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- /**************************************************************************/
- /* scene_tree_dock.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SCENE_TREE_DOCK_H
- #define SCENE_TREE_DOCK_H
- #include "editor/gui/scene_tree_editor.h"
- #include "editor/script_create_dialog.h"
- #include "scene/gui/box_container.h"
- #include "scene/resources/animation.h"
- class CheckBox;
- class EditorData;
- class EditorSelection;
- class EditorQuickOpen;
- class MenuButton;
- class ReparentDialog;
- class ShaderCreateDialog;
- class TextureRect;
- #include "modules/modules_enabled.gen.h" // For regex.
- #ifdef MODULE_REGEX_ENABLED
- class RenameDialog;
- #endif // MODULE_REGEX_ENABLED
- class SceneTreeDock : public VBoxContainer {
- GDCLASS(SceneTreeDock, VBoxContainer);
- enum Tool {
- TOOL_NEW,
- TOOL_INSTANTIATE,
- TOOL_EXPAND_COLLAPSE,
- TOOL_CUT,
- TOOL_COPY,
- TOOL_PASTE,
- TOOL_RENAME,
- #ifdef MODULE_REGEX_ENABLED
- TOOL_BATCH_RENAME,
- #endif // MODULE_REGEX_ENABLED
- TOOL_REPLACE,
- TOOL_EXTEND_SCRIPT,
- TOOL_ATTACH_SCRIPT,
- TOOL_DETACH_SCRIPT,
- TOOL_MOVE_UP,
- TOOL_MOVE_DOWN,
- TOOL_DUPLICATE,
- TOOL_REPARENT,
- TOOL_REPARENT_TO_NEW_NODE,
- TOOL_MAKE_ROOT,
- TOOL_NEW_SCENE_FROM,
- TOOL_MULTI_EDIT,
- TOOL_ERASE,
- TOOL_COPY_NODE_PATH,
- TOOL_OPEN_DOCUMENTATION,
- TOOL_AUTO_EXPAND,
- TOOL_SCENE_EDITABLE_CHILDREN,
- TOOL_SCENE_USE_PLACEHOLDER,
- TOOL_SCENE_MAKE_LOCAL,
- TOOL_SCENE_OPEN,
- TOOL_SCENE_CLEAR_INHERITANCE,
- TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM,
- TOOL_SCENE_OPEN_INHERITED,
- TOOL_TOGGLE_SCENE_UNIQUE_NAME,
- TOOL_CREATE_2D_SCENE,
- TOOL_CREATE_3D_SCENE,
- TOOL_CREATE_USER_INTERFACE,
- TOOL_CREATE_FAVORITE,
- };
- enum {
- EDIT_SUBRESOURCE_BASE = 100
- };
- Vector<ObjectID> subresources;
- bool reset_create_dialog = false;
- int current_option = 0;
- CreateDialog *create_dialog = nullptr;
- #ifdef MODULE_REGEX_ENABLED
- RenameDialog *rename_dialog = nullptr;
- #endif // MODULE_REGEX_ENABLED
- Button *button_add = nullptr;
- Button *button_instance = nullptr;
- Button *button_create_script = nullptr;
- Button *button_detach_script = nullptr;
- MenuButton *button_tree_menu = nullptr;
- Button *node_shortcuts_toggle = nullptr;
- VBoxContainer *beginner_node_shortcuts = nullptr;
- VBoxContainer *favorite_node_shortcuts = nullptr;
- Button *button_2d = nullptr;
- Button *button_3d = nullptr;
- Button *button_ui = nullptr;
- Button *button_custom = nullptr;
- Button *button_clipboard = nullptr;
- HBoxContainer *button_hb = nullptr;
- Button *edit_local, *edit_remote;
- SceneTreeEditor *scene_tree = nullptr;
- Control *remote_tree = nullptr;
- HBoxContainer *tool_hbc = nullptr;
- void _tool_selected(int p_tool, bool p_confirm_override = false);
- void _property_selected(int p_idx);
- Node *property_drop_node = nullptr;
- String resource_drop_path;
- void _perform_property_drop(Node *p_node, String p_property, Ref<Resource> p_res);
- EditorData *editor_data = nullptr;
- EditorSelection *editor_selection = nullptr;
- List<Node *> node_clipboard;
- String clipboard_source_scene;
- HashMap<String, HashMap<Ref<Resource>, Ref<Resource>>> clipboard_resource_remap;
- ScriptCreateDialog *script_create_dialog = nullptr;
- ShaderCreateDialog *shader_create_dialog = nullptr;
- AcceptDialog *accept = nullptr;
- ConfirmationDialog *delete_dialog = nullptr;
- Label *delete_dialog_label = nullptr;
- CheckBox *delete_tracks_checkbox = nullptr;
- ConfirmationDialog *editable_instance_remove_dialog = nullptr;
- ConfirmationDialog *placeholder_editable_instance_remove_dialog = nullptr;
- ReparentDialog *reparent_dialog = nullptr;
- EditorQuickOpen *quick_open = nullptr;
- EditorFileDialog *new_scene_from_dialog = nullptr;
- enum FilterMenuItems {
- FILTER_BY_TYPE = 64, // Used in the same menus as the Tool enum.
- FILTER_BY_GROUP,
- };
- LineEdit *filter = nullptr;
- PopupMenu *filter_quick_menu = nullptr;
- TextureRect *filter_icon = nullptr;
- PopupMenu *menu = nullptr;
- PopupMenu *menu_subresources = nullptr;
- PopupMenu *menu_properties = nullptr;
- ConfirmationDialog *clear_inherit_confirm = nullptr;
- bool first_enter = true;
- void _create();
- void _do_create(Node *p_parent);
- Node *scene_root = nullptr;
- Node *edited_scene = nullptr;
- Node *pending_click_select = nullptr;
- bool tree_clicked = false;
- VBoxContainer *create_root_dialog = nullptr;
- String selected_favorite_root;
- Ref<ShaderMaterial> selected_shader_material;
- void _add_children_to_popup(Object *p_obj, int p_depth);
- void _node_reparent(NodePath p_path, bool p_keep_global_xform);
- void _do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform);
- void _set_owners(Node *p_owner, const Array &p_nodes);
- enum ReplaceOwnerMode {
- MODE_BIDI,
- MODE_DO,
- MODE_UNDO
- };
- void _node_replace_owner(Node *p_base, Node *p_node, Node *p_root, ReplaceOwnerMode p_mode = MODE_BIDI);
- void _load_request(const String &p_path);
- void _script_open_request(const Ref<Script> &p_script);
- void _push_item(Object *p_object);
- void _handle_select(Node *p_node);
- bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
- bool _track_inherit(const String &p_target_scene_path, Node *p_desired_node);
- void _node_selected();
- void _node_renamed();
- void _script_created(Ref<Script> p_script);
- void _shader_created(Ref<Shader> p_shader);
- void _script_creation_closed();
- void _shader_creation_closed();
- void _delete_confirm(bool p_cut = false);
- void _delete_dialog_closed();
- void _toggle_editable_children_from_selection();
- void _toggle_editable_children(Node *p_node);
- void _toggle_placeholder_from_selection();
- void _node_prerenamed(Node *p_node, const String &p_new_name);
- void _nodes_drag_begin();
- virtual void input(const Ref<InputEvent> &p_event) override;
- virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
- void _new_scene_from(String p_file);
- void _set_node_owner_recursive(Node *p_node, Node *p_owner);
- bool _validate_no_foreign();
- bool _validate_no_instance();
- void _selection_changed();
- void _update_script_button();
- void _fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, HashMap<Node *, NodePath> *p_renames);
- bool _has_tracks_to_delete(Node *p_node, List<Node *> &p_to_delete) const;
- void _normalize_drop(Node *&to_node, int &to_pos, int p_type);
- void _nodes_dragged(Array p_nodes, NodePath p_to, int p_type);
- void _files_dropped(Vector<String> p_files, NodePath p_to, int p_type);
- void _script_dropped(String p_file, NodePath p_to);
- void _quick_open();
- void _tree_rmb(const Vector2 &p_menu_pos);
- void _update_tree_menu();
- void _filter_changed(const String &p_filter);
- void _filter_gui_input(const Ref<InputEvent> &p_event);
- void _filter_option_selected(int option);
- void _append_filter_options_to(PopupMenu *p_menu, bool p_include_separator = true);
- void _perform_instantiate_scenes(const Vector<String> &p_files, Node *parent, int p_pos);
- void _replace_with_branch_scene(const String &p_file, Node *base);
- void _remote_tree_selected();
- void _local_tree_selected();
- void _update_create_root_dialog();
- void _favorite_root_selected(const String &p_class);
- void _feature_profile_changed();
- void _clear_clipboard();
- void _create_remap_for_node(Node *p_node, HashMap<Ref<Resource>, Ref<Resource>> &r_remap);
- void _create_remap_for_resource(Ref<Resource> p_resource, HashMap<Ref<Resource>, Ref<Resource>> &r_remap);
- void _list_all_subresources(PopupMenu *p_menu);
- void _gather_resources(Node *p_node, List<Pair<Ref<Resource>, Node *>> &r_resources);
- void _edit_subresource(int p_idx, const PopupMenu *p_from_menu);
- bool profile_allow_editing = true;
- bool profile_allow_script_editing = true;
- static void _update_configuration_warning();
- bool _update_node_path(Node *p_root_node, NodePath &r_node_path, HashMap<Node *, NodePath> *p_renames) const;
- bool _check_node_path_recursive(Node *p_root_node, Variant &r_variant, HashMap<Node *, NodePath> *p_renames) const;
- private:
- static SceneTreeDock *singleton;
- public:
- static SceneTreeDock *get_singleton() { return singleton; }
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- String get_filter();
- void set_filter(const String &p_filter);
- void save_branch_to_file(String p_directory);
- void _focus_node();
- void add_root_node(Node *p_node);
- void set_edited_scene(Node *p_scene);
- void instantiate(const String &p_file);
- void instantiate_scenes(const Vector<String> &p_files, Node *p_parent = nullptr);
- void set_selected(Node *p_node, bool p_emit_selected = false);
- void fill_path_renames(Node *p_node, Node *p_new_parent, HashMap<Node *, NodePath> *p_renames);
- void perform_node_renames(Node *p_base, HashMap<Node *, NodePath> *p_renames, HashMap<Ref<Animation>, HashSet<int>> *r_rem_anims = nullptr);
- SceneTreeEditor *get_tree_editor() { return scene_tree; }
- EditorData *get_editor_data() { return editor_data; }
- void add_remote_tree_editor(Control *p_remote);
- void show_remote_tree();
- void hide_remote_tree();
- void show_tab_buttons();
- void hide_tab_buttons();
- void replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties = true, bool p_remove_old = true);
- void attach_script_to_selected(bool p_extend);
- void open_script_dialog(Node *p_for_node, bool p_extend);
- void attach_shader_to_selected(int p_preferred_mode = -1);
- void open_shader_dialog(const Ref<ShaderMaterial> &p_for_material, int p_preferred_mode = -1);
- void open_add_child_dialog();
- void open_instance_child_dialog();
- List<Node *> paste_nodes();
- List<Node *> get_node_clipboard() const;
- ScriptCreateDialog *get_script_create_dialog() {
- return script_create_dialog;
- }
- SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data);
- ~SceneTreeDock();
- };
- #endif // SCENE_TREE_DOCK_H
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