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- /**************************************************************************/
- /* shader_gles3.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "shader_gles3.h"
- #ifdef GLES3_ENABLED
- #include "core/io/compression.h"
- #include "core/io/dir_access.h"
- #include "core/io/file_access.h"
- static String _mkid(const String &p_id) {
- String id = "m_" + p_id.replace("__", "_dus_");
- return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
- }
- void ShaderGLES3::_add_stage(const char *p_code, StageType p_stage_type) {
- Vector<String> lines = String(p_code).split("\n");
- String text;
- for (int i = 0; i < lines.size(); i++) {
- String l = lines[i];
- bool push_chunk = false;
- StageTemplate::Chunk chunk;
- if (l.begins_with("#GLOBALS")) {
- switch (p_stage_type) {
- case STAGE_TYPE_VERTEX:
- chunk.type = StageTemplate::Chunk::TYPE_VERTEX_GLOBALS;
- break;
- case STAGE_TYPE_FRAGMENT:
- chunk.type = StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS;
- break;
- default: {
- }
- }
- push_chunk = true;
- } else if (l.begins_with("#MATERIAL_UNIFORMS")) {
- chunk.type = StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS;
- push_chunk = true;
- } else if (l.begins_with("#CODE")) {
- chunk.type = StageTemplate::Chunk::TYPE_CODE;
- push_chunk = true;
- chunk.code = l.replace_first("#CODE", String()).replace(":", "").strip_edges().to_upper();
- } else {
- text += l + "\n";
- }
- if (push_chunk) {
- if (text != String()) {
- StageTemplate::Chunk text_chunk;
- text_chunk.type = StageTemplate::Chunk::TYPE_TEXT;
- text_chunk.text = text.utf8();
- stage_templates[p_stage_type].chunks.push_back(text_chunk);
- text = String();
- }
- stage_templates[p_stage_type].chunks.push_back(chunk);
- }
- if (text != String()) {
- StageTemplate::Chunk text_chunk;
- text_chunk.type = StageTemplate::Chunk::TYPE_TEXT;
- text_chunk.text = text.utf8();
- stage_templates[p_stage_type].chunks.push_back(text_chunk);
- text = String();
- }
- }
- }
- void ShaderGLES3::_setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_name, int p_uniform_count, const char **p_uniform_names, int p_ubo_count, const UBOPair *p_ubos, int p_feedback_count, const Feedback *p_feedback, int p_texture_count, const TexUnitPair *p_tex_units, int p_specialization_count, const Specialization *p_specializations, int p_variant_count, const char **p_variants) {
- name = p_name;
- if (p_vertex_code) {
- _add_stage(p_vertex_code, STAGE_TYPE_VERTEX);
- }
- if (p_fragment_code) {
- _add_stage(p_fragment_code, STAGE_TYPE_FRAGMENT);
- }
- uniform_names = p_uniform_names;
- uniform_count = p_uniform_count;
- ubo_pairs = p_ubos;
- ubo_count = p_ubo_count;
- texunit_pairs = p_tex_units;
- texunit_pair_count = p_texture_count;
- specializations = p_specializations;
- specialization_count = p_specialization_count;
- specialization_default_mask = 0;
- for (int i = 0; i < specialization_count; i++) {
- if (specializations[i].default_value) {
- specialization_default_mask |= (uint64_t(1) << uint64_t(i));
- }
- }
- variant_defines = p_variants;
- variant_count = p_variant_count;
- feedbacks = p_feedback;
- feedback_count = p_feedback_count;
- StringBuilder tohash;
- /*
- tohash.append("[SpirvCacheKey]");
- tohash.append(RenderingDevice::get_singleton()->shader_get_spirv_cache_key());
- tohash.append("[BinaryCacheKey]");
- tohash.append(RenderingDevice::get_singleton()->shader_get_binary_cache_key());
- */
- tohash.append("[Vertex]");
- tohash.append(p_vertex_code ? p_vertex_code : "");
- tohash.append("[Fragment]");
- tohash.append(p_fragment_code ? p_fragment_code : "");
- base_sha256 = tohash.as_string().sha256_text();
- }
- RID ShaderGLES3::version_create() {
- //initialize() was never called
- ERR_FAIL_COND_V(variant_count == 0, RID());
- Version version;
- return version_owner.make_rid(version);
- }
- void ShaderGLES3::_build_variant_code(StringBuilder &builder, uint32_t p_variant, const Version *p_version, StageType p_stage_type, uint64_t p_specialization) {
- #ifdef GLES_OVER_GL
- builder.append("#version 330\n");
- builder.append("#define USE_GLES_OVER_GL\n");
- #else
- builder.append("#version 300 es\n");
- #endif
- for (int i = 0; i < specialization_count; i++) {
- if (p_specialization & (uint64_t(1) << uint64_t(i))) {
- builder.append("#define " + String(specializations[i].name) + "\n");
- }
- }
- if (p_version->uniforms.size()) {
- builder.append("#define MATERIAL_UNIFORMS_USED\n");
- }
- for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
- builder.append(String("#define ") + String(E.key) + "_CODE_USED\n");
- }
- builder.append("\n"); //make sure defines begin at newline
- builder.append(general_defines.get_data());
- builder.append(variant_defines[p_variant]);
- builder.append("\n");
- for (int j = 0; j < p_version->custom_defines.size(); j++) {
- builder.append(p_version->custom_defines[j].get_data());
- }
- builder.append("\n"); //make sure defines begin at newline
- // Insert multiview extension loading, because it needs to appear before
- // any non-preprocessor code (like the "precision highp..." lines below).
- builder.append("#ifdef USE_MULTIVIEW\n");
- builder.append("#if defined(GL_OVR_multiview2)\n");
- builder.append("#extension GL_OVR_multiview2 : require\n");
- builder.append("#elif defined(GL_OVR_multiview)\n");
- builder.append("#extension GL_OVR_multiview : require\n");
- builder.append("#endif\n");
- if (p_stage_type == StageType::STAGE_TYPE_VERTEX) {
- builder.append("layout(num_views=2) in;\n");
- }
- builder.append("#define ViewIndex gl_ViewID_OVR\n");
- builder.append("#define MAX_VIEWS 2\n");
- builder.append("#else\n");
- builder.append("#define ViewIndex uint(0)\n");
- builder.append("#define MAX_VIEWS 1\n");
- builder.append("#endif\n");
- // Default to highp precision unless specified otherwise.
- builder.append("precision highp float;\n");
- builder.append("precision highp int;\n");
- #ifndef GLES_OVER_GL
- builder.append("precision highp sampler2D;\n");
- builder.append("precision highp samplerCube;\n");
- builder.append("precision highp sampler2DArray;\n");
- #endif
- const StageTemplate &stage_template = stage_templates[p_stage_type];
- for (uint32_t i = 0; i < stage_template.chunks.size(); i++) {
- const StageTemplate::Chunk &chunk = stage_template.chunks[i];
- switch (chunk.type) {
- case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: {
- builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)
- } break;
- case StageTemplate::Chunk::TYPE_VERTEX_GLOBALS: {
- builder.append(p_version->vertex_globals.get_data()); // vertex globals
- } break;
- case StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS: {
- builder.append(p_version->fragment_globals.get_data()); // fragment globals
- } break;
- case StageTemplate::Chunk::TYPE_CODE: {
- if (p_version->code_sections.has(chunk.code)) {
- builder.append(p_version->code_sections[chunk.code].get_data());
- }
- } break;
- case StageTemplate::Chunk::TYPE_TEXT: {
- builder.append(chunk.text.get_data());
- } break;
- }
- }
- }
- static void _display_error_with_code(const String &p_error, const String &p_code) {
- int line = 1;
- Vector<String> lines = p_code.split("\n");
- for (int j = 0; j < lines.size(); j++) {
- print_line(itos(line) + ": " + lines[j]);
- line++;
- }
- ERR_PRINT(p_error);
- }
- void ShaderGLES3::_get_uniform_locations(Version::Specialization &spec, Version *p_version) {
- glUseProgram(spec.id);
- spec.uniform_location.resize(uniform_count);
- for (int i = 0; i < uniform_count; i++) {
- spec.uniform_location[i] = glGetUniformLocation(spec.id, uniform_names[i]);
- }
- for (int i = 0; i < texunit_pair_count; i++) {
- GLint loc = glGetUniformLocation(spec.id, texunit_pairs[i].name);
- if (loc >= 0) {
- if (texunit_pairs[i].index < 0) {
- glUniform1i(loc, max_image_units + texunit_pairs[i].index);
- } else {
- glUniform1i(loc, texunit_pairs[i].index);
- }
- }
- }
- for (int i = 0; i < ubo_count; i++) {
- GLint loc = glGetUniformBlockIndex(spec.id, ubo_pairs[i].name);
- if (loc >= 0) {
- glUniformBlockBinding(spec.id, loc, ubo_pairs[i].index);
- }
- }
- // textures
- int texture_index = 0;
- for (uint32_t i = 0; i < p_version->texture_uniforms.size(); i++) {
- String native_uniform_name = _mkid(p_version->texture_uniforms[i].name);
- GLint location = glGetUniformLocation(spec.id, (native_uniform_name).ascii().get_data());
- Vector<int32_t> texture_uniform_bindings;
- int texture_count = p_version->texture_uniforms[i].array_size;
- for (int j = 0; j < texture_count; j++) {
- texture_uniform_bindings.append(texture_index + base_texture_index);
- texture_index++;
- }
- glUniform1iv(location, texture_uniform_bindings.size(), texture_uniform_bindings.ptr());
- }
- glUseProgram(0);
- }
- void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_t p_variant, Version *p_version, uint64_t p_specialization) {
- spec.id = glCreateProgram();
- spec.ok = false;
- GLint status;
- //vertex stage
- {
- StringBuilder builder;
- _build_variant_code(builder, p_variant, p_version, STAGE_TYPE_VERTEX, p_specialization);
- spec.vert_id = glCreateShader(GL_VERTEX_SHADER);
- String builder_string = builder.as_string();
- CharString cs = builder_string.utf8();
- const char *cstr = cs.ptr();
- glShaderSource(spec.vert_id, 1, &cstr, nullptr);
- glCompileShader(spec.vert_id);
- glGetShaderiv(spec.vert_id, GL_COMPILE_STATUS, &status);
- if (status == GL_FALSE) {
- GLsizei iloglen;
- glGetShaderiv(spec.vert_id, GL_INFO_LOG_LENGTH, &iloglen);
- if (iloglen < 0) {
- glDeleteShader(spec.vert_id);
- glDeleteProgram(spec.id);
- spec.id = 0;
- ERR_PRINT("No OpenGL vertex shader compiler log.");
- } else {
- if (iloglen == 0) {
- iloglen = 4096; // buggy driver (Adreno 220+)
- }
- char *ilogmem = (char *)Memory::alloc_static(iloglen + 1);
- ilogmem[iloglen] = '\0';
- glGetShaderInfoLog(spec.vert_id, iloglen, &iloglen, ilogmem);
- String err_string = name + ": Vertex shader compilation failed:\n";
- err_string += ilogmem;
- _display_error_with_code(err_string, builder_string);
- Memory::free_static(ilogmem);
- glDeleteShader(spec.vert_id);
- glDeleteProgram(spec.id);
- spec.id = 0;
- }
- ERR_FAIL();
- }
- }
- //fragment stage
- {
- StringBuilder builder;
- _build_variant_code(builder, p_variant, p_version, STAGE_TYPE_FRAGMENT, p_specialization);
- spec.frag_id = glCreateShader(GL_FRAGMENT_SHADER);
- String builder_string = builder.as_string();
- CharString cs = builder_string.utf8();
- const char *cstr = cs.ptr();
- glShaderSource(spec.frag_id, 1, &cstr, nullptr);
- glCompileShader(spec.frag_id);
- glGetShaderiv(spec.frag_id, GL_COMPILE_STATUS, &status);
- if (status == GL_FALSE) {
- GLsizei iloglen;
- glGetShaderiv(spec.frag_id, GL_INFO_LOG_LENGTH, &iloglen);
- if (iloglen < 0) {
- glDeleteShader(spec.frag_id);
- glDeleteProgram(spec.id);
- spec.id = 0;
- ERR_PRINT("No OpenGL fragment shader compiler log.");
- } else {
- if (iloglen == 0) {
- iloglen = 4096; // buggy driver (Adreno 220+)
- }
- char *ilogmem = (char *)Memory::alloc_static(iloglen + 1);
- ilogmem[iloglen] = '\0';
- glGetShaderInfoLog(spec.frag_id, iloglen, &iloglen, ilogmem);
- String err_string = name + ": Fragment shader compilation failed:\n";
- err_string += ilogmem;
- _display_error_with_code(err_string, builder_string);
- Memory::free_static(ilogmem);
- glDeleteShader(spec.frag_id);
- glDeleteProgram(spec.id);
- spec.id = 0;
- }
- ERR_FAIL();
- }
- }
- glAttachShader(spec.id, spec.frag_id);
- glAttachShader(spec.id, spec.vert_id);
- // If feedback exists, set it up.
- if (feedback_count) {
- Vector<const char *> feedback;
- for (int i = 0; i < feedback_count; i++) {
- if (feedbacks[i].specialization == 0 || (feedbacks[i].specialization & p_specialization)) {
- // Specialization for this feedback is enabled
- feedback.push_back(feedbacks[i].name);
- }
- }
- if (feedback.size()) {
- glTransformFeedbackVaryings(spec.id, feedback.size(), feedback.ptr(), GL_INTERLEAVED_ATTRIBS);
- }
- }
- glLinkProgram(spec.id);
- glGetProgramiv(spec.id, GL_LINK_STATUS, &status);
- if (status == GL_FALSE) {
- GLsizei iloglen;
- glGetProgramiv(spec.id, GL_INFO_LOG_LENGTH, &iloglen);
- if (iloglen < 0) {
- glDeleteShader(spec.frag_id);
- glDeleteShader(spec.vert_id);
- glDeleteProgram(spec.id);
- spec.id = 0;
- ERR_PRINT("No OpenGL program link log. Something is wrong.");
- ERR_FAIL();
- }
- if (iloglen == 0) {
- iloglen = 4096; // buggy driver (Adreno 220+)
- }
- char *ilogmem = (char *)Memory::alloc_static(iloglen + 1);
- ilogmem[iloglen] = '\0';
- glGetProgramInfoLog(spec.id, iloglen, &iloglen, ilogmem);
- String err_string = name + ": Program linking failed:\n";
- err_string += ilogmem;
- _display_error_with_code(err_string, String());
- Memory::free_static(ilogmem);
- glDeleteShader(spec.frag_id);
- glDeleteShader(spec.vert_id);
- glDeleteProgram(spec.id);
- spec.id = 0;
- ERR_FAIL();
- }
- _get_uniform_locations(spec, p_version);
- spec.ok = true;
- }
- RS::ShaderNativeSourceCode ShaderGLES3::version_get_native_source_code(RID p_version) {
- Version *version = version_owner.get_or_null(p_version);
- RS::ShaderNativeSourceCode source_code;
- ERR_FAIL_COND_V(!version, source_code);
- source_code.versions.resize(variant_count);
- for (int i = 0; i < source_code.versions.size(); i++) {
- //vertex stage
- {
- StringBuilder builder;
- _build_variant_code(builder, i, version, STAGE_TYPE_VERTEX, specialization_default_mask);
- RS::ShaderNativeSourceCode::Version::Stage stage;
- stage.name = "vertex";
- stage.code = builder.as_string();
- source_code.versions.write[i].stages.push_back(stage);
- }
- //fragment stage
- {
- StringBuilder builder;
- _build_variant_code(builder, i, version, STAGE_TYPE_FRAGMENT, specialization_default_mask);
- RS::ShaderNativeSourceCode::Version::Stage stage;
- stage.name = "fragment";
- stage.code = builder.as_string();
- source_code.versions.write[i].stages.push_back(stage);
- }
- }
- return source_code;
- }
- String ShaderGLES3::_version_get_sha1(Version *p_version) const {
- StringBuilder hash_build;
- hash_build.append("[uniforms]");
- hash_build.append(p_version->uniforms.get_data());
- hash_build.append("[vertex_globals]");
- hash_build.append(p_version->vertex_globals.get_data());
- hash_build.append("[fragment_globals]");
- hash_build.append(p_version->fragment_globals.get_data());
- Vector<StringName> code_sections;
- for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
- code_sections.push_back(E.key);
- }
- code_sections.sort_custom<StringName::AlphCompare>();
- for (int i = 0; i < code_sections.size(); i++) {
- hash_build.append(String("[code:") + String(code_sections[i]) + "]");
- hash_build.append(p_version->code_sections[code_sections[i]].get_data());
- }
- for (int i = 0; i < p_version->custom_defines.size(); i++) {
- hash_build.append("[custom_defines:" + itos(i) + "]");
- hash_build.append(p_version->custom_defines[i].get_data());
- }
- return hash_build.as_string().sha1_text();
- }
- #ifndef WEB_ENABLED // not supported in webgl
- static const char *shader_file_header = "GLSC";
- static const uint32_t cache_file_version = 3;
- #endif
- bool ShaderGLES3::_load_from_cache(Version *p_version) {
- #ifdef WEB_ENABLED // not supported in webgl
- return false;
- #else
- #ifdef GLES_OVER_GL
- if (glProgramBinary == NULL) { // ARB_get_program_binary extension not available
- return false;
- }
- #endif
- String sha1 = _version_get_sha1(p_version);
- String path = shader_cache_dir.path_join(name).path_join(base_sha256).path_join(sha1) + ".cache";
- Ref<FileAccess> f = FileAccess::open(path, FileAccess::READ);
- if (f.is_null()) {
- return false;
- }
- char header[5] = {};
- f->get_buffer((uint8_t *)header, 4);
- ERR_FAIL_COND_V(header != String(shader_file_header), false);
- uint32_t file_version = f->get_32();
- if (file_version != cache_file_version) {
- return false; // wrong version
- }
- int cache_variant_count = static_cast<int>(f->get_32());
- ERR_FAIL_COND_V_MSG(cache_variant_count != this->variant_count, false, "shader cache variant count mismatch, expected " + itos(this->variant_count) + " got " + itos(cache_variant_count)); //should not happen but check
- LocalVector<OAHashMap<uint64_t, Version::Specialization>> variants;
- for (int i = 0; i < cache_variant_count; i++) {
- uint32_t cache_specialization_count = f->get_32();
- OAHashMap<uint64_t, Version::Specialization> variant;
- for (uint32_t j = 0; j < cache_specialization_count; j++) {
- uint64_t specialization_key = f->get_64();
- uint32_t variant_size = f->get_32();
- if (variant_size == 0) {
- continue;
- }
- uint32_t variant_format = f->get_32();
- Vector<uint8_t> variant_bytes;
- variant_bytes.resize(variant_size);
- uint32_t br = f->get_buffer(variant_bytes.ptrw(), variant_size);
- ERR_FAIL_COND_V(br != variant_size, false);
- Version::Specialization specialization;
- specialization.id = glCreateProgram();
- glProgramBinary(specialization.id, variant_format, variant_bytes.ptr(), variant_bytes.size());
- GLint link_status = 0;
- glGetProgramiv(specialization.id, GL_LINK_STATUS, &link_status);
- if (link_status != GL_TRUE) {
- WARN_PRINT_ONCE("Failed to load cached shader, recompiling.");
- return false;
- }
- _get_uniform_locations(specialization, p_version);
- specialization.ok = true;
- variant.insert(specialization_key, specialization);
- }
- variants.push_back(variant);
- }
- p_version->variants = variants;
- return true;
- #endif // WEB_ENABLED
- }
- void ShaderGLES3::_save_to_cache(Version *p_version) {
- #ifdef WEB_ENABLED // not supported in webgl
- return;
- #else
- #ifdef GLES_OVER_GL
- if (glGetProgramBinary == NULL) { // ARB_get_program_binary extension not available
- return;
- }
- #endif
- String sha1 = _version_get_sha1(p_version);
- String path = shader_cache_dir.path_join(name).path_join(base_sha256).path_join(sha1) + ".cache";
- Error error;
- Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE, &error);
- ERR_FAIL_COND(f.is_null());
- f->store_buffer((const uint8_t *)shader_file_header, 4);
- f->store_32(cache_file_version);
- f->store_32(variant_count);
- for (int i = 0; i < variant_count; i++) {
- int cache_specialization_count = p_version->variants[i].get_num_elements();
- f->store_32(cache_specialization_count);
- for (OAHashMap<uint64_t, ShaderGLES3::Version::Specialization>::Iterator it = p_version->variants[i].iter(); it.valid; it = p_version->variants[i].next_iter(it)) {
- const uint64_t specialization_key = *it.key;
- f->store_64(specialization_key);
- const Version::Specialization *specialization = it.value;
- if (specialization == nullptr) {
- f->store_32(0);
- continue;
- }
- GLint program_size = 0;
- glGetProgramiv(specialization->id, GL_PROGRAM_BINARY_LENGTH, &program_size);
- if (program_size == 0) {
- f->store_32(0);
- continue;
- }
- PackedByteArray compiled_program;
- compiled_program.resize(program_size);
- GLenum binary_format = 0;
- glGetProgramBinary(specialization->id, program_size, nullptr, &binary_format, compiled_program.ptrw());
- if (program_size != compiled_program.size()) {
- f->store_32(0);
- continue;
- }
- f->store_32(program_size);
- f->store_32(binary_format);
- f->store_buffer(compiled_program.ptr(), compiled_program.size());
- }
- }
- #endif // WEB_ENABLED
- }
- void ShaderGLES3::_clear_version(Version *p_version) {
- // Variants not compiled yet, just return
- if (p_version->variants.size() == 0) {
- return;
- }
- for (int i = 0; i < variant_count; i++) {
- for (OAHashMap<uint64_t, Version::Specialization>::Iterator it = p_version->variants[i].iter(); it.valid; it = p_version->variants[i].next_iter(it)) {
- if (it.value->id != 0) {
- glDeleteShader(it.value->vert_id);
- glDeleteShader(it.value->frag_id);
- glDeleteProgram(it.value->id);
- }
- }
- }
- p_version->variants.clear();
- }
- void ShaderGLES3::_initialize_version(Version *p_version) {
- ERR_FAIL_COND(p_version->variants.size() > 0);
- if (_load_from_cache(p_version)) {
- return;
- }
- p_version->variants.reserve(variant_count);
- for (int i = 0; i < variant_count; i++) {
- OAHashMap<uint64_t, Version::Specialization> variant;
- p_version->variants.push_back(variant);
- Version::Specialization spec;
- _compile_specialization(spec, i, p_version, specialization_default_mask);
- p_version->variants[i].insert(specialization_default_mask, spec);
- }
- _save_to_cache(p_version);
- }
- void ShaderGLES3::version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines, const LocalVector<ShaderGLES3::TextureUniformData> &p_texture_uniforms, bool p_initialize) {
- Version *version = version_owner.get_or_null(p_version);
- ERR_FAIL_COND(!version);
- _clear_version(version); //clear if existing
- version->vertex_globals = p_vertex_globals.utf8();
- version->fragment_globals = p_fragment_globals.utf8();
- version->uniforms = p_uniforms.utf8();
- version->code_sections.clear();
- version->texture_uniforms = p_texture_uniforms;
- for (const KeyValue<String, String> &E : p_code) {
- version->code_sections[StringName(E.key.to_upper())] = E.value.utf8();
- }
- version->custom_defines.clear();
- for (int i = 0; i < p_custom_defines.size(); i++) {
- version->custom_defines.push_back(p_custom_defines[i].utf8());
- }
- if (p_initialize) {
- _initialize_version(version);
- }
- }
- bool ShaderGLES3::version_is_valid(RID p_version) {
- Version *version = version_owner.get_or_null(p_version);
- return version != nullptr;
- }
- bool ShaderGLES3::version_free(RID p_version) {
- if (version_owner.owns(p_version)) {
- Version *version = version_owner.get_or_null(p_version);
- _clear_version(version);
- version_owner.free(p_version);
- } else {
- return false;
- }
- return true;
- }
- bool ShaderGLES3::shader_cache_cleanup_on_start = false;
- ShaderGLES3::ShaderGLES3() {
- }
- void ShaderGLES3::initialize(const String &p_general_defines, int p_base_texture_index) {
- general_defines = p_general_defines.utf8();
- base_texture_index = p_base_texture_index;
- _init();
- if (shader_cache_dir != String()) {
- StringBuilder hash_build;
- hash_build.append("[base_hash]");
- hash_build.append(base_sha256);
- hash_build.append("[general_defines]");
- hash_build.append(general_defines.get_data());
- for (int i = 0; i < variant_count; i++) {
- hash_build.append("[variant_defines:" + itos(i) + "]");
- hash_build.append(variant_defines[i]);
- }
- base_sha256 = hash_build.as_string().sha256_text();
- Ref<DirAccess> d = DirAccess::open(shader_cache_dir);
- ERR_FAIL_COND(d.is_null());
- if (d->change_dir(name) != OK) {
- Error err = d->make_dir(name);
- ERR_FAIL_COND(err != OK);
- d->change_dir(name);
- }
- //erase other versions?
- if (shader_cache_cleanup_on_start) {
- }
- //
- if (d->change_dir(base_sha256) != OK) {
- Error err = d->make_dir(base_sha256);
- ERR_FAIL_COND(err != OK);
- }
- shader_cache_dir_valid = true;
- print_verbose("Shader '" + name + "' SHA256: " + base_sha256);
- }
- glGetInteger64v(GL_MAX_TEXTURE_IMAGE_UNITS, &max_image_units);
- }
- void ShaderGLES3::set_shader_cache_dir(const String &p_dir) {
- shader_cache_dir = p_dir;
- }
- void ShaderGLES3::set_shader_cache_save_compressed(bool p_enable) {
- shader_cache_save_compressed = p_enable;
- }
- void ShaderGLES3::set_shader_cache_save_compressed_zstd(bool p_enable) {
- shader_cache_save_compressed_zstd = p_enable;
- }
- void ShaderGLES3::set_shader_cache_save_debug(bool p_enable) {
- shader_cache_save_debug = p_enable;
- }
- String ShaderGLES3::shader_cache_dir;
- bool ShaderGLES3::shader_cache_save_compressed = true;
- bool ShaderGLES3::shader_cache_save_compressed_zstd = true;
- bool ShaderGLES3::shader_cache_save_debug = true;
- ShaderGLES3::~ShaderGLES3() {
- List<RID> remaining;
- version_owner.get_owned_list(&remaining);
- if (remaining.size()) {
- ERR_PRINT(itos(remaining.size()) + " shaders of type " + name + " were never freed");
- while (remaining.size()) {
- version_free(remaining.front()->get());
- remaining.pop_front();
- }
- }
- }
- #endif
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