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- /**************************************************************************/
- /* safe_list.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SAFE_LIST_H
- #define SAFE_LIST_H
- #include "core/os/memory.h"
- #include "core/typedefs.h"
- #include <atomic>
- #include <functional>
- #include <type_traits>
- // Design goals for these classes:
- // - Accessing this list with an iterator will never result in a use-after free,
- // even if the element being accessed has been logically removed from the list on
- // another thread.
- // - Logical deletion from the list will not result in deallocation at that time,
- // instead the node will be deallocated at a later time when it is safe to do so.
- // - No blocking synchronization primitives will be used.
- // This is used in very specific areas of the engine where it's critical that these guarantees are held.
- template <class T, class A = DefaultAllocator>
- class SafeList {
- struct SafeListNode {
- std::atomic<SafeListNode *> next = nullptr;
- // If the node is logically deleted, this pointer will typically point
- // to the previous list item in time that was also logically deleted.
- std::atomic<SafeListNode *> graveyard_next = nullptr;
- std::function<void(T)> deletion_fn = [](T t) { return; };
- T val;
- };
- static_assert(std::atomic<T>::is_always_lock_free);
- std::atomic<SafeListNode *> head = nullptr;
- std::atomic<SafeListNode *> graveyard_head = nullptr;
- std::atomic_uint active_iterator_count = 0;
- public:
- class Iterator {
- friend class SafeList;
- SafeListNode *cursor = nullptr;
- SafeList *list = nullptr;
- Iterator(SafeListNode *p_cursor, SafeList *p_list) :
- cursor(p_cursor), list(p_list) {
- list->active_iterator_count++;
- }
- public:
- Iterator(const Iterator &p_other) :
- cursor(p_other.cursor), list(p_other.list) {
- list->active_iterator_count++;
- }
- ~Iterator() {
- list->active_iterator_count--;
- }
- public:
- T &operator*() {
- return cursor->val;
- }
- Iterator &operator++() {
- cursor = cursor->next;
- return *this;
- }
- // These two operators are mostly useful for comparisons to nullptr.
- bool operator==(const void *p_other) const {
- return cursor == p_other;
- }
- bool operator!=(const void *p_other) const {
- return cursor != p_other;
- }
- // These two allow easy range-based for loops.
- bool operator==(const Iterator &p_other) const {
- return cursor == p_other.cursor;
- }
- bool operator!=(const Iterator &p_other) const {
- return cursor != p_other.cursor;
- }
- };
- public:
- // Calling this will cause an allocation.
- void insert(T p_value) {
- SafeListNode *new_node = memnew_allocator(SafeListNode, A);
- new_node->val = p_value;
- SafeListNode *expected_head = nullptr;
- do {
- expected_head = head.load();
- new_node->next.store(expected_head);
- } while (!head.compare_exchange_strong(/* expected= */ expected_head, /* new= */ new_node));
- }
- Iterator find(T p_value) {
- for (Iterator it = begin(); it != end(); ++it) {
- if (*it == p_value) {
- return it;
- }
- }
- return end();
- }
- void erase(T p_value, std::function<void(T)> p_deletion_fn) {
- Iterator tmp = find(p_value);
- erase(tmp, p_deletion_fn);
- }
- void erase(T p_value) {
- Iterator tmp = find(p_value);
- erase(tmp, [](T t) { return; });
- }
- void erase(Iterator &p_iterator, std::function<void(T)> p_deletion_fn) {
- p_iterator.cursor->deletion_fn = p_deletion_fn;
- erase(p_iterator);
- }
- void erase(Iterator &p_iterator) {
- if (find(p_iterator.cursor->val) == nullptr) {
- // Not in the list, nothing to do.
- return;
- }
- // First, remove the node from the list.
- while (true) {
- Iterator prev = begin();
- SafeListNode *expected_head = prev.cursor;
- for (; prev != end(); ++prev) {
- if (prev.cursor && prev.cursor->next == p_iterator.cursor) {
- break;
- }
- }
- if (prev != end()) {
- // There exists a node before this.
- prev.cursor->next.store(p_iterator.cursor->next.load());
- // Done.
- break;
- } else {
- if (head.compare_exchange_strong(/* expected= */ expected_head, /* new= */ p_iterator.cursor->next.load())) {
- // Successfully reassigned the head pointer before another thread changed it to something else.
- break;
- }
- // Fall through upon failure, try again.
- }
- }
- // Then queue it for deletion by putting it in the node graveyard.
- // Don't touch `next` because an iterator might still be pointing at this node.
- SafeListNode *expected_head = nullptr;
- do {
- expected_head = graveyard_head.load();
- p_iterator.cursor->graveyard_next.store(expected_head);
- } while (!graveyard_head.compare_exchange_strong(/* expected= */ expected_head, /* new= */ p_iterator.cursor));
- }
- Iterator begin() {
- return Iterator(head.load(), this);
- }
- Iterator end() {
- return Iterator(nullptr, this);
- }
- // Calling this will cause zero to many deallocations.
- bool maybe_cleanup() {
- SafeListNode *cursor = nullptr;
- SafeListNode *new_graveyard_head = nullptr;
- do {
- // The access order here is theoretically important.
- cursor = graveyard_head.load();
- if (active_iterator_count.load() != 0) {
- // It's not safe to clean up with an active iterator, because that iterator
- // could be pointing to an element that we want to delete.
- return false;
- }
- // Any iterator created after this point will never point to a deleted node.
- // Swap it out with the current graveyard head.
- } while (!graveyard_head.compare_exchange_strong(/* expected= */ cursor, /* new= */ new_graveyard_head));
- // Our graveyard list is now unreachable by any active iterators,
- // detached from the main graveyard head and ready for deletion.
- while (cursor) {
- SafeListNode *tmp = cursor;
- cursor = cursor->graveyard_next;
- tmp->deletion_fn(tmp->val);
- memdelete_allocator<SafeListNode, A>(tmp);
- }
- return true;
- }
- ~SafeList() {
- #ifdef DEBUG_ENABLED
- if (!maybe_cleanup()) {
- ERR_PRINT("There are still iterators around when destructing a SafeList. Memory will be leaked. This is a bug.");
- }
- #else
- maybe_cleanup();
- #endif
- }
- };
- #endif // SAFE_LIST_H
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