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- /**************************************************************************/
- /* export_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef UWP_EXPORT_PLUGIN_H
- #define UWP_EXPORT_PLUGIN_H
- #include "app_packager.h"
- #include "core/config/project_settings.h"
- #include "core/crypto/crypto_core.h"
- #include "core/io/dir_access.h"
- #include "core/io/file_access.h"
- #include "core/io/marshalls.h"
- #include "core/io/zip_io.h"
- #include "core/object/class_db.h"
- #include "core/version.h"
- #include "editor/editor_node.h"
- #include "editor/editor_paths.h"
- #include "editor/export/editor_export_platform.h"
- #include "thirdparty/minizip/unzip.h"
- #include "thirdparty/minizip/zip.h"
- #include <zlib.h>
- // Capabilities
- static const char *uwp_capabilities[] = {
- "allJoyn",
- "codeGeneration",
- "internetClient",
- "internetClientServer",
- "privateNetworkClientServer",
- nullptr
- };
- static const char *uwp_uap_capabilities[] = {
- "appointments",
- "blockedChatMessages",
- "chat",
- "contacts",
- "enterpriseAuthentication",
- "musicLibrary",
- "objects3D",
- "picturesLibrary",
- "phoneCall",
- "removableStorage",
- "sharedUserCertificates",
- "userAccountInformation",
- "videosLibrary",
- "voipCall",
- nullptr
- };
- static const char *uwp_device_capabilities[] = {
- "bluetooth",
- "location",
- "microphone",
- "proximity",
- "webcam",
- nullptr
- };
- // Optional environment variables for defining confidential information. If any
- // of these is set, they will override the values set in the credentials file.
- const String ENV_UWP_SIGNING_CERT = "GODOT_UWP_SIGNING_CERTIFICATE";
- const String ENV_UWP_SIGNING_PASS = "GODOT_UWP_SIGNING_PASSWORD";
- class EditorExportPlatformUWP : public EditorExportPlatform {
- GDCLASS(EditorExportPlatformUWP, EditorExportPlatform);
- Ref<ImageTexture> logo;
- bool _valid_resource_name(const String &p_name) const {
- if (p_name.is_empty()) {
- return false;
- }
- if (p_name.ends_with(".")) {
- return false;
- }
- static const char *invalid_names[] = {
- "CON", "PRN", "AUX", "NUL", "COM1", "COM2", "COM3", "COM4", "COM5", "COM6", "COM7",
- "COM8", "COM9", "LPT1", "LPT2", "LPT3", "LPT4", "LPT5", "LPT6", "LPT7", "LPT8", "LPT9",
- nullptr
- };
- const char **t = invalid_names;
- while (*t) {
- if (p_name == *t) {
- return false;
- }
- t++;
- }
- return true;
- }
- bool _valid_guid(const String &p_guid) const {
- Vector<String> parts = p_guid.split("-");
- if (parts.size() != 5) {
- return false;
- }
- if (parts[0].length() != 8) {
- return false;
- }
- for (int i = 1; i < 4; i++) {
- if (parts[i].length() != 4) {
- return false;
- }
- }
- if (parts[4].length() != 12) {
- return false;
- }
- return true;
- }
- bool _valid_bgcolor(const String &p_color) const {
- if (p_color.is_empty()) {
- return true;
- }
- if (p_color.begins_with("#") && p_color.is_valid_html_color()) {
- return true;
- }
- // Colors from https://msdn.microsoft.com/en-us/library/windows/apps/dn934817.aspx
- static const char *valid_colors[] = {
- "aliceBlue", "antiqueWhite", "aqua", "aquamarine", "azure", "beige",
- "bisque", "black", "blanchedAlmond", "blue", "blueViolet", "brown",
- "burlyWood", "cadetBlue", "chartreuse", "chocolate", "coral", "cornflowerBlue",
- "cornsilk", "crimson", "cyan", "darkBlue", "darkCyan", "darkGoldenrod",
- "darkGray", "darkGreen", "darkKhaki", "darkMagenta", "darkOliveGreen", "darkOrange",
- "darkOrchid", "darkRed", "darkSalmon", "darkSeaGreen", "darkSlateBlue", "darkSlateGray",
- "darkTurquoise", "darkViolet", "deepPink", "deepSkyBlue", "dimGray", "dodgerBlue",
- "firebrick", "floralWhite", "forestGreen", "fuchsia", "gainsboro", "ghostWhite",
- "gold", "goldenrod", "gray", "green", "greenYellow", "honeydew",
- "hotPink", "indianRed", "indigo", "ivory", "khaki", "lavender",
- "lavenderBlush", "lawnGreen", "lemonChiffon", "lightBlue", "lightCoral", "lightCyan",
- "lightGoldenrodYellow", "lightGreen", "lightGray", "lightPink", "lightSalmon", "lightSeaGreen",
- "lightSkyBlue", "lightSlateGray", "lightSteelBlue", "lightYellow", "lime", "limeGreen",
- "linen", "magenta", "maroon", "mediumAquamarine", "mediumBlue", "mediumOrchid",
- "mediumPurple", "mediumSeaGreen", "mediumSlateBlue", "mediumSpringGreen", "mediumTurquoise", "mediumVioletRed",
- "midnightBlue", "mintCream", "mistyRose", "moccasin", "navajoWhite", "navy",
- "oldLace", "olive", "oliveDrab", "orange", "orangeRed", "orchid",
- "paleGoldenrod", "paleGreen", "paleTurquoise", "paleVioletRed", "papayaWhip", "peachPuff",
- "peru", "pink", "plum", "powderBlue", "purple", "red",
- "rosyBrown", "royalBlue", "saddleBrown", "salmon", "sandyBrown", "seaGreen",
- "seaShell", "sienna", "silver", "skyBlue", "slateBlue", "slateGray",
- "snow", "springGreen", "steelBlue", "tan", "teal", "thistle",
- "tomato", "transparent", "turquoise", "violet", "wheat", "white",
- "whiteSmoke", "yellow", "yellowGreen",
- nullptr
- };
- const char **color = valid_colors;
- while (*color) {
- if (p_color == *color) {
- return true;
- }
- color++;
- }
- return false;
- }
- bool _valid_image(const CompressedTexture2D *p_image, int p_width, int p_height) const {
- if (!p_image) {
- return false;
- }
- // TODO: Add resource creation or image rescaling to enable other scales:
- // 1.25, 1.5, 2.0
- return p_width == p_image->get_width() && p_height == p_image->get_height();
- }
- Vector<uint8_t> _fix_manifest(const Ref<EditorExportPreset> &p_preset, const Vector<uint8_t> &p_template, bool p_give_internet) const {
- String result = String::utf8((const char *)p_template.ptr(), p_template.size());
- result = result.replace("$godot_version$", VERSION_FULL_NAME);
- result = result.replace("$identity_name$", p_preset->get("package/unique_name"));
- result = result.replace("$publisher$", p_preset->get("package/publisher"));
- result = result.replace("$product_guid$", p_preset->get("identity/product_guid"));
- result = result.replace("$publisher_guid$", p_preset->get("identity/publisher_guid"));
- String version = itos(p_preset->get("version/major")) + "." + itos(p_preset->get("version/minor")) + "." + itos(p_preset->get("version/build")) + "." + itos(p_preset->get("version/revision"));
- result = result.replace("$version_string$", version);
- String arch = p_preset->get("binary_format/architecture");
- String architecture = arch == "arm32" ? "arm" : (arch == "x86_32" ? "x86" : "x64");
- result = result.replace("$architecture$", architecture);
- result = result.replace("$display_name$", String(p_preset->get("package/display_name")).is_empty() ? (String)GLOBAL_GET("application/config/name") : String(p_preset->get("package/display_name")));
- result = result.replace("$publisher_display_name$", p_preset->get("package/publisher_display_name"));
- result = result.replace("$app_description$", p_preset->get("package/description"));
- result = result.replace("$bg_color$", p_preset->get("images/background_color"));
- result = result.replace("$short_name$", p_preset->get("package/short_name"));
- String name_on_tiles = "";
- if ((bool)p_preset->get("tiles/show_name_on_square150x150")) {
- name_on_tiles += " <uap:ShowOn Tile=\"square150x150Logo\" />\n";
- }
- if ((bool)p_preset->get("tiles/show_name_on_wide310x150")) {
- name_on_tiles += " <uap:ShowOn Tile=\"wide310x150Logo\" />\n";
- }
- if ((bool)p_preset->get("tiles/show_name_on_square310x310")) {
- name_on_tiles += " <uap:ShowOn Tile=\"square310x310Logo\" />\n";
- }
- String show_name_on_tiles = "";
- if (!name_on_tiles.is_empty()) {
- show_name_on_tiles = "<uap:ShowNameOnTiles>\n" + name_on_tiles + " </uap:ShowNameOnTiles>";
- }
- result = result.replace("$name_on_tiles$", name_on_tiles);
- String rotations = "";
- if ((bool)p_preset->get("orientation/landscape")) {
- rotations += " <uap:Rotation Preference=\"landscape\" />\n";
- }
- if ((bool)p_preset->get("orientation/portrait")) {
- rotations += " <uap:Rotation Preference=\"portrait\" />\n";
- }
- if ((bool)p_preset->get("orientation/landscape_flipped")) {
- rotations += " <uap:Rotation Preference=\"landscapeFlipped\" />\n";
- }
- if ((bool)p_preset->get("orientation/portrait_flipped")) {
- rotations += " <uap:Rotation Preference=\"portraitFlipped\" />\n";
- }
- String rotation_preference = "";
- if (!rotations.is_empty()) {
- rotation_preference = "<uap:InitialRotationPreference>\n" + rotations + " </uap:InitialRotationPreference>";
- }
- result = result.replace("$rotation_preference$", rotation_preference);
- String capabilities_elements = "";
- const char **basic = uwp_capabilities;
- while (*basic) {
- if ((bool)p_preset->get("capabilities/" + String(*basic))) {
- capabilities_elements += " <Capability Name=\"" + String(*basic) + "\" />\n";
- }
- basic++;
- }
- const char **uap = uwp_uap_capabilities;
- while (*uap) {
- if ((bool)p_preset->get("capabilities/" + String(*uap))) {
- capabilities_elements += " <uap:Capability Name=\"" + String(*uap) + "\" />\n";
- }
- uap++;
- }
- const char **device = uwp_device_capabilities;
- while (*device) {
- if ((bool)p_preset->get("capabilities/" + String(*device))) {
- capabilities_elements += " <DeviceCapability Name=\"" + String(*device) + "\" />\n";
- }
- device++;
- }
- if (!((bool)p_preset->get("capabilities/internetClient")) && p_give_internet) {
- capabilities_elements += " <Capability Name=\"internetClient\" />\n";
- }
- String capabilities_string = "<Capabilities />";
- if (!capabilities_elements.is_empty()) {
- capabilities_string = "<Capabilities>\n" + capabilities_elements + " </Capabilities>";
- }
- result = result.replace("$capabilities_place$", capabilities_string);
- Vector<uint8_t> r_ret;
- r_ret.resize(result.length());
- for (int i = 0; i < result.length(); i++) {
- r_ret.write[i] = result.utf8().get(i);
- }
- return r_ret;
- }
- Vector<uint8_t> _get_image_data(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
- Vector<uint8_t> data;
- CompressedTexture2D *texture = nullptr;
- if (p_path.find("StoreLogo") != -1) {
- texture = p_preset->get("images/store_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/store_logo")));
- } else if (p_path.find("Square44x44Logo") != -1) {
- texture = p_preset->get("images/square44x44_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/square44x44_logo")));
- } else if (p_path.find("Square71x71Logo") != -1) {
- texture = p_preset->get("images/square71x71_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/square71x71_logo")));
- } else if (p_path.find("Square150x150Logo") != -1) {
- texture = p_preset->get("images/square150x150_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/square150x150_logo")));
- } else if (p_path.find("Square310x310Logo") != -1) {
- texture = p_preset->get("images/square310x310_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/square310x310_logo")));
- } else if (p_path.find("Wide310x150Logo") != -1) {
- texture = p_preset->get("images/wide310x150_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/wide310x150_logo")));
- } else if (p_path.find("SplashScreen") != -1) {
- texture = p_preset->get("images/splash_screen").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/splash_screen")));
- } else {
- ERR_PRINT("Unable to load logo");
- }
- if (!texture) {
- return data;
- }
- String tmp_path = EditorPaths::get_singleton()->get_cache_dir().path_join("uwp_tmp_logo.png");
- Error err = texture->get_image()->save_png(tmp_path);
- if (err != OK) {
- String err_string = "Couldn't save temp logo file.";
- EditorNode::add_io_error(err_string);
- ERR_FAIL_V_MSG(data, err_string);
- }
- {
- Ref<FileAccess> f = FileAccess::open(tmp_path, FileAccess::READ, &err);
- if (err != OK) {
- String err_string = "Couldn't open temp logo file.";
- // Cleanup generated file.
- DirAccess::remove_file_or_error(tmp_path);
- EditorNode::add_io_error(err_string);
- ERR_FAIL_V_MSG(data, err_string);
- }
- data.resize(f->get_length());
- f->get_buffer(data.ptrw(), data.size());
- }
- DirAccess::remove_file_or_error(tmp_path);
- return data;
- }
- static bool _should_compress_asset(const String &p_path, const Vector<uint8_t> &p_data) {
- /* TODO: This was copied verbatim from Android export. It should be
- * refactored to the parent class and also be used for .zip export.
- */
- /*
- * By not compressing files with little or not benefit in doing so,
- * a performance gain is expected at runtime. Moreover, if the APK is
- * zip-aligned, assets stored as they are can be efficiently read by
- * Android by memory-mapping them.
- */
- // -- Unconditional uncompress to mimic AAPT plus some other
- static const char *unconditional_compress_ext[] = {
- // From https://github.com/android/platform_frameworks_base/blob/master/tools/aapt/Package.cpp
- // These formats are already compressed, or don't compress well:
- ".jpg", ".jpeg", ".png", ".gif",
- ".wav", ".mp2", ".mp3", ".ogg", ".aac",
- ".mpg", ".mpeg", ".mid", ".midi", ".smf", ".jet",
- ".rtttl", ".imy", ".xmf", ".mp4", ".m4a",
- ".m4v", ".3gp", ".3gpp", ".3g2", ".3gpp2",
- ".amr", ".awb", ".wma", ".wmv",
- // Godot-specific:
- ".webp", // Same reasoning as .png
- ".cfb", // Don't let small config files slow-down startup
- ".scn", // Binary scenes are usually already compressed
- ".ctex", // Streamable textures are usually already compressed
- // Trailer for easier processing
- nullptr
- };
- for (const char **ext = unconditional_compress_ext; *ext; ++ext) {
- if (p_path.to_lower().ends_with(String(*ext))) {
- return false;
- }
- }
- // -- Compressed resource?
- if (p_data.size() >= 4 && p_data[0] == 'R' && p_data[1] == 'S' && p_data[2] == 'C' && p_data[3] == 'C') {
- // Already compressed
- return false;
- }
- // --- TODO: Decide on texture resources according to their image compression setting
- return true;
- }
- static Error save_appx_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {
- AppxPackager *packager = static_cast<AppxPackager *>(p_userdata);
- String dst_path = p_path.replace_first("res://", "game/");
- return packager->add_file(dst_path, p_data.ptr(), p_data.size(), p_file, p_total, _should_compress_asset(p_path, p_data));
- }
- public:
- virtual String get_name() const override;
- virtual String get_os_name() const override;
- virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override;
- virtual Ref<Texture2D> get_logo() const override;
- virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override;
- virtual void get_export_options(List<ExportOption> *r_options) const override;
- virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug = false) const override;
- virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
- virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
- virtual void get_platform_features(List<String> *r_features) const override;
- virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override;
- EditorExportPlatformUWP();
- };
- #endif // UWP_EXPORT_PLUGIN_H
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