a_star.cpp 28 KB

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  1. /**************************************************************************/
  2. /* a_star.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "a_star.h"
  31. #include "core/math/geometry_3d.h"
  32. #include "core/object/script_language.h"
  33. int64_t AStar3D::get_available_point_id() const {
  34. if (points.has(last_free_id)) {
  35. int64_t cur_new_id = last_free_id + 1;
  36. while (points.has(cur_new_id)) {
  37. cur_new_id++;
  38. }
  39. const_cast<int64_t &>(last_free_id) = cur_new_id;
  40. }
  41. return last_free_id;
  42. }
  43. void AStar3D::add_point(int64_t p_id, const Vector3 &p_pos, real_t p_weight_scale) {
  44. ERR_FAIL_COND_MSG(p_id < 0, vformat("Can't add a point with negative id: %d.", p_id));
  45. ERR_FAIL_COND_MSG(p_weight_scale < 0.0, vformat("Can't add a point with weight scale less than 0.0: %f.", p_weight_scale));
  46. Point *found_pt;
  47. bool p_exists = points.lookup(p_id, found_pt);
  48. if (!p_exists) {
  49. Point *pt = memnew(Point);
  50. pt->id = p_id;
  51. pt->pos = p_pos;
  52. pt->weight_scale = p_weight_scale;
  53. pt->prev_point = nullptr;
  54. pt->open_pass = 0;
  55. pt->closed_pass = 0;
  56. pt->enabled = true;
  57. points.set(p_id, pt);
  58. } else {
  59. found_pt->pos = p_pos;
  60. found_pt->weight_scale = p_weight_scale;
  61. }
  62. }
  63. Vector3 AStar3D::get_point_position(int64_t p_id) const {
  64. Point *p;
  65. bool p_exists = points.lookup(p_id, p);
  66. ERR_FAIL_COND_V_MSG(!p_exists, Vector3(), vformat("Can't get point's position. Point with id: %d doesn't exist.", p_id));
  67. return p->pos;
  68. }
  69. void AStar3D::set_point_position(int64_t p_id, const Vector3 &p_pos) {
  70. Point *p;
  71. bool p_exists = points.lookup(p_id, p);
  72. ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's position. Point with id: %d doesn't exist.", p_id));
  73. p->pos = p_pos;
  74. }
  75. real_t AStar3D::get_point_weight_scale(int64_t p_id) const {
  76. Point *p;
  77. bool p_exists = points.lookup(p_id, p);
  78. ERR_FAIL_COND_V_MSG(!p_exists, 0, vformat("Can't get point's weight scale. Point with id: %d doesn't exist.", p_id));
  79. return p->weight_scale;
  80. }
  81. void AStar3D::set_point_weight_scale(int64_t p_id, real_t p_weight_scale) {
  82. Point *p;
  83. bool p_exists = points.lookup(p_id, p);
  84. ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's weight scale. Point with id: %d doesn't exist.", p_id));
  85. ERR_FAIL_COND_MSG(p_weight_scale < 0.0, vformat("Can't set point's weight scale less than 0.0: %f.", p_weight_scale));
  86. p->weight_scale = p_weight_scale;
  87. }
  88. void AStar3D::remove_point(int64_t p_id) {
  89. Point *p;
  90. bool p_exists = points.lookup(p_id, p);
  91. ERR_FAIL_COND_MSG(!p_exists, vformat("Can't remove point. Point with id: %d doesn't exist.", p_id));
  92. for (OAHashMap<int64_t, Point *>::Iterator it = p->neighbors.iter(); it.valid; it = p->neighbors.next_iter(it)) {
  93. Segment s(p_id, (*it.key));
  94. segments.erase(s);
  95. (*it.value)->neighbors.remove(p->id);
  96. (*it.value)->unlinked_neighbours.remove(p->id);
  97. }
  98. for (OAHashMap<int64_t, Point *>::Iterator it = p->unlinked_neighbours.iter(); it.valid; it = p->unlinked_neighbours.next_iter(it)) {
  99. Segment s(p_id, (*it.key));
  100. segments.erase(s);
  101. (*it.value)->neighbors.remove(p->id);
  102. (*it.value)->unlinked_neighbours.remove(p->id);
  103. }
  104. memdelete(p);
  105. points.remove(p_id);
  106. last_free_id = p_id;
  107. }
  108. void AStar3D::connect_points(int64_t p_id, int64_t p_with_id, bool bidirectional) {
  109. ERR_FAIL_COND_MSG(p_id == p_with_id, vformat("Can't connect point with id: %d to itself.", p_id));
  110. Point *a;
  111. bool from_exists = points.lookup(p_id, a);
  112. ERR_FAIL_COND_MSG(!from_exists, vformat("Can't connect points. Point with id: %d doesn't exist.", p_id));
  113. Point *b;
  114. bool to_exists = points.lookup(p_with_id, b);
  115. ERR_FAIL_COND_MSG(!to_exists, vformat("Can't connect points. Point with id: %d doesn't exist.", p_with_id));
  116. a->neighbors.set(b->id, b);
  117. if (bidirectional) {
  118. b->neighbors.set(a->id, a);
  119. } else {
  120. b->unlinked_neighbours.set(a->id, a);
  121. }
  122. Segment s(p_id, p_with_id);
  123. if (bidirectional) {
  124. s.direction = Segment::BIDIRECTIONAL;
  125. }
  126. HashSet<Segment, Segment>::Iterator element = segments.find(s);
  127. if (element) {
  128. s.direction |= element->direction;
  129. if (s.direction == Segment::BIDIRECTIONAL) {
  130. // Both are neighbors of each other now
  131. a->unlinked_neighbours.remove(b->id);
  132. b->unlinked_neighbours.remove(a->id);
  133. }
  134. segments.remove(element);
  135. }
  136. segments.insert(s);
  137. }
  138. void AStar3D::disconnect_points(int64_t p_id, int64_t p_with_id, bool bidirectional) {
  139. Point *a;
  140. bool a_exists = points.lookup(p_id, a);
  141. ERR_FAIL_COND_MSG(!a_exists, vformat("Can't disconnect points. Point with id: %d doesn't exist.", p_id));
  142. Point *b;
  143. bool b_exists = points.lookup(p_with_id, b);
  144. ERR_FAIL_COND_MSG(!b_exists, vformat("Can't disconnect points. Point with id: %d doesn't exist.", p_with_id));
  145. Segment s(p_id, p_with_id);
  146. int remove_direction = bidirectional ? (int)Segment::BIDIRECTIONAL : (int)s.direction;
  147. HashSet<Segment, Segment>::Iterator element = segments.find(s);
  148. if (element) {
  149. // s is the new segment
  150. // Erase the directions to be removed
  151. s.direction = (element->direction & ~remove_direction);
  152. a->neighbors.remove(b->id);
  153. if (bidirectional) {
  154. b->neighbors.remove(a->id);
  155. if (element->direction != Segment::BIDIRECTIONAL) {
  156. a->unlinked_neighbours.remove(b->id);
  157. b->unlinked_neighbours.remove(a->id);
  158. }
  159. } else {
  160. if (s.direction == Segment::NONE) {
  161. b->unlinked_neighbours.remove(a->id);
  162. } else {
  163. a->unlinked_neighbours.set(b->id, b);
  164. }
  165. }
  166. segments.remove(element);
  167. if (s.direction != Segment::NONE) {
  168. segments.insert(s);
  169. }
  170. }
  171. }
  172. bool AStar3D::has_point(int64_t p_id) const {
  173. return points.has(p_id);
  174. }
  175. PackedInt64Array AStar3D::get_point_ids() {
  176. PackedInt64Array point_list;
  177. for (OAHashMap<int64_t, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
  178. point_list.push_back(*(it.key));
  179. }
  180. return point_list;
  181. }
  182. Vector<int64_t> AStar3D::get_point_connections(int64_t p_id) {
  183. Point *p;
  184. bool p_exists = points.lookup(p_id, p);
  185. ERR_FAIL_COND_V_MSG(!p_exists, Vector<int64_t>(), vformat("Can't get point's connections. Point with id: %d doesn't exist.", p_id));
  186. Vector<int64_t> point_list;
  187. for (OAHashMap<int64_t, Point *>::Iterator it = p->neighbors.iter(); it.valid; it = p->neighbors.next_iter(it)) {
  188. point_list.push_back((*it.key));
  189. }
  190. return point_list;
  191. }
  192. bool AStar3D::are_points_connected(int64_t p_id, int64_t p_with_id, bool bidirectional) const {
  193. Segment s(p_id, p_with_id);
  194. const HashSet<Segment, Segment>::Iterator element = segments.find(s);
  195. return element &&
  196. (bidirectional || (element->direction & s.direction) == s.direction);
  197. }
  198. void AStar3D::clear() {
  199. last_free_id = 0;
  200. for (OAHashMap<int64_t, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
  201. memdelete(*(it.value));
  202. }
  203. segments.clear();
  204. points.clear();
  205. }
  206. int64_t AStar3D::get_point_count() const {
  207. return points.get_num_elements();
  208. }
  209. int64_t AStar3D::get_point_capacity() const {
  210. return points.get_capacity();
  211. }
  212. void AStar3D::reserve_space(int64_t p_num_nodes) {
  213. ERR_FAIL_COND_MSG(p_num_nodes <= 0, vformat("New capacity must be greater than 0, new was: %d.", p_num_nodes));
  214. ERR_FAIL_COND_MSG((uint32_t)p_num_nodes < points.get_capacity(), vformat("New capacity must be greater than current capacity: %d, new was: %d.", points.get_capacity(), p_num_nodes));
  215. points.reserve(p_num_nodes);
  216. }
  217. int64_t AStar3D::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const {
  218. int64_t closest_id = -1;
  219. real_t closest_dist = 1e20;
  220. for (OAHashMap<int64_t, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
  221. if (!p_include_disabled && !(*it.value)->enabled) {
  222. continue; // Disabled points should not be considered.
  223. }
  224. // Keep the closest point's ID, and in case of multiple closest IDs,
  225. // the smallest one (makes it deterministic).
  226. real_t d = p_point.distance_squared_to((*it.value)->pos);
  227. int64_t id = *(it.key);
  228. if (d <= closest_dist) {
  229. if (d == closest_dist && id > closest_id) { // Keep lowest ID.
  230. continue;
  231. }
  232. closest_dist = d;
  233. closest_id = id;
  234. }
  235. }
  236. return closest_id;
  237. }
  238. Vector3 AStar3D::get_closest_position_in_segment(const Vector3 &p_point) const {
  239. real_t closest_dist = 1e20;
  240. Vector3 closest_point;
  241. for (const Segment &E : segments) {
  242. Point *from_point = nullptr, *to_point = nullptr;
  243. points.lookup(E.key.first, from_point);
  244. points.lookup(E.key.second, to_point);
  245. if (!(from_point->enabled && to_point->enabled)) {
  246. continue;
  247. }
  248. Vector3 segment[2] = {
  249. from_point->pos,
  250. to_point->pos,
  251. };
  252. Vector3 p = Geometry3D::get_closest_point_to_segment(p_point, segment);
  253. real_t d = p_point.distance_squared_to(p);
  254. if (d < closest_dist) {
  255. closest_point = p;
  256. closest_dist = d;
  257. }
  258. }
  259. return closest_point;
  260. }
  261. bool AStar3D::_solve(Point *begin_point, Point *end_point) {
  262. pass++;
  263. if (!end_point->enabled) {
  264. return false;
  265. }
  266. bool found_route = false;
  267. LocalVector<Point *> open_list;
  268. SortArray<Point *, SortPoints> sorter;
  269. begin_point->g_score = 0;
  270. begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
  271. open_list.push_back(begin_point);
  272. while (!open_list.is_empty()) {
  273. Point *p = open_list[0]; // The currently processed point.
  274. if (p == end_point) {
  275. found_route = true;
  276. break;
  277. }
  278. sorter.pop_heap(0, open_list.size(), open_list.ptr()); // Remove the current point from the open list.
  279. open_list.remove_at(open_list.size() - 1);
  280. p->closed_pass = pass; // Mark the point as closed.
  281. for (OAHashMap<int64_t, Point *>::Iterator it = p->neighbors.iter(); it.valid; it = p->neighbors.next_iter(it)) {
  282. Point *e = *(it.value); // The neighbor point.
  283. if (!e->enabled || e->closed_pass == pass) {
  284. continue;
  285. }
  286. real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * e->weight_scale;
  287. bool new_point = false;
  288. if (e->open_pass != pass) { // The point wasn't inside the open list.
  289. e->open_pass = pass;
  290. open_list.push_back(e);
  291. new_point = true;
  292. } else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous.
  293. continue;
  294. }
  295. e->prev_point = p;
  296. e->g_score = tentative_g_score;
  297. e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
  298. if (new_point) { // The position of the new points is already known.
  299. sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptr());
  300. } else {
  301. sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptr());
  302. }
  303. }
  304. }
  305. return found_route;
  306. }
  307. real_t AStar3D::_estimate_cost(int64_t p_from_id, int64_t p_to_id) {
  308. real_t scost;
  309. if (GDVIRTUAL_CALL(_estimate_cost, p_from_id, p_to_id, scost)) {
  310. return scost;
  311. }
  312. Point *from_point;
  313. bool from_exists = points.lookup(p_from_id, from_point);
  314. ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_from_id));
  315. Point *to_point;
  316. bool to_exists = points.lookup(p_to_id, to_point);
  317. ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_to_id));
  318. return from_point->pos.distance_to(to_point->pos);
  319. }
  320. real_t AStar3D::_compute_cost(int64_t p_from_id, int64_t p_to_id) {
  321. real_t scost;
  322. if (GDVIRTUAL_CALL(_compute_cost, p_from_id, p_to_id, scost)) {
  323. return scost;
  324. }
  325. Point *from_point;
  326. bool from_exists = points.lookup(p_from_id, from_point);
  327. ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_from_id));
  328. Point *to_point;
  329. bool to_exists = points.lookup(p_to_id, to_point);
  330. ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_to_id));
  331. return from_point->pos.distance_to(to_point->pos);
  332. }
  333. Vector<Vector3> AStar3D::get_point_path(int64_t p_from_id, int64_t p_to_id) {
  334. Point *a;
  335. bool from_exists = points.lookup(p_from_id, a);
  336. ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id));
  337. Point *b;
  338. bool to_exists = points.lookup(p_to_id, b);
  339. ERR_FAIL_COND_V_MSG(!to_exists, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_to_id));
  340. if (a == b) {
  341. Vector<Vector3> ret;
  342. ret.push_back(a->pos);
  343. return ret;
  344. }
  345. Point *begin_point = a;
  346. Point *end_point = b;
  347. bool found_route = _solve(begin_point, end_point);
  348. if (!found_route) {
  349. return Vector<Vector3>();
  350. }
  351. Point *p = end_point;
  352. int64_t pc = 1; // Begin point
  353. while (p != begin_point) {
  354. pc++;
  355. p = p->prev_point;
  356. }
  357. Vector<Vector3> path;
  358. path.resize(pc);
  359. {
  360. Vector3 *w = path.ptrw();
  361. Point *p2 = end_point;
  362. int64_t idx = pc - 1;
  363. while (p2 != begin_point) {
  364. w[idx--] = p2->pos;
  365. p2 = p2->prev_point;
  366. }
  367. w[0] = p2->pos; // Assign first
  368. }
  369. return path;
  370. }
  371. Vector<int64_t> AStar3D::get_id_path(int64_t p_from_id, int64_t p_to_id) {
  372. Point *a;
  373. bool from_exists = points.lookup(p_from_id, a);
  374. ERR_FAIL_COND_V_MSG(!from_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
  375. Point *b;
  376. bool to_exists = points.lookup(p_to_id, b);
  377. ERR_FAIL_COND_V_MSG(!to_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id));
  378. if (a == b) {
  379. Vector<int64_t> ret;
  380. ret.push_back(a->id);
  381. return ret;
  382. }
  383. Point *begin_point = a;
  384. Point *end_point = b;
  385. bool found_route = _solve(begin_point, end_point);
  386. if (!found_route) {
  387. return Vector<int64_t>();
  388. }
  389. Point *p = end_point;
  390. int64_t pc = 1; // Begin point
  391. while (p != begin_point) {
  392. pc++;
  393. p = p->prev_point;
  394. }
  395. Vector<int64_t> path;
  396. path.resize(pc);
  397. {
  398. int64_t *w = path.ptrw();
  399. p = end_point;
  400. int64_t idx = pc - 1;
  401. while (p != begin_point) {
  402. w[idx--] = p->id;
  403. p = p->prev_point;
  404. }
  405. w[0] = p->id; // Assign first
  406. }
  407. return path;
  408. }
  409. void AStar3D::set_point_disabled(int64_t p_id, bool p_disabled) {
  410. Point *p;
  411. bool p_exists = points.lookup(p_id, p);
  412. ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set if point is disabled. Point with id: %d doesn't exist.", p_id));
  413. p->enabled = !p_disabled;
  414. }
  415. bool AStar3D::is_point_disabled(int64_t p_id) const {
  416. Point *p;
  417. bool p_exists = points.lookup(p_id, p);
  418. ERR_FAIL_COND_V_MSG(!p_exists, false, vformat("Can't get if point is disabled. Point with id: %d doesn't exist.", p_id));
  419. return !p->enabled;
  420. }
  421. void AStar3D::_bind_methods() {
  422. ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar3D::get_available_point_id);
  423. ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar3D::add_point, DEFVAL(1.0));
  424. ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar3D::get_point_position);
  425. ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar3D::set_point_position);
  426. ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar3D::get_point_weight_scale);
  427. ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar3D::set_point_weight_scale);
  428. ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar3D::remove_point);
  429. ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar3D::has_point);
  430. ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar3D::get_point_connections);
  431. ClassDB::bind_method(D_METHOD("get_point_ids"), &AStar3D::get_point_ids);
  432. ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar3D::set_point_disabled, DEFVAL(true));
  433. ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar3D::is_point_disabled);
  434. ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar3D::connect_points, DEFVAL(true));
  435. ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id", "bidirectional"), &AStar3D::disconnect_points, DEFVAL(true));
  436. ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id", "bidirectional"), &AStar3D::are_points_connected, DEFVAL(true));
  437. ClassDB::bind_method(D_METHOD("get_point_count"), &AStar3D::get_point_count);
  438. ClassDB::bind_method(D_METHOD("get_point_capacity"), &AStar3D::get_point_capacity);
  439. ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar3D::reserve_space);
  440. ClassDB::bind_method(D_METHOD("clear"), &AStar3D::clear);
  441. ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar3D::get_closest_point, DEFVAL(false));
  442. ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar3D::get_closest_position_in_segment);
  443. ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar3D::get_point_path);
  444. ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar3D::get_id_path);
  445. GDVIRTUAL_BIND(_estimate_cost, "from_id", "to_id")
  446. GDVIRTUAL_BIND(_compute_cost, "from_id", "to_id")
  447. }
  448. AStar3D::~AStar3D() {
  449. clear();
  450. }
  451. /////////////////////////////////////////////////////////////
  452. int64_t AStar2D::get_available_point_id() const {
  453. return astar.get_available_point_id();
  454. }
  455. void AStar2D::add_point(int64_t p_id, const Vector2 &p_pos, real_t p_weight_scale) {
  456. astar.add_point(p_id, Vector3(p_pos.x, p_pos.y, 0), p_weight_scale);
  457. }
  458. Vector2 AStar2D::get_point_position(int64_t p_id) const {
  459. Vector3 p = astar.get_point_position(p_id);
  460. return Vector2(p.x, p.y);
  461. }
  462. void AStar2D::set_point_position(int64_t p_id, const Vector2 &p_pos) {
  463. astar.set_point_position(p_id, Vector3(p_pos.x, p_pos.y, 0));
  464. }
  465. real_t AStar2D::get_point_weight_scale(int64_t p_id) const {
  466. return astar.get_point_weight_scale(p_id);
  467. }
  468. void AStar2D::set_point_weight_scale(int64_t p_id, real_t p_weight_scale) {
  469. astar.set_point_weight_scale(p_id, p_weight_scale);
  470. }
  471. void AStar2D::remove_point(int64_t p_id) {
  472. astar.remove_point(p_id);
  473. }
  474. bool AStar2D::has_point(int64_t p_id) const {
  475. return astar.has_point(p_id);
  476. }
  477. Vector<int64_t> AStar2D::get_point_connections(int64_t p_id) {
  478. return astar.get_point_connections(p_id);
  479. }
  480. PackedInt64Array AStar2D::get_point_ids() {
  481. return astar.get_point_ids();
  482. }
  483. void AStar2D::set_point_disabled(int64_t p_id, bool p_disabled) {
  484. astar.set_point_disabled(p_id, p_disabled);
  485. }
  486. bool AStar2D::is_point_disabled(int64_t p_id) const {
  487. return astar.is_point_disabled(p_id);
  488. }
  489. void AStar2D::connect_points(int64_t p_id, int64_t p_with_id, bool p_bidirectional) {
  490. astar.connect_points(p_id, p_with_id, p_bidirectional);
  491. }
  492. void AStar2D::disconnect_points(int64_t p_id, int64_t p_with_id, bool p_bidirectional) {
  493. astar.disconnect_points(p_id, p_with_id, p_bidirectional);
  494. }
  495. bool AStar2D::are_points_connected(int64_t p_id, int64_t p_with_id, bool p_bidirectional) const {
  496. return astar.are_points_connected(p_id, p_with_id, p_bidirectional);
  497. }
  498. int64_t AStar2D::get_point_count() const {
  499. return astar.get_point_count();
  500. }
  501. int64_t AStar2D::get_point_capacity() const {
  502. return astar.get_point_capacity();
  503. }
  504. void AStar2D::clear() {
  505. astar.clear();
  506. }
  507. void AStar2D::reserve_space(int64_t p_num_nodes) {
  508. astar.reserve_space(p_num_nodes);
  509. }
  510. int64_t AStar2D::get_closest_point(const Vector2 &p_point, bool p_include_disabled) const {
  511. return astar.get_closest_point(Vector3(p_point.x, p_point.y, 0), p_include_disabled);
  512. }
  513. Vector2 AStar2D::get_closest_position_in_segment(const Vector2 &p_point) const {
  514. Vector3 p = astar.get_closest_position_in_segment(Vector3(p_point.x, p_point.y, 0));
  515. return Vector2(p.x, p.y);
  516. }
  517. real_t AStar2D::_estimate_cost(int64_t p_from_id, int64_t p_to_id) {
  518. real_t scost;
  519. if (GDVIRTUAL_CALL(_estimate_cost, p_from_id, p_to_id, scost)) {
  520. return scost;
  521. }
  522. AStar3D::Point *from_point;
  523. bool from_exists = astar.points.lookup(p_from_id, from_point);
  524. ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_from_id));
  525. AStar3D::Point *to_point;
  526. bool to_exists = astar.points.lookup(p_to_id, to_point);
  527. ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_to_id));
  528. return from_point->pos.distance_to(to_point->pos);
  529. }
  530. real_t AStar2D::_compute_cost(int64_t p_from_id, int64_t p_to_id) {
  531. real_t scost;
  532. if (GDVIRTUAL_CALL(_compute_cost, p_from_id, p_to_id, scost)) {
  533. return scost;
  534. }
  535. AStar3D::Point *from_point;
  536. bool from_exists = astar.points.lookup(p_from_id, from_point);
  537. ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_from_id));
  538. AStar3D::Point *to_point;
  539. bool to_exists = astar.points.lookup(p_to_id, to_point);
  540. ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_to_id));
  541. return from_point->pos.distance_to(to_point->pos);
  542. }
  543. Vector<Vector2> AStar2D::get_point_path(int64_t p_from_id, int64_t p_to_id) {
  544. AStar3D::Point *a;
  545. bool from_exists = astar.points.lookup(p_from_id, a);
  546. ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id));
  547. AStar3D::Point *b;
  548. bool to_exists = astar.points.lookup(p_to_id, b);
  549. ERR_FAIL_COND_V_MSG(!to_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_to_id));
  550. if (a == b) {
  551. Vector<Vector2> ret = { Vector2(a->pos.x, a->pos.y) };
  552. return ret;
  553. }
  554. AStar3D::Point *begin_point = a;
  555. AStar3D::Point *end_point = b;
  556. bool found_route = _solve(begin_point, end_point);
  557. if (!found_route) {
  558. return Vector<Vector2>();
  559. }
  560. AStar3D::Point *p = end_point;
  561. int64_t pc = 1; // Begin point
  562. while (p != begin_point) {
  563. pc++;
  564. p = p->prev_point;
  565. }
  566. Vector<Vector2> path;
  567. path.resize(pc);
  568. {
  569. Vector2 *w = path.ptrw();
  570. AStar3D::Point *p2 = end_point;
  571. int64_t idx = pc - 1;
  572. while (p2 != begin_point) {
  573. w[idx--] = Vector2(p2->pos.x, p2->pos.y);
  574. p2 = p2->prev_point;
  575. }
  576. w[0] = Vector2(p2->pos.x, p2->pos.y); // Assign first
  577. }
  578. return path;
  579. }
  580. Vector<int64_t> AStar2D::get_id_path(int64_t p_from_id, int64_t p_to_id) {
  581. AStar3D::Point *a;
  582. bool from_exists = astar.points.lookup(p_from_id, a);
  583. ERR_FAIL_COND_V_MSG(!from_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
  584. AStar3D::Point *b;
  585. bool to_exists = astar.points.lookup(p_to_id, b);
  586. ERR_FAIL_COND_V_MSG(!to_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id));
  587. if (a == b) {
  588. Vector<int64_t> ret;
  589. ret.push_back(a->id);
  590. return ret;
  591. }
  592. AStar3D::Point *begin_point = a;
  593. AStar3D::Point *end_point = b;
  594. bool found_route = _solve(begin_point, end_point);
  595. if (!found_route) {
  596. return Vector<int64_t>();
  597. }
  598. AStar3D::Point *p = end_point;
  599. int64_t pc = 1; // Begin point
  600. while (p != begin_point) {
  601. pc++;
  602. p = p->prev_point;
  603. }
  604. Vector<int64_t> path;
  605. path.resize(pc);
  606. {
  607. int64_t *w = path.ptrw();
  608. p = end_point;
  609. int64_t idx = pc - 1;
  610. while (p != begin_point) {
  611. w[idx--] = p->id;
  612. p = p->prev_point;
  613. }
  614. w[0] = p->id; // Assign first
  615. }
  616. return path;
  617. }
  618. bool AStar2D::_solve(AStar3D::Point *begin_point, AStar3D::Point *end_point) {
  619. astar.pass++;
  620. if (!end_point->enabled) {
  621. return false;
  622. }
  623. bool found_route = false;
  624. LocalVector<AStar3D::Point *> open_list;
  625. SortArray<AStar3D::Point *, AStar3D::SortPoints> sorter;
  626. begin_point->g_score = 0;
  627. begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
  628. open_list.push_back(begin_point);
  629. while (!open_list.is_empty()) {
  630. AStar3D::Point *p = open_list[0]; // The currently processed point.
  631. if (p == end_point) {
  632. found_route = true;
  633. break;
  634. }
  635. sorter.pop_heap(0, open_list.size(), open_list.ptr()); // Remove the current point from the open list.
  636. open_list.remove_at(open_list.size() - 1);
  637. p->closed_pass = astar.pass; // Mark the point as closed.
  638. for (OAHashMap<int64_t, AStar3D::Point *>::Iterator it = p->neighbors.iter(); it.valid; it = p->neighbors.next_iter(it)) {
  639. AStar3D::Point *e = *(it.value); // The neighbor point.
  640. if (!e->enabled || e->closed_pass == astar.pass) {
  641. continue;
  642. }
  643. real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * e->weight_scale;
  644. bool new_point = false;
  645. if (e->open_pass != astar.pass) { // The point wasn't inside the open list.
  646. e->open_pass = astar.pass;
  647. open_list.push_back(e);
  648. new_point = true;
  649. } else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous.
  650. continue;
  651. }
  652. e->prev_point = p;
  653. e->g_score = tentative_g_score;
  654. e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
  655. if (new_point) { // The position of the new points is already known.
  656. sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptr());
  657. } else {
  658. sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptr());
  659. }
  660. }
  661. }
  662. return found_route;
  663. }
  664. void AStar2D::_bind_methods() {
  665. ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar2D::get_available_point_id);
  666. ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar2D::add_point, DEFVAL(1.0));
  667. ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar2D::get_point_position);
  668. ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar2D::set_point_position);
  669. ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar2D::get_point_weight_scale);
  670. ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar2D::set_point_weight_scale);
  671. ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar2D::remove_point);
  672. ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar2D::has_point);
  673. ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar2D::get_point_connections);
  674. ClassDB::bind_method(D_METHOD("get_point_ids"), &AStar2D::get_point_ids);
  675. ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar2D::set_point_disabled, DEFVAL(true));
  676. ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar2D::is_point_disabled);
  677. ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar2D::connect_points, DEFVAL(true));
  678. ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id", "bidirectional"), &AStar2D::disconnect_points, DEFVAL(true));
  679. ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id", "bidirectional"), &AStar2D::are_points_connected, DEFVAL(true));
  680. ClassDB::bind_method(D_METHOD("get_point_count"), &AStar2D::get_point_count);
  681. ClassDB::bind_method(D_METHOD("get_point_capacity"), &AStar2D::get_point_capacity);
  682. ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar2D::reserve_space);
  683. ClassDB::bind_method(D_METHOD("clear"), &AStar2D::clear);
  684. ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar2D::get_closest_point, DEFVAL(false));
  685. ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar2D::get_closest_position_in_segment);
  686. ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar2D::get_point_path);
  687. ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar2D::get_id_path);
  688. GDVIRTUAL_BIND(_estimate_cost, "from_id", "to_id")
  689. GDVIRTUAL_BIND(_compute_cost, "from_id", "to_id")
  690. }