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- /**************************************************************************/
- /* editor_layouts_dialog.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_layouts_dialog.h"
- #include "core/io/config_file.h"
- #include "core/object/class_db.h"
- #include "core/os/keyboard.h"
- #include "editor/editor_scale.h"
- #include "editor/editor_settings.h"
- #include "scene/gui/item_list.h"
- #include "scene/gui/line_edit.h"
- void EditorLayoutsDialog::_line_gui_input(const Ref<InputEvent> &p_event) {
- Ref<InputEventKey> k = p_event;
- if (k.is_valid()) {
- if (k->is_action_pressed(SNAME("ui_text_submit"), false, true)) {
- if (get_hide_on_ok()) {
- hide();
- }
- ok_pressed();
- set_input_as_handled();
- } else if (k->is_action_pressed(SNAME("ui_cancel"), false, true)) {
- hide();
- set_input_as_handled();
- }
- }
- }
- void EditorLayoutsDialog::_update_ok_disable_state() {
- if (layout_names->is_anything_selected()) {
- get_ok_button()->set_disabled(false);
- } else {
- get_ok_button()->set_disabled(!name->is_visible() || name->get_text().is_empty());
- }
- }
- void EditorLayoutsDialog::_deselect_layout_names() {
- // The deselect method does not emit any signal, therefore we need update the disable state as well.
- layout_names->deselect_all();
- _update_ok_disable_state();
- }
- void EditorLayoutsDialog::_bind_methods() {
- ADD_SIGNAL(MethodInfo("name_confirmed", PropertyInfo(Variant::STRING, "name")));
- }
- void EditorLayoutsDialog::ok_pressed() {
- if (layout_names->is_anything_selected()) {
- Vector<int> const selected_items = layout_names->get_selected_items();
- for (int i = 0; i < selected_items.size(); ++i) {
- emit_signal(SNAME("name_confirmed"), layout_names->get_item_text(selected_items[i]));
- }
- } else if (name->is_visible() && !name->get_text().is_empty()) {
- emit_signal(SNAME("name_confirmed"), name->get_text());
- }
- }
- void EditorLayoutsDialog::_post_popup() {
- ConfirmationDialog::_post_popup();
- layout_names->clear();
- name->clear();
- Ref<ConfigFile> config;
- config.instantiate();
- Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
- if (err != OK) {
- return;
- }
- List<String> layouts;
- config.ptr()->get_sections(&layouts);
- for (const String &E : layouts) {
- layout_names->add_item(E);
- }
- if (name->is_visible()) {
- name->grab_focus();
- } else {
- layout_names->grab_focus();
- }
- }
- EditorLayoutsDialog::EditorLayoutsDialog() {
- makevb = memnew(VBoxContainer);
- add_child(makevb);
- layout_names = memnew(ItemList);
- layout_names->set_auto_height(true);
- layout_names->set_custom_minimum_size(Size2(300 * EDSCALE, 50 * EDSCALE));
- layout_names->set_visible(true);
- layout_names->set_offset(SIDE_TOP, 5);
- layout_names->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- layout_names->set_select_mode(ItemList::SELECT_MULTI);
- layout_names->set_allow_rmb_select(true);
- layout_names->connect("multi_selected", callable_mp(this, &EditorLayoutsDialog::_update_ok_disable_state).unbind(2));
- MarginContainer *mc = makevb->add_margin_child(TTR("Select existing layout:"), layout_names);
- mc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- name = memnew(LineEdit);
- makevb->add_child(name);
- name->set_placeholder(TTR("Or enter new layout name"));
- name->set_offset(SIDE_TOP, 5);
- name->set_anchor_and_offset(SIDE_LEFT, Control::ANCHOR_BEGIN, 5);
- name->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, -5);
- name->connect("gui_input", callable_mp(this, &EditorLayoutsDialog::_line_gui_input));
- name->connect("focus_entered", callable_mp(this, &EditorLayoutsDialog::_deselect_layout_names));
- name->connect("text_changed", callable_mp(this, &EditorLayoutsDialog::_update_ok_disable_state).unbind(1));
- }
- void EditorLayoutsDialog::set_name_line_enabled(bool p_enabled) {
- name->set_visible(p_enabled);
- }
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