123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234 |
- /**************************************************************************/
- /* transform_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "transform_3d.h"
- #include "core/math/math_funcs.h"
- #include "core/string/ustring.h"
- void Transform3D::affine_invert() {
- basis.invert();
- origin = basis.xform(-origin);
- }
- Transform3D Transform3D::affine_inverse() const {
- Transform3D ret = *this;
- ret.affine_invert();
- return ret;
- }
- void Transform3D::invert() {
- basis.transpose();
- origin = basis.xform(-origin);
- }
- Transform3D Transform3D::inverse() const {
- // FIXME: this function assumes the basis is a rotation matrix, with no scaling.
- // Transform3D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
- Transform3D ret = *this;
- ret.invert();
- return ret;
- }
- void Transform3D::rotate(const Vector3 &p_axis, real_t p_angle) {
- *this = rotated(p_axis, p_angle);
- }
- Transform3D Transform3D::rotated(const Vector3 &p_axis, real_t p_angle) const {
- // Equivalent to left multiplication
- Basis p_basis(p_axis, p_angle);
- return Transform3D(p_basis * basis, p_basis.xform(origin));
- }
- Transform3D Transform3D::rotated_local(const Vector3 &p_axis, real_t p_angle) const {
- // Equivalent to right multiplication
- Basis p_basis(p_axis, p_angle);
- return Transform3D(basis * p_basis, origin);
- }
- void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_angle) {
- basis.rotate(p_axis, p_angle);
- }
- Transform3D Transform3D::looking_at(const Vector3 &p_target, const Vector3 &p_up, bool p_use_model_front) const {
- #ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(origin.is_equal_approx(p_target), Transform3D(), "The transform's origin and target can't be equal.");
- #endif
- Transform3D t = *this;
- t.basis = Basis::looking_at(p_target - origin, p_up, p_use_model_front);
- return t;
- }
- void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up, bool p_use_model_front) {
- #ifdef MATH_CHECKS
- ERR_FAIL_COND_MSG(p_eye.is_equal_approx(p_target), "The eye and target vectors can't be equal.");
- #endif
- basis = Basis::looking_at(p_target - p_eye, p_up, p_use_model_front);
- origin = p_eye;
- }
- Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const {
- Transform3D interp;
- Vector3 src_scale = basis.get_scale();
- Quaternion src_rot = basis.get_rotation_quaternion();
- Vector3 src_loc = origin;
- Vector3 dst_scale = p_transform.basis.get_scale();
- Quaternion dst_rot = p_transform.basis.get_rotation_quaternion();
- Vector3 dst_loc = p_transform.origin;
- interp.basis.set_quaternion_scale(src_rot.slerp(dst_rot, p_c).normalized(), src_scale.lerp(dst_scale, p_c));
- interp.origin = src_loc.lerp(dst_loc, p_c);
- return interp;
- }
- void Transform3D::scale(const Vector3 &p_scale) {
- basis.scale(p_scale);
- origin *= p_scale;
- }
- Transform3D Transform3D::scaled(const Vector3 &p_scale) const {
- // Equivalent to left multiplication
- return Transform3D(basis.scaled(p_scale), origin * p_scale);
- }
- Transform3D Transform3D::scaled_local(const Vector3 &p_scale) const {
- // Equivalent to right multiplication
- return Transform3D(basis.scaled_local(p_scale), origin);
- }
- void Transform3D::scale_basis(const Vector3 &p_scale) {
- basis.scale(p_scale);
- }
- void Transform3D::translate_local(real_t p_tx, real_t p_ty, real_t p_tz) {
- translate_local(Vector3(p_tx, p_ty, p_tz));
- }
- void Transform3D::translate_local(const Vector3 &p_translation) {
- for (int i = 0; i < 3; i++) {
- origin[i] += basis[i].dot(p_translation);
- }
- }
- Transform3D Transform3D::translated(const Vector3 &p_translation) const {
- // Equivalent to left multiplication
- return Transform3D(basis, origin + p_translation);
- }
- Transform3D Transform3D::translated_local(const Vector3 &p_translation) const {
- // Equivalent to right multiplication
- return Transform3D(basis, origin + basis.xform(p_translation));
- }
- void Transform3D::orthonormalize() {
- basis.orthonormalize();
- }
- Transform3D Transform3D::orthonormalized() const {
- Transform3D _copy = *this;
- _copy.orthonormalize();
- return _copy;
- }
- void Transform3D::orthogonalize() {
- basis.orthogonalize();
- }
- Transform3D Transform3D::orthogonalized() const {
- Transform3D _copy = *this;
- _copy.orthogonalize();
- return _copy;
- }
- bool Transform3D::is_equal_approx(const Transform3D &p_transform) const {
- return basis.is_equal_approx(p_transform.basis) && origin.is_equal_approx(p_transform.origin);
- }
- bool Transform3D::is_finite() const {
- return basis.is_finite() && origin.is_finite();
- }
- bool Transform3D::operator==(const Transform3D &p_transform) const {
- return (basis == p_transform.basis && origin == p_transform.origin);
- }
- bool Transform3D::operator!=(const Transform3D &p_transform) const {
- return (basis != p_transform.basis || origin != p_transform.origin);
- }
- void Transform3D::operator*=(const Transform3D &p_transform) {
- origin = xform(p_transform.origin);
- basis *= p_transform.basis;
- }
- Transform3D Transform3D::operator*(const Transform3D &p_transform) const {
- Transform3D t = *this;
- t *= p_transform;
- return t;
- }
- void Transform3D::operator*=(const real_t p_val) {
- origin *= p_val;
- basis *= p_val;
- }
- Transform3D Transform3D::operator*(const real_t p_val) const {
- Transform3D ret(*this);
- ret *= p_val;
- return ret;
- }
- Transform3D::operator String() const {
- return "[X: " + basis.get_column(0).operator String() +
- ", Y: " + basis.get_column(1).operator String() +
- ", Z: " + basis.get_column(2).operator String() +
- ", O: " + origin.operator String() + "]";
- }
- Transform3D::Transform3D(const Basis &p_basis, const Vector3 &p_origin) :
- basis(p_basis),
- origin(p_origin) {
- }
- Transform3D::Transform3D(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin) :
- origin(p_origin) {
- basis.set_column(0, p_x);
- basis.set_column(1, p_y);
- basis.set_column(2, p_z);
- }
- Transform3D::Transform3D(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz) {
- basis = Basis(xx, xy, xz, yx, yy, yz, zx, zy, zz);
- origin = Vector3(ox, oy, oz);
- }
|