #include "core/config/project_settings.h"
- #include "servers/rendering/dummy/rasterizer_dummy.h"
- #ifdef GLES3_ENABLED
- #include "drivers/gles3/rasterizer_gles3.h"
- #endif
- #include <emscripten.h>
- #include <png.h>
- #define DOM_BUTTON_LEFT 0
- #define DOM_BUTTON_MIDDLE 1
- #define DOM_BUTTON_RIGHT 2
- #define DOM_BUTTON_XBUTTON1 3
- #define DOM_BUTTON_XBUTTON2 4
- DisplayServerWeb *DisplayServerWeb::get_singleton() {
- return static_cast<DisplayServerWeb *>(DisplayServer::get_singleton());
- }
- // Window (canvas)
- bool DisplayServerWeb::check_size_force_redraw() {
- bool size_changed = godot_js_display_size_update() != 0;
- if (size_changed && !rect_changed_callback.is_null()) {
- Variant size = Rect2i(Point2i(), window_get_size()); // TODO use window_get_position if implemented.
- Variant *vp = &size;
- Variant ret;
- Callable::CallError ce;
- rect_changed_callback.callp((const Variant **)&vp, 1, ret, ce);
- }
- return size_changed;
- }
- void DisplayServerWeb::fullscreen_change_callback(int p_fullscreen) {
- DisplayServerWeb *display = get_singleton();
- if (p_fullscreen) {
- display->window_mode = WINDOW_MODE_FULLSCREEN;
- } else {
- display->window_mode = WINDOW_MODE_WINDOWED;
- }
- }
- // Drag and drop callback.
- void DisplayServerWeb::drop_files_js_callback(char **p_filev, int p_filec) {
- DisplayServerWeb *ds = get_singleton();
- if (!ds) {
- ERR_FAIL_MSG("Unable to drop files because the DisplayServer is not active");
- }
- if (ds->drop_files_callback.is_null()) {
- return;
- }
- Vector<String> files;
- for (int i = 0; i < p_filec; i++) {
- files.push_back(String::utf8(p_filev[i]));
- }
- Variant v = files;
- Variant *vp = &v;
- Variant ret;
- Callable::CallError ce;
- ds->drop_files_callback.callp((const Variant **)&vp, 1, ret, ce);
- }
- // Web quit request callback.
- void DisplayServerWeb::request_quit_callback() {
- DisplayServerWeb *ds = get_singleton();
- if (ds && !ds->window_event_callback.is_null()) {
- Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
- Variant *eventp = &event;
- Variant ret;
- Callable::CallError ce;
- ds->window_event_callback.callp((const Variant **)&eventp, 1, ret, ce);
- }
- }
- // Keys
- void DisplayServerWeb::dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod, Key p_keycode) {
- if (p_keycode != Key::SHIFT) {
- ev->set_shift_pressed(p_mod & 1);
- }
- if (p_keycode != Key::ALT) {
- ev->set_alt_pressed(p_mod & 2);
- }
- if (p_keycode != Key::CTRL) {
- ev->set_ctrl_pressed(p_mod & 4);
- }
- if (p_keycode != Key::META) {
- ev->set_meta_pressed(p_mod & 8);
- }
- }
- void DisplayServerWeb::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
- DisplayServerWeb *ds = get_singleton();
- JSKeyEvent &key_event = ds->key_event;
- // Resume audio context after input in case autoplay was denied.
- OS_Web::get_singleton()->resume_audio();
- char32_t c = 0x00;
- String unicode = String::utf8(key_event.key);
- if (unicode.length() == 1) {
- c = unicode[0];
- }
- Key keycode = dom_code2godot_scancode(key_event.code, key_event.key, false);
- Key scancode = dom_code2godot_scancode(key_event.code, key_event.key, true);
- Ref<InputEventKey> ev;
- ev.instantiate();
- ev->set_echo(p_repeat);
- ev->set_keycode(fix_keycode(c, keycode));
- ev->set_physical_keycode(scancode);
- ev->set_key_label(fix_key_label(c, keycode));
- ev->set_unicode(fix_unicode(c));
- ev->set_pressed(p_pressed);
- dom2godot_mod(ev, p_modifiers, fix_keycode(c, keycode));
- Input::get_singleton()->parse_input_event(ev);
- // Make sure to flush all events so we can call restricted APIs inside the event.
- Input::get_singleton()->flush_buffered_events();
- }
- // Mouse
- int DisplayServerWeb::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
- DisplayServerWeb *ds = get_singleton();
- Point2 pos(p_x, p_y);
- Ref<InputEventMouseButton> ev;
- ev.instantiate();
- ev->set_position(pos);
- ev->set_global_position(pos);
- ev->set_pressed(p_pressed);
- dom2godot_mod(ev, p_modifiers, Key::NONE);
- switch (p_button) {
- case DOM_BUTTON_LEFT:
- ev->set_button_index(MouseButton::LEFT);
- break;
- case DOM_BUTTON_MIDDLE:
- ev->set_button_index(MouseButton::MIDDLE);
- break;
- case DOM_BUTTON_RIGHT:
- ev->set_button_index(MouseButton::RIGHT);
- break;
- case DOM_BUTTON_XBUTTON1:
- ev->set_button_index(MouseButton::MB_XBUTTON1);
- break;
- case DOM_BUTTON_XBUTTON2:
- ev->set_button_index(MouseButton::MB_XBUTTON2);
- break;
- default:
- return false;
- }
- if (p_pressed) {
- uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - ds->last_click_ms;
- if (ev->get_button_index() == ds->last_click_button_index) {
- if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) {
- ds->last_click_ms = 0;
- ds->last_click_pos = Point2(-100, -100);
- ds->last_click_button_index = MouseButton::NONE;
- ev->set_double_click(true);
- }
- } else {
- ds->last_click_button_index = ev->get_button_index();
- }
- if (!ev->is_double_click()) {
- ds->last_click_ms += diff;
- ds->last_click_pos = ev->get_position();
- }
- }
- BitField<MouseButtonMask> mask = Input::get_singleton()->get_mouse_button_mask();
- MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
- if (ev->is_pressed()) {
- mask.set_flag(button_flag);
- } else if (mask.has_flag(button_flag)) {
- mask.clear_flag(button_flag);
- } else {
- // Received release event, but press was outside the canvas, so ignore.
- return false;
- }
- ev->set_button_mask(mask);
- Input::get_singleton()->parse_input_event(ev);
- // Resume audio context after input in case autoplay was denied.
- OS_Web::get_singleton()->resume_audio();
- // Make sure to flush all events so we can call restricted APIs inside the event.
- Input::get_singleton()->flush_buffered_events();
- // Prevent multi-click text selection and wheel-click scrolling anchor.
- // Context menu is prevented through contextmenu event.
- return true;
- }
- void DisplayServerWeb::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
- BitField<MouseButtonMask> input_mask = Input::get_singleton()->get_mouse_button_mask();
- // For motion outside the canvas, only read mouse movement if dragging
- // started inside the canvas; imitating desktop app behavior.
- if (!get_singleton()->cursor_inside_canvas && input_mask.is_empty()) {
- return;
- }
- Point2 pos(p_x, p_y);
- Ref<InputEventMouseMotion> ev;
- ev.instantiate();
- dom2godot_mod(ev, p_modifiers, Key::NONE);
- ev->set_button_mask(input_mask);
- ev->set_position(pos);
- ev->set_global_position(pos);
- ev->set_relative(Vector2(p_rel_x, p_rel_y));
- ev->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
- Input::get_singleton()->parse_input_event(ev);
- }
- // Cursor
- const char *DisplayServerWeb::godot2dom_cursor(DisplayServer::CursorShape p_shape) {
- switch (p_shape) {
- case DisplayServer::CURSOR_ARROW:
- return "default";
- case DisplayServer::CURSOR_IBEAM:
- return "text";
- case DisplayServer::CURSOR_POINTING_HAND:
- return "pointer";
- case DisplayServer::CURSOR_CROSS:
- return "crosshair";
- case DisplayServer::CURSOR_WAIT:
- return "wait";
- case DisplayServer::CURSOR_BUSY:
- return "progress";
- case DisplayServer::CURSOR_DRAG:
- return "grab";
- case DisplayServer::CURSOR_CAN_DROP:
- return "grabbing";
- case DisplayServer::CURSOR_FORBIDDEN:
- return "no-drop";
- case DisplayServer::CURSOR_VSIZE:
- return "ns-resize";
- case DisplayServer::CURSOR_HSIZE:
- return "ew-resize";
- case DisplayServer::CURSOR_BDIAGSIZE:
- return "nesw-resize";
- case DisplayServer::CURSOR_FDIAGSIZE:
- return "nwse-resize";
- case DisplayServer::CURSOR_MOVE:
- return "move";
- case DisplayServer::CURSOR_VSPLIT:
- return "row-resize";
- case DisplayServer::CURSOR_HSPLIT:
- return "col-resize";
- case DisplayServer::CURSOR_HELP:
- return "help";
- default:
- return "default";
- }
- }
- bool DisplayServerWeb::tts_is_speaking() const {
- ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
- return godot_js_tts_is_speaking();
- }
- bool DisplayServerWeb::tts_is_paused() const {
- ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
- return godot_js_tts_is_paused();
- }
- void DisplayServerWeb::update_voices_callback(int p_size, const char **p_voice) {
- get_singleton()->voices.clear();
- for (int i = 0; i < p_size; i++) {
- Vector<String> tokens = String::utf8(p_voice[i]).split(";", true, 2);
- if (tokens.size() == 2) {
- Dictionary voice_d;
- voice_d["name"] = tokens[1];
- voice_d["id"] = tokens[1];
- voice_d["language"] = tokens[0];
- get_singleton()->voices.push_back(voice_d);
- }
- }
- }
- TypedArray<Dictionary> DisplayServerWeb::tts_get_voices() const {
- ERR_FAIL_COND_V_MSG(!tts, TypedArray<Dictionary>(), "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
- godot_js_tts_get_voices(update_voices_callback);
- return voices;
- }
- void DisplayServerWeb::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
- ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
- if (p_interrupt) {
- tts_stop();
- }
- if (p_text.is_empty()) {
- tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, p_utterance_id);
- return;
- }
- CharString string = p_text.utf8();
- utterance_ids[p_utterance_id] = string;
- godot_js_tts_speak(string.get_data(), p_voice.utf8().get_data(), CLAMP(p_volume, 0, 100), CLAMP(p_pitch, 0.f, 2.f), CLAMP(p_rate, 0.1f, 10.f), p_utterance_id, DisplayServerWeb::_js_utterance_callback);
- }
- void DisplayServerWeb::tts_pause() {
- ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
- godot_js_tts_pause();
- }
- void DisplayServerWeb::tts_resume() {
- ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
- godot_js_tts_resume();
- }
- void DisplayServerWeb::tts_stop() {
- ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
- for (const KeyValue<int, CharString> &E : utterance_ids) {
- tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, E.key);
- }
- utterance_ids.clear();
- godot_js_tts_stop();
- }
- void DisplayServerWeb::_js_utterance_callback(int p_event, int p_id, int p_pos) {
- DisplayServerWeb *ds = (DisplayServerWeb *)DisplayServer::get_singleton();
- if (ds->utterance_ids.has(p_id)) {
- int pos = 0;
- if ((TTSUtteranceEvent)p_event == DisplayServer::TTS_UTTERANCE_BOUNDARY) {
- // Convert position from UTF-8 to UTF-32.
- const CharString &string = ds->utterance_ids[p_id];
- for (int i = 0; i < MIN(p_pos, string.length()); i++) {
- uint8_t c = string[i];
- if ((c & 0xe0) == 0xc0) {
- i += 1;
- } else if ((c & 0xf0) == 0xe0) {
- i += 2;
- } else if ((c & 0xf8) == 0xf0) {
- i += 3;
- }
- pos++;
- }
- } else if ((TTSUtteranceEvent)p_event != DisplayServer::TTS_UTTERANCE_STARTED) {
- ds->utterance_ids.erase(p_id);
- }
- ds->tts_post_utterance_event((TTSUtteranceEvent)p_event, p_id, pos);
- }
- }
- void DisplayServerWeb::cursor_set_shape(CursorShape p_shape) {
- ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
- if (cursor_shape == p_shape) {
- return;
- }
- cursor_shape = p_shape;
- godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
- }
- DisplayServer::CursorShape DisplayServerWeb::cursor_get_shape() const {
- return cursor_shape;
- }
- void DisplayServerWeb::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
- ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
- if (p_cursor.is_valid()) {
- Ref<Texture2D> texture = p_cursor;
- ERR_FAIL_COND(!texture.is_valid());
- Ref<AtlasTexture> atlas_texture = p_cursor;
- Size2 texture_size;
- Rect2 atlas_rect;
- if (atlas_texture.is_valid()) {
- texture = atlas_texture->get_atlas();
- atlas_rect.size.width = texture->get_width();
- atlas_rect.size.height = texture->get_height();
- atlas_rect.position.x = atlas_texture->get_region().position.x;
- atlas_rect.position.y = atlas_texture->get_region().position.y;
- texture_size.width = atlas_texture->get_region().size.x;
- texture_size.height = atlas_texture->get_region().size.y;
- } else {
- texture_size.width = texture->get_width();
- texture_size.height = texture->get_height();
- }
- ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
- ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
- ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
- Ref<Image> image = texture->get_image();
- ERR_FAIL_COND(!image.is_valid());
- image = image->duplicate(true);
- if (image->is_compressed()) {
- Error err = image->decompress();
- ERR_FAIL_COND_MSG(err != OK, "Couldn't decompress VRAM-compressed custom mouse cursor image. Switch to a lossless compression mode in the Import dock.");
- }
- if (atlas_texture.is_valid()) {
- image->crop_from_point(
- atlas_rect.position.x,
- atlas_rect.position.y,
- texture_size.width,
- texture_size.height);
- }
- if (image->get_format() != Image::FORMAT_RGBA8) {
- image->convert(Image::FORMAT_RGBA8);
- }
- png_image png_meta;
- memset(&png_meta, 0, sizeof png_meta);
- png_meta.version = PNG_IMAGE_VERSION;
- png_meta.width = texture_size.width;
- png_meta.height = texture_size.height;
- png_meta.format = PNG_FORMAT_RGBA;
- PackedByteArray png;
- size_t len;
- PackedByteArray data = image->get_data();
- ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
- png.resize(len);
- ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
- godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y);
- } else {
- godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), nullptr, 0, 0, 0);
- }
- cursor_set_shape(cursor_shape);
- }
- // Mouse mode
- void DisplayServerWeb::mouse_set_mode(MouseMode p_mode) {
- ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN, "MOUSE_MODE_CONFINED is not supported for the Web platform.");
- if (p_mode == mouse_get_mode()) {
- return;
- }
- if (p_mode == MOUSE_MODE_VISIBLE) {
- godot_js_display_cursor_set_visible(1);
- godot_js_display_cursor_lock_set(0);
- } else if (p_mode == MOUSE_MODE_HIDDEN) {
- godot_js_display_cursor_set_visible(0);
- godot_js_display_cursor_lock_set(0);
- } else if (p_mode == MOUSE_MODE_CAPTURED) {
- godot_js_display_cursor_set_visible(1);
- godot_js_display_cursor_lock_set(1);
- }
- }
- DisplayServer::MouseMode DisplayServerWeb::mouse_get_mode() const {
- if (godot_js_display_cursor_is_hidden()) {
- return MOUSE_MODE_HIDDEN;
- }
- if (godot_js_display_cursor_is_locked()) {
- return MOUSE_MODE_CAPTURED;
- }
- return MOUSE_MODE_VISIBLE;
- }
- Point2i DisplayServerWeb::mouse_get_position() const {
- return Input::get_singleton()->get_mouse_position();
- }
- // Wheel
- int DisplayServerWeb::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
- if (!godot_js_display_canvas_is_focused()) {
- if (get_singleton()->cursor_inside_canvas) {
- godot_js_display_canvas_focus();
- } else {
- return false;
- }
- }
- Input *input = Input::get_singleton();
- Ref<InputEventMouseButton> ev;
- ev.instantiate();
- ev->set_position(input->get_mouse_position());
- ev->set_global_position(ev->get_position());
- ev->set_shift_pressed(input->is_key_pressed(Key::SHIFT));
- ev->set_alt_pressed(input->is_key_pressed(Key::ALT));
- ev->set_ctrl_pressed(input->is_key_pressed(Key::CTRL));
- ev->set_meta_pressed(input->is_key_pressed(Key::META));
- if (p_delta_y < 0) {
- ev->set_button_index(MouseButton::WHEEL_UP);
- } else if (p_delta_y > 0) {
- ev->set_button_index(MouseButton::WHEEL_DOWN);
- } else if (p_delta_x > 0) {
- ev->set_button_index(MouseButton::WHEEL_LEFT);
- } else if (p_delta_x < 0) {
- ev->set_button_index(MouseButton::WHEEL_RIGHT);
- } else {
- return false;
- }
- // Different browsers give wildly different delta values, and we can't
- // interpret deltaMode, so use default value for wheel events' factor.
- MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
- BitField<MouseButtonMask> button_mask = input->get_mouse_button_mask();
- button_mask.set_flag(button_flag);
- ev->set_pressed(true);
- ev->set_button_mask(button_mask);
- input->parse_input_event(ev);
- Ref<InputEventMouseButton> release = ev->duplicate();
- release->set_pressed(false);
- release->set_button_mask(input->get_mouse_button_mask());
- input->parse_input_event(release);
- return true;
- }
- // Touch
- void DisplayServerWeb::touch_callback(int p_type, int p_count) {
- DisplayServerWeb *ds = get_singleton();
- const JSTouchEvent &touch_event = ds->touch_event;
- for (int i = 0; i < p_count; i++) {
- Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
- if (p_type == 2) {
- // touchmove
- Ref<InputEventScreenDrag> ev;
- ev.instantiate();
- ev->set_index(touch_event.identifier[i]);
- ev->set_position(point);
- Point2 &prev = ds->touches[i];
- ev->set_relative(ev->get_position() - prev);
- prev = ev->get_position();
- Input::get_singleton()->parse_input_event(ev);
- } else {
- // touchstart/touchend
- Ref<InputEventScreenTouch> ev;
- // Resume audio context after input in case autoplay was denied.
- OS_Web::get_singleton()->resume_audio();
- ev.instantiate();
- ev->set_index(touch_event.identifier[i]);
- ev->set_position(point);
- ev->set_pressed(p_type == 0);
- ds->touches[i] = point;
- Input::get_singleton()->parse_input_event(ev);
- // Make sure to flush all events so we can call restricted APIs inside the event.
- Input::get_singleton()->flush_buffered_events();
- }
- }
- }
- bool DisplayServerWeb::is_touchscreen_available() const {
- return godot_js_display_touchscreen_is_available() || (Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse());
- }
- // Virtual Keyboard
- void DisplayServerWeb::vk_input_text_callback(const char *p_text, int p_cursor) {
- DisplayServerWeb *ds = DisplayServerWeb::get_singleton();
- if (!ds || ds->input_text_callback.is_null()) {
- return;
- }
- // Call input_text
- Variant event = String::utf8(p_text);
- Variant *eventp = &event;
- Variant ret;
- Callable::CallError ce;
- ds->input_text_callback.callp((const Variant **)&eventp, 1, ret, ce);
- // Insert key right to reach position.
- Input *input = Input::get_singleton();
- Ref<InputEventKey> k;
- for (int i = 0; i < p_cursor; i++) {
- k.instantiate();
- k->set_pressed(true);
- k->set_echo(false);
- k->set_keycode(Key::RIGHT);
- input->parse_input_event(k);
- k.instantiate();
- k->set_pressed(false);
- k->set_echo(false);
- k->set_keycode(Key::RIGHT);
- input->parse_input_event(k);
- }
- }
- void DisplayServerWeb::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
- godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_type, p_cursor_start, p_cursor_end);
- }
- void DisplayServerWeb::virtual_keyboard_hide() {
- godot_js_display_vk_hide();
- }
- void DisplayServerWeb::window_blur_callback() {
- Input::get_singleton()->release_pressed_events();
- }
- // Gamepad
- void DisplayServerWeb::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
- Input *input = Input::get_singleton();
- if (p_connected) {
- input->joy_connection_changed(p_index, true, String::utf8(p_id), String::utf8(p_guid));
- } else {
- input->joy_connection_changed(p_index, false, "");
- }
- }
- void DisplayServerWeb::process_joypads() {
- Input *input = Input::get_singleton();
- int32_t pads = godot_js_input_gamepad_sample_count();
- int32_t s_btns_num = 0;
- int32_t s_axes_num = 0;
- int32_t s_standard = 0;
- float s_btns[16];
- float s_axes[10];
- for (int idx = 0; idx < pads; idx++) {
- int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
- if (err) {
- continue;
- }
- for (int b = 0; b < s_btns_num; b++) {
- // Buttons 6 and 7 in the standard mapping need to be
- // axis to be handled as JoyAxis::TRIGGER by Godot.
- if (s_standard && (b == 6 || b == 7)) {
- input->joy_axis(idx, (JoyAxis)b, s_btns[b]);
- } else {
- input->joy_button(idx, (JoyButton)b, s_btns[b]);
- }
- }
- for (int a = 0; a < s_axes_num; a++) {
- input->joy_axis(idx, (JoyAxis)a, s_axes[a]);
- }
- }
- }
- Vector<String> DisplayServerWeb::get_rendering_drivers_func() {
- Vector<String> drivers;
- #ifdef GLES3_ENABLED
- drivers.push_back("opengl3");
- #endif
- return drivers;
- }
- // Clipboard
- void DisplayServerWeb::update_clipboard_callback(const char *p_text) {
- get_singleton()->clipboard = String::utf8(p_text);
- }
- void DisplayServerWeb::clipboard_set(const String &p_text) {
- clipboard = p_text;
- int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
- ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
- }
- String DisplayServerWeb::clipboard_get() const {
- godot_js_display_clipboard_get(update_clipboard_callback);
- return clipboard;
- }
- void DisplayServerWeb::send_window_event_callback(int p_notification) {
- DisplayServerWeb *ds = get_singleton();
- if (!ds) {
- return;
- }
- if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
- ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
- }
- if (!ds->window_event_callback.is_null()) {
- Variant event = int(p_notification);
- Variant *eventp = &event;
- Variant ret;
- Callable::CallError ce;
- ds->window_event_callback.callp((const Variant **)&eventp, 1, ret, ce);
- }
- }
- void DisplayServerWeb::set_icon(const Ref<Image> &p_icon) {
- ERR_FAIL_COND(p_icon.is_null());
- Ref<Image> icon = p_icon;
- if (icon->is_compressed()) {
- icon = icon->duplicate();
- ERR_FAIL_COND(icon->decompress() != OK);
- }
- if (icon->get_format() != Image::FORMAT_RGBA8) {
- if (icon == p_icon) {
- icon = icon->duplicate();
- }
- icon->convert(Image::FORMAT_RGBA8);
- }
- png_image png_meta;
- memset(&png_meta, 0, sizeof png_meta);
- png_meta.version = PNG_IMAGE_VERSION;
- png_meta.width = icon->get_width();
- png_meta.height = icon->get_height();
- png_meta.format = PNG_FORMAT_RGBA;
- PackedByteArray png;
- size_t len;
- PackedByteArray data = icon->get_data();
- ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
- png.resize(len);
- ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
- godot_js_display_window_icon_set(png.ptr(), len);
- }
- void DisplayServerWeb::_dispatch_input_event(const Ref<InputEvent> &p_event) {
- Callable cb = get_singleton()->input_event_callback;
- if (!cb.is_null()) {
- Variant ev = p_event;
- Variant *evp = &ev;
- Variant ret;
- Callable::CallError ce;
- cb.callp((const Variant **)&evp, 1, ret, ce);
- }
- }
- DisplayServer *DisplayServerWeb::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) {
- return memnew(DisplayServerWeb(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
- }
- DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) {
- r_error = OK; // Always succeeds for now.
- tts = GLOBAL_GET("audio/general/text_to_speech");
- // Ensure the canvas ID.
- godot_js_config_canvas_id_get(canvas_id, 256);
- // Handle contextmenu, webglcontextlost
- godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, (p_window_mode == WINDOW_MODE_FULLSCREEN || p_window_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), OS::get_singleton()->is_hidpi_allowed() ? 1 : 0);
- // Check if it's windows.
- swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
- // Expose method for requesting quit.
- godot_js_os_request_quit_cb(request_quit_callback);
- #ifdef GLES3_ENABLED
- bool webgl2_inited = false;
- if (godot_js_display_has_webgl(2)) {
- EmscriptenWebGLContextAttributes attributes;
- emscripten_webgl_init_context_attributes(&attributes);
- attributes.alpha = OS::get_singleton()->is_layered_allowed();
- attributes.antialias = false;
- attributes.majorVersion = 2;
- attributes.explicitSwapControl = true;
- webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
- webgl2_inited = webgl_ctx && emscripten_webgl_make_context_current(webgl_ctx) == EMSCRIPTEN_RESULT_SUCCESS;
- }
- if (webgl2_inited) {
- if (!emscripten_webgl_enable_extension(webgl_ctx, "OVR_multiview2")) {
- print_verbose("Failed to enable WebXR extension.");
- }
- RasterizerGLES3::make_current();
- } else {
- OS::get_singleton()->alert(
- "Your browser seems not to support WebGL 2.\n\n"
- "If possible, consider updating your browser version and video card drivers.",
- "Unable to initialize WebGL 2 video driver");
- RasterizerDummy::make_current();
- }
- #else
- RasterizerDummy::make_current();
- #endif
- // JS Input interface (js/libs/library_godot_input.js)
- godot_js_input_mouse_button_cb(&DisplayServerWeb::mouse_button_callback);
- godot_js_input_mouse_move_cb(&DisplayServerWeb::mouse_move_callback);
- godot_js_input_mouse_wheel_cb(&DisplayServerWeb::mouse_wheel_callback);
- godot_js_input_touch_cb(&DisplayServerWeb::touch_callback, touch_event.identifier, touch_event.coords);
- godot_js_input_key_cb(&DisplayServerWeb::key_callback, key_event.code, key_event.key);
- godot_js_input_paste_cb(update_clipboard_callback);
- godot_js_input_drop_files_cb(drop_files_js_callback);
- godot_js_input_gamepad_cb(&DisplayServerWeb::gamepad_callback);
- // JS Display interface (js/libs/library_godot_display.js)
- godot_js_display_fullscreen_cb(&DisplayServerWeb::fullscreen_change_callback);
- godot_js_display_window_blur_cb(&window_blur_callback);
- godot_js_display_notification_cb(&send_window_event_callback,
- WINDOW_EVENT_MOUSE_ENTER,
- WINDOW_EVENT_MOUSE_EXIT,
- WINDOW_EVENT_FOCUS_IN,
- WINDOW_EVENT_FOCUS_OUT);
- godot_js_display_vk_cb(&vk_input_text_callback);
- Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
- }
- DisplayServerWeb::~DisplayServerWeb() {
- #ifdef GLES3_ENABLED
- if (webgl_ctx) {
- emscripten_webgl_commit_frame();
- emscripten_webgl_destroy_context(webgl_ctx);
- }
- #endif
- }
- bool DisplayServerWeb::has_feature(Feature p_feature) const {
- switch (p_feature) {
- //case FEATURE_GLOBAL_MENU:
- //case FEATURE_HIDPI:
- //case FEATURE_IME:
- case FEATURE_ICON:
- case FEATURE_CLIPBOARD:
- case FEATURE_CURSOR_SHAPE:
- case FEATURE_CUSTOM_CURSOR_SHAPE:
- case FEATURE_MOUSE:
- case FEATURE_TOUCHSCREEN:
- return true;
- //case FEATURE_MOUSE_WARP:
- //case FEATURE_NATIVE_DIALOG:
- //case FEATURE_NATIVE_ICON:
- //case FEATURE_WINDOW_TRANSPARENCY:
- //case FEATURE_KEEP_SCREEN_ON:
- //case FEATURE_ORIENTATION:
- case FEATURE_VIRTUAL_KEYBOARD:
- return godot_js_display_vk_available() != 0;
- case FEATURE_TEXT_TO_SPEECH:
- return tts && (godot_js_display_tts_available() != 0);
- default:
- return false;
- }
- }
- void DisplayServerWeb::register_web_driver() {
- register_create_function("web", create_func, get_rendering_drivers_func);
- }
- String DisplayServerWeb::get_name() const {
- return "web";
- }
- int DisplayServerWeb::get_screen_count() const {
- return 1;
- }
- int DisplayServerWeb::get_primary_screen() const {
- return 0;
- }
- Point2i DisplayServerWeb::screen_get_position(int p_screen) const {
- return Point2i(); // TODO offsetX/Y?
- }
- Size2i DisplayServerWeb::screen_get_size(int p_screen) const {
- int size[2];
- godot_js_display_screen_size_get(size, size + 1);
- return Size2(size[0], size[1]);
- }
- Rect2i DisplayServerWeb::screen_get_usable_rect(int p_screen) const {
- int size[2];
- godot_js_display_window_size_get(size, size + 1);
- return Rect2i(0, 0, size[0], size[1]);
- }
- int DisplayServerWeb::screen_get_dpi(int p_screen) const {
- return godot_js_display_screen_dpi_get();
- }
- float DisplayServerWeb::screen_get_scale(int p_screen) const {
- return godot_js_display_pixel_ratio_get();
- }
- float DisplayServerWeb::screen_get_refresh_rate(int p_screen) const {
- return SCREEN_REFRESH_RATE_FALLBACK; // Web doesn't have much of a need for the screen refresh rate, and there's no native way to do so.
- }
- Vector<DisplayServer::WindowID> DisplayServerWeb::get_window_list() const {
- Vector<WindowID> ret;
- ret.push_back(MAIN_WINDOW_ID);
- return ret;
- }
- DisplayServerWeb::WindowID DisplayServerWeb::get_window_at_screen_position(const Point2i &p_position) const {
- return MAIN_WINDOW_ID;
- }
- void DisplayServerWeb::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
- window_attached_instance_id = p_instance;
- }
- ObjectID DisplayServerWeb::window_get_attached_instance_id(WindowID p_window) const {
- return window_attached_instance_id;
- }
- void DisplayServerWeb::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
- rect_changed_callback = p_callable;
- }
- void DisplayServerWeb::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
- window_event_callback = p_callable;
- }
- void DisplayServerWeb::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
- input_event_callback = p_callable;
- }
- void DisplayServerWeb::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
- input_text_callback = p_callable;
- }
- void DisplayServerWeb::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
- drop_files_callback = p_callable;
- }
- void DisplayServerWeb::window_set_title(const String &p_title, WindowID p_window) {
- godot_js_display_window_title_set(p_title.utf8().get_data());
- }
- int DisplayServerWeb::window_get_current_screen(WindowID p_window) const {
- return 1;
- }
- void DisplayServerWeb::window_set_current_screen(int p_screen, WindowID p_window) {
- // Not implemented.
- }
- Point2i DisplayServerWeb::window_get_position(WindowID p_window) const {
- return Point2i();
- }
- Point2i DisplayServerWeb::window_get_position_with_decorations(WindowID p_window) const {
- return Point2i();
- }
- void DisplayServerWeb::window_set_position(const Point2i &p_position, WindowID p_window) {
- // Not supported.
- }
- void DisplayServerWeb::window_set_transient(WindowID p_window, WindowID p_parent) {
- // Not supported.
- }
- void DisplayServerWeb::window_set_max_size(const Size2i p_size, WindowID p_window) {
- // Not supported.
- }
- Size2i DisplayServerWeb::window_get_max_size(WindowID p_window) const {
- return Size2i();
- }
- void DisplayServerWeb::window_set_min_size(const Size2i p_size, WindowID p_window) {
- // Not supported.
- }
- Size2i DisplayServerWeb::window_get_min_size(WindowID p_window) const {
- return Size2i();
- }
- void DisplayServerWeb::window_set_size(const Size2i p_size, WindowID p_window) {
- godot_js_display_desired_size_set(p_size.x, p_size.y);
- }
- Size2i DisplayServerWeb::window_get_size(WindowID p_window) const {
- int size[2];
- godot_js_display_window_size_get(size, size + 1);
- return Size2i(size[0], size[1]);
- }
- Size2i DisplayServerWeb::window_get_size_with_decorations(WindowID p_window) const {
- return window_get_size(p_window);
- }
- void DisplayServerWeb::window_set_mode(WindowMode p_mode, WindowID p_window) {
- if (window_mode == p_mode) {
- return;
- }
- switch (p_mode) {
- case WINDOW_MODE_WINDOWED: {
- if (window_mode == WINDOW_MODE_FULLSCREEN) {
- godot_js_display_fullscreen_exit();
- }
- window_mode = WINDOW_MODE_WINDOWED;
- } break;
- case WINDOW_MODE_EXCLUSIVE_FULLSCREEN:
- case WINDOW_MODE_FULLSCREEN: {
- int result = godot_js_display_fullscreen_request();
- ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the Web platform.");
- } break;
- case WINDOW_MODE_MAXIMIZED:
- case WINDOW_MODE_MINIMIZED:
- // WindowMode MAXIMIZED and MINIMIZED are not supported in Web platform.
- break;
- default:
- break;
- }
- }
- DisplayServerWeb::WindowMode DisplayServerWeb::window_get_mode(WindowID p_window) const {
- return window_mode;
- }
- bool DisplayServerWeb::window_is_maximize_allowed(WindowID p_window) const {
- return false;
- }
- void DisplayServerWeb::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
- // Not supported.
- }
- bool DisplayServerWeb::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
- return false;
- }
- void DisplayServerWeb::window_request_attention(WindowID p_window) {
- // Not supported.
- }
- void DisplayServerWeb::window_move_to_foreground(WindowID p_window) {
- // Not supported.
- }
- bool DisplayServerWeb::window_is_focused(WindowID p_window) const {
- return true;
- }
- bool DisplayServerWeb::window_can_draw(WindowID p_window) const {
- return true;
- }
- bool DisplayServerWeb::can_any_window_draw() const {
- return true;
- }
- DisplayServer::VSyncMode DisplayServerWeb::window_get_vsync_mode(WindowID p_vsync_mode) const {
- return DisplayServer::VSYNC_ENABLED;
- }
- void DisplayServerWeb::process_events() {
- Input::get_singleton()->flush_buffered_events();
- if (godot_js_input_gamepad_sample() == OK) {
- process_joypads();
- }
- }
- int DisplayServerWeb::get_current_video_driver() const {
- return 1;
- }
- bool DisplayServerWeb::get_swap_cancel_ok() {
- return swap_cancel_ok;
- }
- void DisplayServerWeb::swap_buffers() {
- #ifdef GLES3_ENABLED
- if (webgl_ctx) {
- emscripten_webgl_commit_frame();
- }
- #endif
- }
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