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- /**************************************************************************/
- /* plane.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PLANE_H
- #define PLANE_H
- #include "core/math/vector3.h"
- class Variant;
- struct _NO_DISCARD_ Plane {
- Vector3 normal;
- real_t d = 0;
- void set_normal(const Vector3 &p_normal);
- _FORCE_INLINE_ Vector3 get_normal() const { return normal; };
- void normalize();
- Plane normalized() const;
- /* Plane-Point operations */
- _FORCE_INLINE_ Vector3 get_center() const { return normal * d; }
- Vector3 get_any_perpendicular_normal() const;
- _FORCE_INLINE_ bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
- _FORCE_INLINE_ real_t distance_to(const Vector3 &p_point) const;
- _FORCE_INLINE_ bool has_point(const Vector3 &p_point, real_t p_tolerance = CMP_EPSILON) const;
- /* intersections */
- bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result = nullptr) const;
- bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const;
- bool intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const;
- // For Variant bindings.
- Variant intersect_3_bind(const Plane &p_plane1, const Plane &p_plane2) const;
- Variant intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const;
- Variant intersects_segment_bind(const Vector3 &p_begin, const Vector3 &p_end) const;
- _FORCE_INLINE_ Vector3 project(const Vector3 &p_point) const {
- return p_point - normal * distance_to(p_point);
- }
- /* misc */
- Plane operator-() const { return Plane(-normal, -d); }
- bool is_equal_approx(const Plane &p_plane) const;
- bool is_equal_approx_any_side(const Plane &p_plane) const;
- bool is_finite() const;
- _FORCE_INLINE_ bool operator==(const Plane &p_plane) const;
- _FORCE_INLINE_ bool operator!=(const Plane &p_plane) const;
- operator String() const;
- _FORCE_INLINE_ Plane() {}
- _FORCE_INLINE_ Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) :
- normal(p_a, p_b, p_c),
- d(p_d) {}
- _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d = 0.0);
- _FORCE_INLINE_ Plane(const Vector3 &p_normal, const Vector3 &p_point);
- _FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir = CLOCKWISE);
- };
- bool Plane::is_point_over(const Vector3 &p_point) const {
- return (normal.dot(p_point) > d);
- }
- real_t Plane::distance_to(const Vector3 &p_point) const {
- return (normal.dot(p_point) - d);
- }
- bool Plane::has_point(const Vector3 &p_point, real_t p_tolerance) const {
- real_t dist = normal.dot(p_point) - d;
- dist = ABS(dist);
- return (dist <= p_tolerance);
- }
- Plane::Plane(const Vector3 &p_normal, real_t p_d) :
- normal(p_normal),
- d(p_d) {
- }
- Plane::Plane(const Vector3 &p_normal, const Vector3 &p_point) :
- normal(p_normal),
- d(p_normal.dot(p_point)) {
- }
- Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir) {
- if (p_dir == CLOCKWISE) {
- normal = (p_point1 - p_point3).cross(p_point1 - p_point2);
- } else {
- normal = (p_point1 - p_point2).cross(p_point1 - p_point3);
- }
- normal.normalize();
- d = normal.dot(p_point1);
- }
- bool Plane::operator==(const Plane &p_plane) const {
- return normal == p_plane.normal && d == p_plane.d;
- }
- bool Plane::operator!=(const Plane &p_plane) const {
- return normal != p_plane.normal || d != p_plane.d;
- }
- #endif // PLANE_H
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