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- /**************************************************************************/
- /* connections_dialog.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef CONNECTIONS_DIALOG_H
- #define CONNECTIONS_DIALOG_H
- #include "scene/gui/check_button.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/tree.h"
- class Button;
- class CheckBox;
- class ConnectDialogBinds;
- class EditorInspector;
- class Label;
- class LineEdit;
- class OptionButton;
- class PopupMenu;
- class SceneTreeEditor;
- class SpinBox;
- class ConnectDialog : public ConfirmationDialog {
- GDCLASS(ConnectDialog, ConfirmationDialog);
- public:
- struct ConnectionData {
- Node *source = nullptr;
- Node *target = nullptr;
- StringName signal;
- StringName method;
- uint32_t flags = 0;
- int unbinds = 0;
- Vector<Variant> binds;
- ConnectionData() {}
- ConnectionData(const Connection &p_connection) {
- source = Object::cast_to<Node>(p_connection.signal.get_object());
- signal = p_connection.signal.get_name();
- target = Object::cast_to<Node>(p_connection.callable.get_object());
- flags = p_connection.flags;
- Callable base_callable;
- if (p_connection.callable.is_custom()) {
- CallableCustomBind *ccb = dynamic_cast<CallableCustomBind *>(p_connection.callable.get_custom());
- if (ccb) {
- binds = ccb->get_binds();
- base_callable = ccb->get_callable();
- }
- CallableCustomUnbind *ccu = dynamic_cast<CallableCustomUnbind *>(p_connection.callable.get_custom());
- if (ccu) {
- unbinds = ccu->get_unbinds();
- base_callable = ccu->get_callable();
- }
- } else {
- base_callable = p_connection.callable;
- }
- method = base_callable.get_method();
- }
- Callable get_callable() const {
- if (unbinds > 0) {
- return Callable(target, method).unbind(unbinds);
- } else if (!binds.is_empty()) {
- const Variant **argptrs = (const Variant **)alloca(sizeof(Variant *) * binds.size());
- for (int i = 0; i < binds.size(); i++) {
- argptrs[i] = &binds[i];
- }
- return Callable(target, method).bindp(argptrs, binds.size());
- } else {
- return Callable(target, method);
- }
- }
- };
- private:
- Label *connect_to_label = nullptr;
- LineEdit *from_signal = nullptr;
- LineEdit *filter_nodes = nullptr;
- Node *source = nullptr;
- ConnectionData source_connection_data;
- StringName signal;
- PackedStringArray signal_args;
- LineEdit *dst_method = nullptr;
- ConnectDialogBinds *cdbinds = nullptr;
- bool edit_mode = false;
- bool first_popup = true;
- NodePath dst_path;
- VBoxContainer *vbc_right = nullptr;
- SceneTreeEditor *tree = nullptr;
- AcceptDialog *error = nullptr;
- Button *open_method_tree = nullptr;
- AcceptDialog *method_popup = nullptr;
- Tree *method_tree = nullptr;
- Label *empty_tree_label = nullptr;
- LineEdit *method_search = nullptr;
- CheckButton *script_methods_only = nullptr;
- CheckButton *compatible_methods_only = nullptr;
- SpinBox *unbind_count = nullptr;
- EditorInspector *bind_editor = nullptr;
- OptionButton *type_list = nullptr;
- CheckBox *deferred = nullptr;
- CheckBox *one_shot = nullptr;
- CheckButton *advanced = nullptr;
- Vector<Control *> bind_controls;
- Label *error_label = nullptr;
- void ok_pressed() override;
- void _cancel_pressed();
- void _item_activated();
- void _text_submitted(const String &p_text);
- void _tree_node_selected();
- void _focus_currently_connected();
- void _method_selected();
- void _create_method_tree_items(const List<MethodInfo> &p_methods, TreeItem *p_parent_item);
- List<MethodInfo> _filter_method_list(const List<MethodInfo> &p_methods, const MethodInfo &p_signal, const String &p_search_string) const;
- void _update_method_tree();
- void _method_check_button_pressed(const CheckButton *p_button);
- void _open_method_popup();
- void _unbind_count_changed(double p_count);
- void _add_bind();
- void _remove_bind();
- void _advanced_pressed();
- void _update_ok_enabled();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- static StringName generate_method_callback_name(Node *p_source, String p_signal_name, Node *p_target);
- Node *get_source() const;
- ConnectionData get_source_connection_data() const;
- StringName get_signal_name() const;
- PackedStringArray get_signal_args() const;
- NodePath get_dst_path() const;
- void set_dst_node(Node *p_node);
- StringName get_dst_method_name() const;
- void set_dst_method(const StringName &p_method);
- int get_unbinds() const;
- Vector<Variant> get_binds() const;
- String get_signature(const MethodInfo &p_method, PackedStringArray *r_arg_names = nullptr);
- bool get_deferred() const;
- bool get_one_shot() const;
- bool is_editing() const;
- void init(const ConnectionData &p_cd, const PackedStringArray &p_signal_args, bool p_edit = false);
- void popup_dialog(const String p_for_signal);
- ConnectDialog();
- ~ConnectDialog();
- };
- //////////////////////////////////////////
- // Custom Tree needed to use a RichTextLabel as tooltip control
- // when display signal documentation.
- class ConnectionsDockTree : public Tree {
- virtual Control *make_custom_tooltip(const String &p_text) const;
- };
- class ConnectionsDock : public VBoxContainer {
- GDCLASS(ConnectionsDock, VBoxContainer);
- //Right-click Pop-up Menu Options.
- enum SignalMenuOption {
- CONNECT,
- DISCONNECT_ALL,
- COPY_NAME,
- };
- enum SlotMenuOption {
- EDIT,
- GO_TO_SCRIPT,
- DISCONNECT,
- };
- Node *selected_node = nullptr;
- ConnectionsDockTree *tree = nullptr;
- ConfirmationDialog *disconnect_all_dialog = nullptr;
- ConnectDialog *connect_dialog = nullptr;
- Button *connect_button = nullptr;
- PopupMenu *signal_menu = nullptr;
- PopupMenu *slot_menu = nullptr;
- LineEdit *search_box = nullptr;
- HashMap<StringName, HashMap<StringName, String>> descr_cache;
- void _filter_changed(const String &p_text);
- void _make_or_edit_connection();
- void _connect(const ConnectDialog::ConnectionData &p_cd);
- void _disconnect(const ConnectDialog::ConnectionData &p_cd);
- void _disconnect_all();
- void _tree_item_selected();
- void _tree_item_activated();
- bool _is_item_signal(TreeItem &p_item);
- bool _is_connection_inherited(Connection &p_connection);
- void _open_connection_dialog(TreeItem &p_item);
- void _open_edit_connection_dialog(TreeItem &p_item);
- void _go_to_script(TreeItem &p_item);
- void _handle_signal_menu_option(int p_option);
- void _signal_menu_about_to_popup();
- void _handle_slot_menu_option(int p_option);
- void _slot_menu_about_to_popup();
- void _rmb_pressed(Vector2 p_position, MouseButton p_button);
- void _close();
- protected:
- void _connect_pressed();
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_node(Node *p_node);
- void update_tree();
- ConnectionsDock();
- ~ConnectionsDock();
- };
- #endif // CONNECTIONS_DIALOG_H
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