editor_interface.cpp 18 KB

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  1. /**************************************************************************/
  2. /* editor_interface.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "editor_interface.h"
  31. #include "editor/editor_command_palette.h"
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_paths.h"
  34. #include "editor/editor_resource_preview.h"
  35. #include "editor/editor_scale.h"
  36. #include "editor/editor_settings.h"
  37. #include "editor/editor_undo_redo_manager.h"
  38. #include "editor/filesystem_dock.h"
  39. #include "editor/gui/editor_run_bar.h"
  40. #include "editor/inspector_dock.h"
  41. #include "main/main.h"
  42. #include "scene/gui/box_container.h"
  43. #include "scene/gui/control.h"
  44. #include "scene/main/window.h"
  45. EditorInterface *EditorInterface::singleton = nullptr;
  46. void EditorInterface::restart_editor(bool p_save) {
  47. if (p_save) {
  48. EditorNode::get_singleton()->save_all_scenes();
  49. }
  50. EditorNode::get_singleton()->restart_editor();
  51. }
  52. // Editor tools.
  53. EditorCommandPalette *EditorInterface::get_command_palette() const {
  54. return EditorCommandPalette::get_singleton();
  55. }
  56. EditorFileSystem *EditorInterface::get_resource_file_system() const {
  57. return EditorFileSystem::get_singleton();
  58. }
  59. EditorPaths *EditorInterface::get_editor_paths() const {
  60. return EditorPaths::get_singleton();
  61. }
  62. EditorResourcePreview *EditorInterface::get_resource_previewer() const {
  63. return EditorResourcePreview::get_singleton();
  64. }
  65. EditorSelection *EditorInterface::get_selection() const {
  66. return EditorNode::get_singleton()->get_editor_selection();
  67. }
  68. Ref<EditorSettings> EditorInterface::get_editor_settings() const {
  69. return EditorSettings::get_singleton();
  70. }
  71. TypedArray<Texture2D> EditorInterface::_make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size) {
  72. Vector<Ref<Mesh>> meshes;
  73. for (int i = 0; i < p_meshes.size(); i++) {
  74. meshes.push_back(p_meshes[i]);
  75. }
  76. Vector<Ref<Texture2D>> textures = make_mesh_previews(meshes, nullptr, p_preview_size);
  77. TypedArray<Texture2D> ret;
  78. for (int i = 0; i < textures.size(); i++) {
  79. ret.push_back(textures[i]);
  80. }
  81. return ret;
  82. }
  83. Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size) {
  84. int size = p_preview_size;
  85. RID scenario = RS::get_singleton()->scenario_create();
  86. RID viewport = RS::get_singleton()->viewport_create();
  87. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ALWAYS);
  88. RS::get_singleton()->viewport_set_scenario(viewport, scenario);
  89. RS::get_singleton()->viewport_set_size(viewport, size, size);
  90. RS::get_singleton()->viewport_set_transparent_background(viewport, true);
  91. RS::get_singleton()->viewport_set_active(viewport, true);
  92. RID viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
  93. RID camera = RS::get_singleton()->camera_create();
  94. RS::get_singleton()->viewport_attach_camera(viewport, camera);
  95. RID light = RS::get_singleton()->directional_light_create();
  96. RID light_instance = RS::get_singleton()->instance_create2(light, scenario);
  97. RID light2 = RS::get_singleton()->directional_light_create();
  98. RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
  99. RID light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
  100. EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
  101. Vector<Ref<Texture2D>> textures;
  102. for (int i = 0; i < p_meshes.size(); i++) {
  103. Ref<Mesh> mesh = p_meshes[i];
  104. if (!mesh.is_valid()) {
  105. textures.push_back(Ref<Texture2D>());
  106. continue;
  107. }
  108. Transform3D mesh_xform;
  109. if (p_transforms != nullptr) {
  110. mesh_xform = (*p_transforms)[i];
  111. }
  112. RID inst = RS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
  113. RS::get_singleton()->instance_set_transform(inst, mesh_xform);
  114. AABB aabb = mesh->get_aabb();
  115. Vector3 ofs = aabb.get_center();
  116. aabb.position -= ofs;
  117. Transform3D xform;
  118. xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6);
  119. xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis;
  120. AABB rot_aabb = xform.xform(aabb);
  121. float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
  122. if (m == 0) {
  123. textures.push_back(Ref<Texture2D>());
  124. continue;
  125. }
  126. xform.origin = -xform.basis.xform(ofs); //-ofs*m;
  127. xform.origin.z -= rot_aabb.size.z * 2;
  128. xform.invert();
  129. xform = mesh_xform * xform;
  130. RS::get_singleton()->camera_set_transform(camera, xform * Transform3D(Basis(), Vector3(0, 0, 3)));
  131. RS::get_singleton()->camera_set_orthogonal(camera, m * 2, 0.01, 1000.0);
  132. RS::get_singleton()->instance_set_transform(light_instance, xform * Transform3D().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
  133. RS::get_singleton()->instance_set_transform(light_instance2, xform * Transform3D().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
  134. ep.step(TTR("Thumbnail..."), i);
  135. DisplayServer::get_singleton()->process_events();
  136. Main::iteration();
  137. Main::iteration();
  138. Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
  139. ERR_CONTINUE(!img.is_valid() || img->is_empty());
  140. Ref<ImageTexture> it = ImageTexture::create_from_image(img);
  141. RS::get_singleton()->free(inst);
  142. textures.push_back(it);
  143. }
  144. RS::get_singleton()->free(viewport);
  145. RS::get_singleton()->free(light);
  146. RS::get_singleton()->free(light_instance);
  147. RS::get_singleton()->free(light2);
  148. RS::get_singleton()->free(light_instance2);
  149. RS::get_singleton()->free(camera);
  150. RS::get_singleton()->free(scenario);
  151. return textures;
  152. }
  153. void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {
  154. EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true);
  155. }
  156. bool EditorInterface::is_plugin_enabled(const String &p_plugin) const {
  157. return EditorNode::get_singleton()->is_addon_plugin_enabled(p_plugin);
  158. }
  159. // Editor GUI.
  160. Control *EditorInterface::get_base_control() const {
  161. return EditorNode::get_singleton()->get_gui_base();
  162. }
  163. VBoxContainer *EditorInterface::get_editor_main_screen() const {
  164. return EditorNode::get_singleton()->get_main_screen_control();
  165. }
  166. ScriptEditor *EditorInterface::get_script_editor() const {
  167. return ScriptEditor::get_singleton();
  168. }
  169. void EditorInterface::set_main_screen_editor(const String &p_name) {
  170. EditorNode::get_singleton()->select_editor_by_name(p_name);
  171. }
  172. void EditorInterface::set_distraction_free_mode(bool p_enter) {
  173. EditorNode::get_singleton()->set_distraction_free_mode(p_enter);
  174. }
  175. bool EditorInterface::is_distraction_free_mode_enabled() const {
  176. return EditorNode::get_singleton()->is_distraction_free_mode_enabled();
  177. }
  178. float EditorInterface::get_editor_scale() const {
  179. return EDSCALE;
  180. }
  181. void EditorInterface::popup_dialog(Window *p_dialog, const Rect2i &p_screen_rect) {
  182. p_dialog->popup_exclusive(EditorNode::get_singleton(), p_screen_rect);
  183. }
  184. void EditorInterface::popup_dialog_centered(Window *p_dialog, const Size2i &p_minsize) {
  185. p_dialog->popup_exclusive_centered(EditorNode::get_singleton(), p_minsize);
  186. }
  187. void EditorInterface::popup_dialog_centered_ratio(Window *p_dialog, float p_ratio) {
  188. p_dialog->popup_exclusive_centered_ratio(EditorNode::get_singleton(), p_ratio);
  189. }
  190. void EditorInterface::popup_dialog_centered_clamped(Window *p_dialog, const Size2i &p_size, float p_fallback_ratio) {
  191. p_dialog->popup_exclusive_centered_clamped(EditorNode::get_singleton(), p_size, p_fallback_ratio);
  192. }
  193. // Editor docks.
  194. FileSystemDock *EditorInterface::get_file_system_dock() const {
  195. return FileSystemDock::get_singleton();
  196. }
  197. void EditorInterface::select_file(const String &p_file) {
  198. FileSystemDock::get_singleton()->select_file(p_file);
  199. }
  200. Vector<String> EditorInterface::get_selected_paths() const {
  201. return FileSystemDock::get_singleton()->get_selected_paths();
  202. }
  203. String EditorInterface::get_current_path() const {
  204. return FileSystemDock::get_singleton()->get_current_path();
  205. }
  206. String EditorInterface::get_current_directory() const {
  207. return FileSystemDock::get_singleton()->get_current_directory();
  208. }
  209. EditorInspector *EditorInterface::get_inspector() const {
  210. return InspectorDock::get_inspector_singleton();
  211. }
  212. // Object/Resource/Node editing.
  213. void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property, bool p_inspector_only) {
  214. EditorNode::get_singleton()->push_item(p_obj, p_for_property, p_inspector_only);
  215. }
  216. void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
  217. EditorNode::get_singleton()->edit_resource(p_resource);
  218. }
  219. void EditorInterface::edit_node(Node *p_node) {
  220. EditorNode::get_singleton()->edit_node(p_node);
  221. }
  222. void EditorInterface::edit_script(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus) {
  223. ScriptEditor::get_singleton()->edit(p_script, p_line - 1, p_col - 1, p_grab_focus);
  224. }
  225. void EditorInterface::open_scene_from_path(const String &scene_path) {
  226. if (EditorNode::get_singleton()->is_changing_scene()) {
  227. return;
  228. }
  229. EditorNode::get_singleton()->open_request(scene_path);
  230. }
  231. void EditorInterface::reload_scene_from_path(const String &scene_path) {
  232. if (EditorNode::get_singleton()->is_changing_scene()) {
  233. return;
  234. }
  235. EditorNode::get_singleton()->reload_scene(scene_path);
  236. }
  237. Node *EditorInterface::get_edited_scene_root() const {
  238. return EditorNode::get_singleton()->get_edited_scene();
  239. }
  240. PackedStringArray EditorInterface::get_open_scenes() const {
  241. PackedStringArray ret;
  242. Vector<EditorData::EditedScene> scenes = EditorNode::get_editor_data().get_edited_scenes();
  243. int scns_amount = scenes.size();
  244. for (int idx_scn = 0; idx_scn < scns_amount; idx_scn++) {
  245. if (scenes[idx_scn].root == nullptr) {
  246. continue;
  247. }
  248. ret.push_back(scenes[idx_scn].root->get_scene_file_path());
  249. }
  250. return ret;
  251. }
  252. Error EditorInterface::save_scene() {
  253. if (!get_edited_scene_root()) {
  254. return ERR_CANT_CREATE;
  255. }
  256. if (get_edited_scene_root()->get_scene_file_path().is_empty()) {
  257. return ERR_CANT_CREATE;
  258. }
  259. save_scene_as(get_edited_scene_root()->get_scene_file_path());
  260. return OK;
  261. }
  262. void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview) {
  263. EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
  264. }
  265. void EditorInterface::mark_scene_as_unsaved() {
  266. EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(EditorNode::get_editor_data().get_current_edited_scene_history_id());
  267. }
  268. // Scene playback.
  269. void EditorInterface::play_main_scene() {
  270. EditorRunBar::get_singleton()->play_main_scene();
  271. }
  272. void EditorInterface::play_current_scene() {
  273. EditorRunBar::get_singleton()->play_current_scene();
  274. }
  275. void EditorInterface::play_custom_scene(const String &scene_path) {
  276. EditorRunBar::get_singleton()->play_custom_scene(scene_path);
  277. }
  278. void EditorInterface::stop_playing_scene() {
  279. EditorRunBar::get_singleton()->stop_playing();
  280. }
  281. bool EditorInterface::is_playing_scene() const {
  282. return EditorRunBar::get_singleton()->is_playing();
  283. }
  284. String EditorInterface::get_playing_scene() const {
  285. return EditorRunBar::get_singleton()->get_playing_scene();
  286. }
  287. void EditorInterface::set_movie_maker_enabled(bool p_enabled) {
  288. EditorRunBar::get_singleton()->set_movie_maker_enabled(p_enabled);
  289. }
  290. bool EditorInterface::is_movie_maker_enabled() const {
  291. return EditorRunBar::get_singleton()->is_movie_maker_enabled();
  292. }
  293. // Base.
  294. void EditorInterface::_bind_methods() {
  295. ClassDB::bind_method(D_METHOD("restart_editor", "save"), &EditorInterface::restart_editor, DEFVAL(true));
  296. // Editor tools.
  297. ClassDB::bind_method(D_METHOD("get_command_palette"), &EditorInterface::get_command_palette);
  298. ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system);
  299. ClassDB::bind_method(D_METHOD("get_editor_paths"), &EditorInterface::get_editor_paths);
  300. ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);
  301. ClassDB::bind_method(D_METHOD("get_selection"), &EditorInterface::get_selection);
  302. ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings);
  303. ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
  304. ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled);
  305. ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled);
  306. // Editor GUI.
  307. ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
  308. ClassDB::bind_method(D_METHOD("get_editor_main_screen"), &EditorInterface::get_editor_main_screen);
  309. ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor);
  310. ClassDB::bind_method(D_METHOD("set_main_screen_editor", "name"), &EditorInterface::set_main_screen_editor);
  311. ClassDB::bind_method(D_METHOD("set_distraction_free_mode", "enter"), &EditorInterface::set_distraction_free_mode);
  312. ClassDB::bind_method(D_METHOD("is_distraction_free_mode_enabled"), &EditorInterface::is_distraction_free_mode_enabled);
  313. ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale);
  314. ClassDB::bind_method(D_METHOD("popup_dialog", "dialog", "rect"), &EditorInterface::popup_dialog, DEFVAL(Rect2i()));
  315. ClassDB::bind_method(D_METHOD("popup_dialog_centered", "dialog", "minsize"), &EditorInterface::popup_dialog_centered, DEFVAL(Size2i()));
  316. ClassDB::bind_method(D_METHOD("popup_dialog_centered_ratio", "dialog", "ratio"), &EditorInterface::popup_dialog_centered_ratio, DEFVAL(0.8));
  317. ClassDB::bind_method(D_METHOD("popup_dialog_centered_clamped", "dialog", "minsize", "fallback_ratio"), &EditorInterface::popup_dialog_centered_clamped, DEFVAL(Size2i()), DEFVAL(0.75));
  318. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distraction_free_mode"), "set_distraction_free_mode", "is_distraction_free_mode_enabled");
  319. // Editor docks.
  320. ClassDB::bind_method(D_METHOD("get_file_system_dock"), &EditorInterface::get_file_system_dock);
  321. ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file);
  322. ClassDB::bind_method(D_METHOD("get_selected_paths"), &EditorInterface::get_selected_paths);
  323. ClassDB::bind_method(D_METHOD("get_current_path"), &EditorInterface::get_current_path);
  324. ClassDB::bind_method(D_METHOD("get_current_directory"), &EditorInterface::get_current_directory);
  325. ClassDB::bind_method(D_METHOD("get_inspector"), &EditorInterface::get_inspector);
  326. // Object/Resource/Node editing.
  327. ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property", "inspector_only"), &EditorInterface::inspect_object, DEFVAL(String()), DEFVAL(false));
  328. ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
  329. ClassDB::bind_method(D_METHOD("edit_node", "node"), &EditorInterface::edit_node);
  330. ClassDB::bind_method(D_METHOD("edit_script", "script", "line", "column", "grab_focus"), &EditorInterface::edit_script, DEFVAL(-1), DEFVAL(0), DEFVAL(true));
  331. ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
  332. ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
  333. ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
  334. ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
  335. ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
  336. ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
  337. ClassDB::bind_method(D_METHOD("mark_scene_as_unsaved"), &EditorInterface::mark_scene_as_unsaved);
  338. // Scene playback.
  339. ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
  340. ClassDB::bind_method(D_METHOD("play_current_scene"), &EditorInterface::play_current_scene);
  341. ClassDB::bind_method(D_METHOD("play_custom_scene", "scene_filepath"), &EditorInterface::play_custom_scene);
  342. ClassDB::bind_method(D_METHOD("stop_playing_scene"), &EditorInterface::stop_playing_scene);
  343. ClassDB::bind_method(D_METHOD("is_playing_scene"), &EditorInterface::is_playing_scene);
  344. ClassDB::bind_method(D_METHOD("get_playing_scene"), &EditorInterface::get_playing_scene);
  345. ClassDB::bind_method(D_METHOD("set_movie_maker_enabled", "enabled"), &EditorInterface::set_movie_maker_enabled);
  346. ClassDB::bind_method(D_METHOD("is_movie_maker_enabled"), &EditorInterface::is_movie_maker_enabled);
  347. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_maker_enabled"), "set_movie_maker_enabled", "is_movie_maker_enabled");
  348. }
  349. void EditorInterface::create() {
  350. memnew(EditorInterface);
  351. }
  352. void EditorInterface::free() {
  353. ERR_FAIL_COND(singleton == nullptr);
  354. memdelete(singleton);
  355. }
  356. EditorInterface::EditorInterface() {
  357. ERR_FAIL_COND(singleton != nullptr);
  358. singleton = this;
  359. }