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- /**************************************************************************/
- /* action_map_editor.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ACTION_MAP_EDITOR_H
- #define ACTION_MAP_EDITOR_H
- #include "scene/gui/control.h"
- class Button;
- class HBoxContainer;
- class EventListenerLineEdit;
- class LineEdit;
- class CheckButton;
- class AcceptDialog;
- class InputEventConfigurationDialog;
- class Tree;
- class ActionMapEditor : public Control {
- GDCLASS(ActionMapEditor, Control);
- public:
- struct ActionInfo {
- String name;
- Dictionary action;
- bool has_initial = false;
- Dictionary action_initial;
- Ref<Texture2D> icon = Ref<Texture2D>();
- bool editable = true;
- };
- private:
- enum ItemButton {
- BUTTON_ADD_EVENT,
- BUTTON_EDIT_EVENT,
- BUTTON_REMOVE_ACTION,
- BUTTON_REMOVE_EVENT,
- BUTTON_REVERT_ACTION,
- };
- Vector<ActionInfo> actions_cache;
- Tree *action_tree = nullptr;
- // Storing which action/event is currently being edited in the InputEventConfigurationDialog.
- Dictionary current_action;
- String current_action_name;
- int current_action_event_index = -1;
- // Popups
- InputEventConfigurationDialog *event_config_dialog = nullptr;
- AcceptDialog *message = nullptr;
- // Filtering and Adding actions
- bool show_builtin_actions = false;
- CheckButton *show_builtin_actions_checkbutton = nullptr;
- LineEdit *action_list_search = nullptr;
- EventListenerLineEdit *action_list_search_by_event = nullptr;
- HBoxContainer *add_hbox = nullptr;
- LineEdit *add_edit = nullptr;
- Button *add_button = nullptr;
- void _event_config_confirmed();
- void _add_action_pressed();
- void _add_edit_text_changed(const String &p_name);
- String _check_new_action_name(const String &p_name);
- bool _has_action(const String &p_name) const;
- void _add_action(const String &p_name);
- void _action_edited();
- void _tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
- void _tree_item_activated();
- void _search_term_updated(const String &p_search_term);
- void _search_by_event(const Ref<InputEvent> &p_event);
- bool _should_display_action(const String &p_name, const Array &p_events) const;
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- void _on_filter_focused();
- void _on_filter_unfocused();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- LineEdit *get_search_box() const;
- InputEventConfigurationDialog *get_configuration_dialog();
- // Dictionary represents an Action with "events" (Array) and "deadzone" (float) items. Pass with no param to update list from cached action map.
- void update_action_list(const Vector<ActionInfo> &p_action_infos = Vector<ActionInfo>());
- void show_message(const String &p_message);
- void set_show_builtin_actions(bool p_show);
- void use_external_search_box(LineEdit *p_searchbox);
- ActionMapEditor();
- };
- #endif // ACTION_MAP_EDITOR_H
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