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- /**************************************************************************/
- /* app_delegate.mm */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #import "app_delegate.h"
- #import "godot_view.h"
- #import "os_ios.h"
- #import "view_controller.h"
- #include "core/config/project_settings.h"
- #import "drivers/coreaudio/audio_driver_coreaudio.h"
- #include "main/main.h"
- #import <AVFoundation/AVFoundation.h>
- #import <AudioToolbox/AudioServices.h>
- #define kRenderingFrequency 60
- extern int gargc;
- extern char **gargv;
- extern int ios_main(int, char **);
- extern void ios_finish();
- @implementation AppDelegate
- static ViewController *mainViewController = nil;
- + (ViewController *)viewController {
- return mainViewController;
- }
- - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
- // TODO: might be required to make an early return, so app wouldn't crash because of timeout.
- // TODO: logo screen is not displayed while shaders are compiling
- // DummyViewController(Splash/LoadingViewController) -> setup -> GodotViewController
- CGRect windowBounds = [[UIScreen mainScreen] bounds];
- // Create a full-screen window
- self.window = [[UIWindow alloc] initWithFrame:windowBounds];
- int err = ios_main(gargc, gargv);
- if (err != 0) {
- // bail, things did not go very well for us, should probably output a message on screen with our error code...
- exit(0);
- return NO;
- }
- ViewController *viewController = [[ViewController alloc] init];
- viewController.godotView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO;
- viewController.godotView.renderingInterval = 1.0 / kRenderingFrequency;
- self.window.rootViewController = viewController;
- // Show the window
- [self.window makeKeyAndVisible];
- [[NSNotificationCenter defaultCenter]
- addObserver:self
- selector:@selector(onAudioInterruption:)
- name:AVAudioSessionInterruptionNotification
- object:[AVAudioSession sharedInstance]];
- mainViewController = viewController;
- // prevent to stop music in another background app
- [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil];
- return YES;
- }
- - (void)onAudioInterruption:(NSNotification *)notification {
- if ([notification.name isEqualToString:AVAudioSessionInterruptionNotification]) {
- if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeBegan]]) {
- NSLog(@"Audio interruption began");
- OS_IOS::get_singleton()->on_focus_out();
- } else if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeEnded]]) {
- NSLog(@"Audio interruption ended");
- OS_IOS::get_singleton()->on_focus_in();
- }
- }
- }
- - (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
- if (OS::get_singleton()->get_main_loop()) {
- OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
- }
- }
- - (void)applicationWillTerminate:(UIApplication *)application {
- ios_finish();
- }
- // When application goes to background (e.g. user switches to another app or presses Home),
- // then applicationWillResignActive -> applicationDidEnterBackground are called.
- // When user opens the inactive app again,
- // applicationWillEnterForeground -> applicationDidBecomeActive are called.
- // There are cases when applicationWillResignActive -> applicationDidBecomeActive
- // sequence is called without the app going to background. For example, that happens
- // if you open the app list without switching to another app or open/close the
- // notification panel by swiping from the upper part of the screen.
- - (void)applicationWillResignActive:(UIApplication *)application {
- OS_IOS::get_singleton()->on_focus_out();
- }
- - (void)applicationDidBecomeActive:(UIApplication *)application {
- OS_IOS::get_singleton()->on_focus_in();
- }
- - (void)dealloc {
- self.window = nil;
- }
- @end
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