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- /**************************************************************************/
- /* editor_run.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_run.h"
- #include "core/config/project_settings.h"
- #include "editor/debugger/editor_debugger_node.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "main/main.h"
- #include "servers/display_server.h"
- /**
- * Separates command line arguments without splitting up quoted strings.
- */
- Vector<String> EditorRun::_split_cmdline_args(const String &arg_string) {
- Vector<String> split_args;
- int arg_start = 0;
- bool is_quoted = false;
- char32_t quote_char = '-';
- char32_t arg_char;
- int arg_length;
- for (int i = 0; i < arg_string.length(); i++) {
- arg_char = arg_string[i];
- if (arg_char == '\"' || arg_char == '\'') {
- if (i == 0 || arg_string[i - 1] != '\\') {
- if (is_quoted) {
- if (arg_char == quote_char) {
- is_quoted = false;
- quote_char = '-';
- }
- } else {
- is_quoted = true;
- quote_char = arg_char;
- }
- }
- } else if (!is_quoted && arg_char == ' ') {
- arg_length = i - arg_start;
- if (arg_length > 0) {
- split_args.push_back(arg_string.substr(arg_start, arg_length));
- }
- arg_start = i + 1;
- }
- }
- arg_length = arg_string.length() - arg_start;
- if (arg_length > 0) {
- split_args.push_back(arg_string.substr(arg_start, arg_length));
- }
- return split_args;
- }
- EditorRun::Status EditorRun::get_status() const {
- return status;
- }
- String EditorRun::get_running_scene() const {
- return running_scene;
- }
- Error EditorRun::run(const String &p_scene, const String &p_write_movie) {
- List<String> args;
- for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_PROJECT)) {
- args.push_back(a);
- }
- String resource_path = ProjectSettings::get_singleton()->get_resource_path();
- if (!resource_path.is_empty()) {
- args.push_back("--path");
- args.push_back(resource_path.replace(" ", "%20"));
- }
- const String debug_uri = EditorDebuggerNode::get_singleton()->get_server_uri();
- if (debug_uri.size()) {
- args.push_back("--remote-debug");
- args.push_back(debug_uri);
- }
- args.push_back("--editor-pid");
- args.push_back(itos(OS::get_singleton()->get_process_id()));
- bool debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisions", false);
- bool debug_paths = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_paths", false);
- bool debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
- bool debug_avoidance = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_avoidance", false);
- if (debug_collisions) {
- args.push_back("--debug-collisions");
- }
- if (debug_paths) {
- args.push_back("--debug-paths");
- }
- if (debug_navigation) {
- args.push_back("--debug-navigation");
- }
- if (debug_avoidance) {
- args.push_back("--debug-avoidance");
- }
- if (p_write_movie != "") {
- args.push_back("--write-movie");
- args.push_back(p_write_movie);
- args.push_back("--fixed-fps");
- args.push_back(itos(GLOBAL_GET("editor/movie_writer/fps")));
- if (bool(GLOBAL_GET("editor/movie_writer/disable_vsync"))) {
- args.push_back("--disable-vsync");
- }
- }
- int screen = EDITOR_GET("run/window_placement/screen");
- if (screen == -5) {
- // Same as editor
- screen = DisplayServer::get_singleton()->window_get_current_screen();
- } else if (screen == -4) {
- // Previous monitor (wrap to the other end if needed)
- screen = Math::wrapi(
- DisplayServer::get_singleton()->window_get_current_screen() - 1,
- 0,
- DisplayServer::get_singleton()->get_screen_count());
- } else if (screen == -3) {
- // Next monitor (wrap to the other end if needed)
- screen = Math::wrapi(
- DisplayServer::get_singleton()->window_get_current_screen() + 1,
- 0,
- DisplayServer::get_singleton()->get_screen_count());
- }
- Rect2 screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
- int window_placement = EDITOR_GET("run/window_placement/rect");
- if (screen_rect != Rect2()) {
- Size2 window_size;
- window_size.x = GLOBAL_GET("display/window/size/viewport_width");
- window_size.y = GLOBAL_GET("display/window/size/viewport_height");
- Size2 desired_size;
- desired_size.x = GLOBAL_GET("display/window/size/window_width_override");
- desired_size.y = GLOBAL_GET("display/window/size/window_height_override");
- if (desired_size.x > 0 && desired_size.y > 0) {
- window_size = desired_size;
- }
- if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_HIDPI)) {
- bool hidpi_proj = GLOBAL_GET("display/window/dpi/allow_hidpi");
- int display_scale = 1;
- if (OS::get_singleton()->is_hidpi_allowed()) {
- if (hidpi_proj) {
- display_scale = 1; // Both editor and project runs in hiDPI mode, do not scale.
- } else {
- display_scale = DisplayServer::get_singleton()->screen_get_max_scale(); // Editor is in hiDPI mode, project is not, scale down.
- }
- } else {
- if (hidpi_proj) {
- display_scale = (1.f / DisplayServer::get_singleton()->screen_get_max_scale()); // Editor is not in hiDPI mode, project is, scale up.
- } else {
- display_scale = 1; // Both editor and project runs in lowDPI mode, do not scale.
- }
- }
- screen_rect.position /= display_scale;
- screen_rect.size /= display_scale;
- }
- switch (window_placement) {
- case 0: { // top left
- args.push_back("--position");
- args.push_back(itos(screen_rect.position.x) + "," + itos(screen_rect.position.y));
- } break;
- case 1: { // centered
- Vector2 pos = (screen_rect.position) + ((screen_rect.size - window_size) / 2).floor();
- args.push_back("--position");
- args.push_back(itos(pos.x) + "," + itos(pos.y));
- } break;
- case 2: { // custom pos
- Vector2 pos = EDITOR_GET("run/window_placement/rect_custom_position");
- pos += screen_rect.position;
- args.push_back("--position");
- args.push_back(itos(pos.x) + "," + itos(pos.y));
- } break;
- case 3: { // force maximized
- Vector2 pos = screen_rect.position + screen_rect.size / 2;
- args.push_back("--position");
- args.push_back(itos(pos.x) + "," + itos(pos.y));
- args.push_back("--maximized");
- } break;
- case 4: { // force fullscreen
- Vector2 pos = screen_rect.position + screen_rect.size / 2;
- args.push_back("--position");
- args.push_back(itos(pos.x) + "," + itos(pos.y));
- args.push_back("--fullscreen");
- } break;
- }
- } else {
- // Unable to get screen info, skip setting position.
- switch (window_placement) {
- case 3: { // force maximized
- args.push_back("--maximized");
- } break;
- case 4: { // force fullscreen
- args.push_back("--fullscreen");
- } break;
- }
- }
- List<String> breakpoints;
- EditorNode::get_editor_data().get_editor_breakpoints(&breakpoints);
- if (!breakpoints.is_empty()) {
- args.push_back("--breakpoints");
- String bpoints;
- for (const List<String>::Element *E = breakpoints.front(); E; E = E->next()) {
- bpoints += E->get().replace(" ", "%20");
- if (E->next()) {
- bpoints += ",";
- }
- }
- args.push_back(bpoints);
- }
- if (EditorDebuggerNode::get_singleton()->is_skip_breakpoints()) {
- args.push_back("--skip-breakpoints");
- }
- if (!p_scene.is_empty()) {
- args.push_back(p_scene);
- }
- String exec = OS::get_singleton()->get_executable_path();
- const String raw_custom_args = GLOBAL_GET("editor/run/main_run_args");
- if (!raw_custom_args.is_empty()) {
- // Allow the user to specify a command to run, similar to Steam's launch options.
- // In this case, Godot will no longer be run directly; it's up to the underlying command
- // to run it. For instance, this can be used on Linux to force a running project
- // to use Optimus using `prime-run` or similar.
- // Example: `prime-run %command% --time-scale 0.5`
- const int placeholder_pos = raw_custom_args.find("%command%");
- Vector<String> custom_args;
- if (placeholder_pos != -1) {
- // Prepend executable-specific custom arguments.
- // If nothing is placed before `%command%`, behave as if no placeholder was specified.
- Vector<String> exec_args = _split_cmdline_args(raw_custom_args.substr(0, placeholder_pos));
- if (exec_args.size() >= 1) {
- exec = exec_args[0];
- exec_args.remove_at(0);
- // Append the Godot executable name before we append executable arguments
- // (since the order is reversed when using `push_front()`).
- args.push_front(OS::get_singleton()->get_executable_path());
- }
- for (int i = exec_args.size() - 1; i >= 0; i--) {
- // Iterate backwards as we're pushing items in the reverse order.
- args.push_front(exec_args[i].replace(" ", "%20"));
- }
- // Append Godot-specific custom arguments.
- custom_args = _split_cmdline_args(raw_custom_args.substr(placeholder_pos + String("%command%").size()));
- for (int i = 0; i < custom_args.size(); i++) {
- args.push_back(custom_args[i].replace(" ", "%20"));
- }
- } else {
- // Append Godot-specific custom arguments.
- custom_args = _split_cmdline_args(raw_custom_args);
- for (int i = 0; i < custom_args.size(); i++) {
- args.push_back(custom_args[i].replace(" ", "%20"));
- }
- }
- }
- // Pass the debugger stop shortcut to the running instance(s).
- String shortcut;
- VariantWriter::write_to_string(ED_GET_SHORTCUT("editor/stop_running_project"), shortcut);
- OS::get_singleton()->set_environment("__GODOT_EDITOR_STOP_SHORTCUT__", shortcut);
- if (OS::get_singleton()->is_stdout_verbose()) {
- print_line(vformat("Running: %s", exec));
- for (const String &E : args) {
- print_line(vformat(" %s", E));
- }
- }
- int instances = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_instances", 1);
- for (int i = 0; i < instances; i++) {
- OS::ProcessID pid = 0;
- Error err = OS::get_singleton()->create_instance(args, &pid);
- ERR_FAIL_COND_V(err, err);
- if (pid != 0) {
- pids.push_back(pid);
- }
- }
- status = STATUS_PLAY;
- if (!p_scene.is_empty()) {
- running_scene = p_scene;
- }
- return OK;
- }
- bool EditorRun::has_child_process(OS::ProcessID p_pid) const {
- for (const OS::ProcessID &E : pids) {
- if (E == p_pid) {
- return true;
- }
- }
- return false;
- }
- void EditorRun::stop_child_process(OS::ProcessID p_pid) {
- if (has_child_process(p_pid)) {
- OS::get_singleton()->kill(p_pid);
- pids.erase(p_pid);
- }
- }
- void EditorRun::stop() {
- if (status != STATUS_STOP && pids.size() > 0) {
- for (const OS::ProcessID &E : pids) {
- OS::get_singleton()->kill(E);
- }
- pids.clear();
- }
- status = STATUS_STOP;
- running_scene = "";
- }
- EditorRun::EditorRun() {
- status = STATUS_STOP;
- running_scene = "";
- }
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