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- /**************************************************************************/
- /* quick_hull.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef QUICK_HULL_H
- #define QUICK_HULL_H
- #include "core/math/aabb.h"
- #include "core/math/geometry_3d.h"
- #include "core/templates/hash_set.h"
- #include "core/templates/list.h"
- class QuickHull {
- public:
- struct Edge {
- union {
- uint32_t vertices[2];
- uint64_t id = 0;
- };
- static uint32_t hash(const Edge &p_edge) {
- return hash_one_uint64(p_edge.id);
- }
- bool operator<(const Edge &p_edge) const {
- return id < p_edge.id;
- }
- bool operator==(const Edge &p_edge) const {
- return id == p_edge.id;
- }
- Edge(int p_vtx_a = 0, int p_vtx_b = 0) {
- if (p_vtx_a > p_vtx_b) {
- SWAP(p_vtx_a, p_vtx_b);
- }
- vertices[0] = p_vtx_a;
- vertices[1] = p_vtx_b;
- }
- };
- struct Face {
- Plane plane;
- uint32_t vertices[3] = { 0 };
- Vector<int> points_over;
- bool operator<(const Face &p_face) const {
- return points_over.size() < p_face.points_over.size();
- }
- };
- private:
- struct FaceConnect {
- List<Face>::Element *left = nullptr;
- List<Face>::Element *right = nullptr;
- FaceConnect() {}
- };
- struct RetFaceConnect {
- List<Geometry3D::MeshData::Face>::Element *left = nullptr;
- List<Geometry3D::MeshData::Face>::Element *right = nullptr;
- RetFaceConnect() {}
- };
- public:
- static uint32_t debug_stop_after;
- static Error build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_mesh);
- };
- #endif // QUICK_HULL_H
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