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- /**************************************************************************/
- /* joypad_uwp.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef JOYPAD_UWP_H
- #define JOYPAD_UWP_H
- #include "core/input/input.h"
- ref class JoypadUWP sealed {
- /** clang-format breaks this, it does not understand this token. */
- /* clang-format off */
- internal:
- void register_events();
- void process_controllers();
- /* clang-format on */
- JoypadUWP();
- JoypadUWP(InputDefault *p_input);
- private:
- enum {
- MAX_CONTROLLERS = 4,
- };
- enum ControllerType {
- GAMEPAD_CONTROLLER,
- ARCADE_STICK_CONTROLLER,
- RACING_WHEEL_CONTROLLER,
- };
- struct ControllerDevice {
- Windows::Gaming::Input::IGameController ^ controller_reference;
- int id = -1;
- bool connected = false;
- ControllerType type = ControllerType::GAMEPAD_CONTROLLER;
- float ff_timestamp = 0;
- float ff_end_timestamp = 0;
- bool vibrating = false;
- };
- ControllerDevice controllers[MAX_CONTROLLERS];
- InputDefault *input = nullptr;
- void OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value);
- void OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value);
- float axis_correct(double p_val, bool p_negate = false, bool p_trigger = false) const;
- void joypad_vibration_start(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
- void joypad_vibration_stop(int p_device, uint64_t p_timestamp);
- };
- #endif // JOYPAD_UWP_H
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