directory_create_dialog.cpp 6.4 KB

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  1. /**************************************************************************/
  2. /* directory_create_dialog.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "directory_create_dialog.h"
  31. #include "core/io/dir_access.h"
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_scale.h"
  34. #include "scene/gui/box_container.h"
  35. #include "scene/gui/label.h"
  36. #include "scene/gui/line_edit.h"
  37. #include "scene/gui/panel_container.h"
  38. static String sanitize_input(const String &p_path) {
  39. String path = p_path.strip_edges();
  40. if (path.ends_with("/")) {
  41. path = path.left(path.length() - 1);
  42. }
  43. return path;
  44. }
  45. String DirectoryCreateDialog::_validate_path(const String &p_path) const {
  46. if (p_path.is_empty()) {
  47. return TTR("Folder name cannot be empty.");
  48. }
  49. for (const String &part : p_path.split("/")) {
  50. if (part.is_empty()) {
  51. return TTR("Folder name cannot be empty.");
  52. }
  53. if (p_path.contains("\\") || p_path.contains(":") || p_path.contains("*") ||
  54. p_path.contains("|") || p_path.contains(">") || p_path.ends_with(".") || p_path.ends_with(" ")) {
  55. return TTR("Folder name contains invalid characters.");
  56. }
  57. }
  58. Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
  59. da->change_dir(base_dir);
  60. if (da->file_exists(p_path)) {
  61. return TTR("File with that name already exists.");
  62. }
  63. if (da->dir_exists(p_path)) {
  64. return TTR("Folder with that name already exists.");
  65. }
  66. return String();
  67. }
  68. void DirectoryCreateDialog::_on_dir_path_changed(const String &p_text) {
  69. const String path = sanitize_input(p_text);
  70. const String error = _validate_path(path);
  71. if (error.is_empty()) {
  72. status_label->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));
  73. if (path.contains("/")) {
  74. status_label->set_text(TTR("Using slashes in folder names will create subfolders recursively."));
  75. } else {
  76. status_label->set_text(TTR("Folder name is valid."));
  77. }
  78. } else {
  79. status_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
  80. status_label->set_text(error);
  81. }
  82. get_ok_button()->set_disabled(!error.is_empty());
  83. }
  84. void DirectoryCreateDialog::ok_pressed() {
  85. const String path = sanitize_input(dir_path->get_text());
  86. // The OK button should be disabled if the path is invalid, but just in case.
  87. const String error = _validate_path(path);
  88. ERR_FAIL_COND_MSG(!error.is_empty(), error);
  89. Error err;
  90. Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
  91. err = da->change_dir(base_dir);
  92. ERR_FAIL_COND_MSG(err != OK, "Cannot open directory '" + base_dir + "'.");
  93. print_verbose("Making folder " + path + " in " + base_dir);
  94. err = da->make_dir_recursive(path);
  95. if (err == OK) {
  96. emit_signal(SNAME("dir_created"));
  97. } else {
  98. EditorNode::get_singleton()->show_warning(TTR("Could not create folder."));
  99. }
  100. hide();
  101. }
  102. void DirectoryCreateDialog::_post_popup() {
  103. ConfirmationDialog::_post_popup();
  104. dir_path->grab_focus();
  105. }
  106. void DirectoryCreateDialog::config(const String &p_base_dir) {
  107. base_dir = p_base_dir;
  108. label->set_text(vformat(TTR("Create new folder in %s:"), base_dir));
  109. dir_path->set_text("new folder");
  110. dir_path->select_all();
  111. _on_dir_path_changed(dir_path->get_text());
  112. }
  113. void DirectoryCreateDialog::_bind_methods() {
  114. ADD_SIGNAL(MethodInfo("dir_created"));
  115. }
  116. void DirectoryCreateDialog::_notification(int p_what) {
  117. switch (p_what) {
  118. case NOTIFICATION_THEME_CHANGED: {
  119. status_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
  120. } break;
  121. }
  122. }
  123. DirectoryCreateDialog::DirectoryCreateDialog() {
  124. set_title(TTR("Create Folder"));
  125. set_min_size(Size2i(480, 0) * EDSCALE);
  126. VBoxContainer *vb = memnew(VBoxContainer);
  127. add_child(vb);
  128. label = memnew(Label);
  129. label->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_WORD_ELLIPSIS);
  130. vb->add_child(label);
  131. dir_path = memnew(LineEdit);
  132. dir_path->connect("text_changed", callable_mp(this, &DirectoryCreateDialog::_on_dir_path_changed));
  133. vb->add_child(dir_path);
  134. register_text_enter(dir_path);
  135. Control *spacing = memnew(Control);
  136. spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
  137. vb->add_child(spacing);
  138. status_panel = memnew(PanelContainer);
  139. status_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  140. vb->add_child(status_panel);
  141. status_label = memnew(Label);
  142. status_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  143. status_panel->add_child(status_label);
  144. }