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- /**************************************************************************/
- /* vector3i.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "vector3i.h"
- #include "core/math/vector3.h"
- #include "core/string/ustring.h"
- Vector3i::Axis Vector3i::min_axis_index() const {
- return x < y ? (x < z ? Vector3i::AXIS_X : Vector3i::AXIS_Z) : (y < z ? Vector3i::AXIS_Y : Vector3i::AXIS_Z);
- }
- Vector3i::Axis Vector3i::max_axis_index() const {
- return x < y ? (y < z ? Vector3i::AXIS_Z : Vector3i::AXIS_Y) : (x < z ? Vector3i::AXIS_Z : Vector3i::AXIS_X);
- }
- Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const {
- return Vector3i(
- CLAMP(x, p_min.x, p_max.x),
- CLAMP(y, p_min.y, p_max.y),
- CLAMP(z, p_min.z, p_max.z));
- }
- Vector3i Vector3i::snapped(const Vector3i &p_step) const {
- return Vector3i(
- Math::snapped(x, p_step.x),
- Math::snapped(y, p_step.y),
- Math::snapped(z, p_step.z));
- }
- Vector3i::operator String() const {
- return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ")";
- }
- Vector3i::operator Vector3() const {
- return Vector3(x, y, z);
- }
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