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- /**************************************************************************/
- /* editor_settings.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_SETTINGS_H
- #define EDITOR_SETTINGS_H
- #include "core/input/shortcut.h"
- #include "core/io/config_file.h"
- #include "core/io/resource.h"
- #include "core/os/thread_safe.h"
- #include "core/templates/rb_set.h"
- class EditorPlugin;
- class EditorSettings : public Resource {
- GDCLASS(EditorSettings, Resource);
- _THREAD_SAFE_CLASS_
- public:
- struct Plugin {
- EditorPlugin *instance = nullptr;
- String path;
- String name;
- String author;
- String version;
- String description;
- bool installs = false;
- String script;
- Vector<String> install_files;
- };
- private:
- struct VariantContainer {
- int order = 0;
- Variant variant;
- Variant initial;
- bool has_default_value = false;
- bool hide_from_editor = false;
- bool save = false;
- bool restart_if_changed = false;
- VariantContainer() {}
- VariantContainer(const Variant &p_variant, int p_order) :
- order(p_order),
- variant(p_variant) {
- }
- };
- static Ref<EditorSettings> singleton;
- HashSet<String> changed_settings;
- HashMap<String, PropertyInfo> hints;
- HashMap<String, VariantContainer> props;
- int last_order;
- Ref<Resource> clipboard;
- mutable HashMap<String, Ref<Shortcut>> shortcuts;
- HashMap<String, List<Ref<InputEvent>>> builtin_action_overrides;
- Vector<String> favorites;
- Vector<String> recent_dirs;
- bool save_changed_setting = true;
- bool optimize_save = true; //do not save stuff that came from config but was not set from engine
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _set_only(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _initial_set(const StringName &p_name, const Variant &p_value);
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _add_property_info_bind(const Dictionary &p_info);
- bool _property_can_revert(const StringName &p_name) const;
- bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
- void _load_defaults(Ref<ConfigFile> p_extra_config = Ref<ConfigFile>());
- void _load_godot2_text_editor_theme();
- bool _save_text_editor_theme(String p_file);
- bool _is_default_text_editor_theme(String p_theme_name);
- protected:
- static void _bind_methods();
- public:
- enum {
- NOTIFICATION_EDITOR_SETTINGS_CHANGED = 10000
- };
- static EditorSettings *get_singleton();
- static void create();
- void setup_language();
- void setup_network();
- static void save();
- static void destroy();
- void set_optimize_save(bool p_optimize);
- bool has_default_value(const String &p_setting) const;
- void set_setting(const String &p_setting, const Variant &p_value);
- Variant get_setting(const String &p_setting) const;
- bool has_setting(const String &p_setting) const;
- void erase(const String &p_setting);
- void raise_order(const String &p_setting);
- void set_initial_value(const StringName &p_setting, const Variant &p_value, bool p_update_current = false);
- void set_restart_if_changed(const StringName &p_setting, bool p_restart);
- void set_manually(const StringName &p_setting, const Variant &p_value, bool p_emit_signal = false) {
- if (p_emit_signal) {
- _set(p_setting, p_value);
- } else {
- _set_only(p_setting, p_value);
- }
- }
- void add_property_hint(const PropertyInfo &p_hint);
- PackedStringArray get_changed_settings() const;
- bool check_changed_settings_in_group(const String &p_setting_prefix) const;
- void mark_setting_changed(const String &p_setting);
- void set_resource_clipboard(const Ref<Resource> &p_resource) { clipboard = p_resource; }
- Ref<Resource> get_resource_clipboard() const { return clipboard; }
- void set_project_metadata(const String &p_section, const String &p_key, Variant p_data);
- Variant get_project_metadata(const String &p_section, const String &p_key, Variant p_default) const;
- void set_favorites(const Vector<String> &p_favorites);
- Vector<String> get_favorites() const;
- void set_recent_dirs(const Vector<String> &p_recent_dirs);
- Vector<String> get_recent_dirs() const;
- void load_favorites_and_recent_dirs();
- bool is_dark_theme();
- void list_text_editor_themes();
- void load_text_editor_theme();
- bool import_text_editor_theme(String p_file);
- bool save_text_editor_theme();
- bool save_text_editor_theme_as(String p_file);
- bool is_default_text_editor_theme();
- Vector<String> get_script_templates(const String &p_extension, const String &p_custom_path = String());
- String get_editor_layouts_config() const;
- float get_auto_display_scale() const;
- void _add_shortcut_default(const String &p_name, const Ref<Shortcut> &p_shortcut);
- void add_shortcut(const String &p_name, const Ref<Shortcut> &p_shortcut);
- bool is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const;
- Ref<Shortcut> get_shortcut(const String &p_name) const;
- void get_shortcut_list(List<String> *r_shortcuts);
- void set_builtin_action_override(const String &p_name, const TypedArray<InputEvent> &p_events);
- const Array get_builtin_action_overrides(const String &p_name) const;
- void notify_changes();
- EditorSettings();
- ~EditorSettings();
- };
- //not a macro any longer
- #define EDITOR_DEF(m_var, m_val) _EDITOR_DEF(m_var, Variant(m_val))
- #define EDITOR_DEF_RST(m_var, m_val) _EDITOR_DEF(m_var, Variant(m_val), true)
- Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_restart_if_changed = false);
- #define EDITOR_GET(m_var) _EDITOR_GET(m_var)
- Variant _EDITOR_GET(const String &p_setting);
- #define ED_IS_SHORTCUT(p_name, p_ev) (EditorSettings::get_singleton()->is_shortcut(p_name, p_ev))
- Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode = Key::NONE, bool p_physical = false);
- Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, const PackedInt32Array &p_keycodes, bool p_physical = false);
- void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_keycode = Key::NONE, bool p_physical = false);
- void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, const PackedInt32Array &p_keycodes, bool p_physical = false);
- Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path);
- #endif // EDITOR_SETTINGS_H
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