123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135 |
- /**************************************************************************/
- /* gltf_camera.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "gltf_camera.h"
- #include "scene/3d/camera_3d.h"
- void GLTFCamera::_bind_methods() {
- ClassDB::bind_static_method("GLTFCamera", D_METHOD("from_node", "camera_node"), &GLTFCamera::from_node);
- ClassDB::bind_method(D_METHOD("to_node"), &GLTFCamera::to_node);
- ClassDB::bind_static_method("GLTFCamera", D_METHOD("from_dictionary", "dictionary"), &GLTFCamera::from_dictionary);
- ClassDB::bind_method(D_METHOD("to_dictionary"), &GLTFCamera::to_dictionary);
- ClassDB::bind_method(D_METHOD("get_perspective"), &GLTFCamera::get_perspective);
- ClassDB::bind_method(D_METHOD("set_perspective", "perspective"), &GLTFCamera::set_perspective);
- ClassDB::bind_method(D_METHOD("get_fov"), &GLTFCamera::get_fov);
- ClassDB::bind_method(D_METHOD("set_fov", "fov"), &GLTFCamera::set_fov);
- ClassDB::bind_method(D_METHOD("get_size_mag"), &GLTFCamera::get_size_mag);
- ClassDB::bind_method(D_METHOD("set_size_mag", "size_mag"), &GLTFCamera::set_size_mag);
- ClassDB::bind_method(D_METHOD("get_depth_far"), &GLTFCamera::get_depth_far);
- ClassDB::bind_method(D_METHOD("set_depth_far", "zdepth_far"), &GLTFCamera::set_depth_far);
- ClassDB::bind_method(D_METHOD("get_depth_near"), &GLTFCamera::get_depth_near);
- ClassDB::bind_method(D_METHOD("set_depth_near", "zdepth_near"), &GLTFCamera::set_depth_near);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "perspective"), "set_perspective", "get_perspective");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov"), "set_fov", "get_fov");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_mag"), "set_size_mag", "get_size_mag");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_far"), "set_depth_far", "get_depth_far");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_near"), "set_depth_near", "get_depth_near");
- }
- Ref<GLTFCamera> GLTFCamera::from_node(const Camera3D *p_camera) {
- Ref<GLTFCamera> c;
- c.instantiate();
- ERR_FAIL_COND_V_MSG(!p_camera, c, "Tried to create a GLTFCamera from a Camera3D node, but the given node was null.");
- c->set_perspective(p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE);
- // GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
- c->set_fov(Math::deg_to_rad(p_camera->get_fov()));
- // GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
- c->set_size_mag(p_camera->get_size() * 0.5f);
- c->set_depth_far(p_camera->get_far());
- c->set_depth_near(p_camera->get_near());
- return c;
- }
- Camera3D *GLTFCamera::to_node() const {
- Camera3D *camera = memnew(Camera3D);
- camera->set_projection(perspective ? Camera3D::PROJECTION_PERSPECTIVE : Camera3D::PROJECTION_ORTHOGONAL);
- // GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
- camera->set_fov(Math::rad_to_deg(fov));
- // GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
- camera->set_size(size_mag * 2.0f);
- camera->set_near(depth_near);
- camera->set_far(depth_far);
- return camera;
- }
- Ref<GLTFCamera> GLTFCamera::from_dictionary(const Dictionary p_dictionary) {
- ERR_FAIL_COND_V_MSG(!p_dictionary.has("type"), Ref<GLTFCamera>(), "Failed to parse GLTF camera, missing required field 'type'.");
- Ref<GLTFCamera> camera;
- camera.instantiate();
- const String &type = p_dictionary["type"];
- if (type == "perspective") {
- camera->set_perspective(true);
- if (p_dictionary.has("perspective")) {
- const Dictionary &persp = p_dictionary["perspective"];
- camera->set_fov(persp["yfov"]);
- if (persp.has("zfar")) {
- camera->set_depth_far(persp["zfar"]);
- }
- camera->set_depth_near(persp["znear"]);
- }
- } else if (type == "orthographic") {
- camera->set_perspective(false);
- if (p_dictionary.has("orthographic")) {
- const Dictionary &ortho = p_dictionary["orthographic"];
- camera->set_size_mag(ortho["ymag"]);
- camera->set_depth_far(ortho["zfar"]);
- camera->set_depth_near(ortho["znear"]);
- }
- } else {
- ERR_PRINT("Error parsing GLTF camera: Camera type '" + type + "' is unknown, should be perspective or orthographic.");
- }
- return camera;
- }
- Dictionary GLTFCamera::to_dictionary() const {
- Dictionary d;
- if (perspective) {
- Dictionary persp;
- persp["yfov"] = fov;
- persp["zfar"] = depth_far;
- persp["znear"] = depth_near;
- d["perspective"] = persp;
- d["type"] = "perspective";
- } else {
- Dictionary ortho;
- ortho["ymag"] = size_mag;
- ortho["xmag"] = size_mag;
- ortho["zfar"] = depth_far;
- ortho["znear"] = depth_near;
- d["orthographic"] = ortho;
- d["type"] = "orthographic";
- }
- return d;
- }
|