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SCsub
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f33ffd9ab4
Add Skeletons and Blend Shapes to the OpenGL renderer
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2 years ago |
canvas.glsl
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a24347d041
Significantly improve the speed of shader compilation in compatibility backend
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11 months ago |
canvas_occlusion.glsl
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2ec234ff67
Add 2D shadows and canvas SDF to OpenGL3 renderer
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2 years ago |
canvas_sdf.glsl
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2ec234ff67
Add 2D shadows and canvas SDF to OpenGL3 renderer
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2 years ago |
canvas_uniforms_inc.glsl
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390f83bf5a
fix normal map not flipping in sprite2D
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2 years ago |
copy.glsl
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e600fb93a5
Add 2D lights to OpenGL3 canvas renderer
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2 years ago |
cube_to_dp.glsl
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99064d57db
New OpenGL batching canvas renderer
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3 years ago |
cubemap_filter.glsl
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9ce57050a5
Add GPUParticles to the OpenGL3 renderer.
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2 years ago |
effect_blur.glsl
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99064d57db
New OpenGL batching canvas renderer
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3 years ago |
lens_distorted.glsl
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99064d57db
New OpenGL batching canvas renderer
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3 years ago |
particles.glsl
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5062df41a5
Fix "error X3708: continue cannot be used in a switch" in HTML export
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1 year ago |
particles_copy.glsl
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6229c2a1f9
Translate inactive particles to -INF
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1 year ago |
scene.glsl
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329f2ce49b
Style: Mark clang-format 16 as supported for pre-commit hook
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1 year ago |
skeleton.glsl
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eb9c2b878a
Automatically transform Skeleton2D calculations so pivots are not needed
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2 years ago |
sky.glsl
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69f634ac78
Fix the grainy sky while using debanding
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1 year ago |
stdlib_inc.glsl
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58bad55d42
Avoid branch in half2float in gl_compatibility renderer
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2 years ago |
tonemap.glsl
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398ee08375
Add multiview to the opengl3 driver
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2 years ago |
tonemap_inc.glsl
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9b61c855ef
Add basic lighting to GLES3 renderer.
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2 years ago |