app_delegate.mm 6.0 KB

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  1. /**************************************************************************/
  2. /* app_delegate.mm */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #import "app_delegate.h"
  31. #import "godot_view.h"
  32. #import "os_ios.h"
  33. #import "view_controller.h"
  34. #include "core/config/project_settings.h"
  35. #import "drivers/coreaudio/audio_driver_coreaudio.h"
  36. #include "main/main.h"
  37. #import <AVFoundation/AVFoundation.h>
  38. #import <AudioToolbox/AudioServices.h>
  39. #define kRenderingFrequency 60
  40. extern int gargc;
  41. extern char **gargv;
  42. extern int ios_main(int, char **);
  43. extern void ios_finish();
  44. @implementation AppDelegate
  45. static ViewController *mainViewController = nil;
  46. + (ViewController *)viewController {
  47. return mainViewController;
  48. }
  49. - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
  50. // TODO: might be required to make an early return, so app wouldn't crash because of timeout.
  51. // TODO: logo screen is not displayed while shaders are compiling
  52. // DummyViewController(Splash/LoadingViewController) -> setup -> GodotViewController
  53. CGRect windowBounds = [[UIScreen mainScreen] bounds];
  54. // Create a full-screen window
  55. self.window = [[UIWindow alloc] initWithFrame:windowBounds];
  56. int err = ios_main(gargc, gargv);
  57. if (err != 0) {
  58. // bail, things did not go very well for us, should probably output a message on screen with our error code...
  59. exit(0);
  60. return NO;
  61. }
  62. ViewController *viewController = [[ViewController alloc] init];
  63. viewController.godotView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO;
  64. viewController.godotView.renderingInterval = 1.0 / kRenderingFrequency;
  65. self.window.rootViewController = viewController;
  66. // Show the window
  67. [self.window makeKeyAndVisible];
  68. [[NSNotificationCenter defaultCenter]
  69. addObserver:self
  70. selector:@selector(onAudioInterruption:)
  71. name:AVAudioSessionInterruptionNotification
  72. object:[AVAudioSession sharedInstance]];
  73. mainViewController = viewController;
  74. // prevent to stop music in another background app
  75. [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil];
  76. return YES;
  77. }
  78. - (void)onAudioInterruption:(NSNotification *)notification {
  79. if ([notification.name isEqualToString:AVAudioSessionInterruptionNotification]) {
  80. if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeBegan]]) {
  81. NSLog(@"Audio interruption began");
  82. OS_IOS::get_singleton()->on_focus_out();
  83. } else if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeEnded]]) {
  84. NSLog(@"Audio interruption ended");
  85. OS_IOS::get_singleton()->on_focus_in();
  86. }
  87. }
  88. }
  89. - (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
  90. if (OS::get_singleton()->get_main_loop()) {
  91. OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
  92. }
  93. }
  94. - (void)applicationWillTerminate:(UIApplication *)application {
  95. ios_finish();
  96. }
  97. // When application goes to background (e.g. user switches to another app or presses Home),
  98. // then applicationWillResignActive -> applicationDidEnterBackground are called.
  99. // When user opens the inactive app again,
  100. // applicationWillEnterForeground -> applicationDidBecomeActive are called.
  101. // There are cases when applicationWillResignActive -> applicationDidBecomeActive
  102. // sequence is called without the app going to background. For example, that happens
  103. // if you open the app list without switching to another app or open/close the
  104. // notification panel by swiping from the upper part of the screen.
  105. - (void)applicationWillResignActive:(UIApplication *)application {
  106. OS_IOS::get_singleton()->on_focus_out();
  107. }
  108. - (void)applicationDidBecomeActive:(UIApplication *)application {
  109. OS_IOS::get_singleton()->on_focus_in();
  110. }
  111. - (void)dealloc {
  112. self.window = nil;
  113. }
  114. @end