editor_themes.h 3.4 KB

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  1. /**************************************************************************/
  2. /* editor_themes.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_THEMES_H
  31. #define EDITOR_THEMES_H
  32. #include "scene/resources/texture.h"
  33. #include "scene/resources/theme.h"
  34. // The default icon theme is designed to be used for a dark theme. This map stores
  35. // Color values to convert to other colors for better readability on a light theme.
  36. class EditorColorMap {
  37. // Godot Color values are used to avoid the ambiguity of strings
  38. // (where "#ffffff", "fff", and "white" are all equivalent).
  39. static HashMap<Color, Color> color_conversion_map;
  40. // The names of the icons to never convert, even if one of their colors
  41. // are contained in the color map from above.
  42. static HashSet<StringName> color_conversion_exceptions;
  43. public:
  44. static void create();
  45. static void add_conversion_color_pair(const String p_from_color, const String p_to_color);
  46. static void add_conversion_exception(const StringName p_icon_name);
  47. static HashMap<Color, Color> &get_color_conversion_map() { return color_conversion_map; };
  48. static HashSet<StringName> &get_color_conversion_exceptions() { return color_conversion_exceptions; };
  49. };
  50. Ref<Theme> create_editor_theme(Ref<Theme> p_theme = nullptr);
  51. Ref<Theme> create_custom_theme(Ref<Theme> p_theme = nullptr);
  52. String get_default_project_icon();
  53. #endif // EDITOR_THEMES_H