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- /**************************************************************************/
- /* a_star.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "a_star.h"
- #include "core/math/geometry_3d.h"
- #include "core/object/script_language.h"
- int64_t AStar3D::get_available_point_id() const {
- if (points.has(last_free_id)) {
- int64_t cur_new_id = last_free_id + 1;
- while (points.has(cur_new_id)) {
- cur_new_id++;
- }
- const_cast<int64_t &>(last_free_id) = cur_new_id;
- }
- return last_free_id;
- }
- void AStar3D::add_point(int64_t p_id, const Vector3 &p_pos, real_t p_weight_scale) {
- ERR_FAIL_COND_MSG(p_id < 0, vformat("Can't add a point with negative id: %d.", p_id));
- ERR_FAIL_COND_MSG(p_weight_scale < 0.0, vformat("Can't add a point with weight scale less than 0.0: %f.", p_weight_scale));
- Point *found_pt;
- bool p_exists = points.lookup(p_id, found_pt);
- if (!p_exists) {
- Point *pt = memnew(Point);
- pt->id = p_id;
- pt->pos = p_pos;
- pt->weight_scale = p_weight_scale;
- pt->prev_point = nullptr;
- pt->open_pass = 0;
- pt->closed_pass = 0;
- pt->enabled = true;
- points.set(p_id, pt);
- } else {
- found_pt->pos = p_pos;
- found_pt->weight_scale = p_weight_scale;
- }
- }
- Vector3 AStar3D::get_point_position(int64_t p_id) const {
- Point *p;
- bool p_exists = points.lookup(p_id, p);
- ERR_FAIL_COND_V_MSG(!p_exists, Vector3(), vformat("Can't get point's position. Point with id: %d doesn't exist.", p_id));
- return p->pos;
- }
- void AStar3D::set_point_position(int64_t p_id, const Vector3 &p_pos) {
- Point *p;
- bool p_exists = points.lookup(p_id, p);
- ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's position. Point with id: %d doesn't exist.", p_id));
- p->pos = p_pos;
- }
- real_t AStar3D::get_point_weight_scale(int64_t p_id) const {
- Point *p;
- bool p_exists = points.lookup(p_id, p);
- ERR_FAIL_COND_V_MSG(!p_exists, 0, vformat("Can't get point's weight scale. Point with id: %d doesn't exist.", p_id));
- return p->weight_scale;
- }
- void AStar3D::set_point_weight_scale(int64_t p_id, real_t p_weight_scale) {
- Point *p;
- bool p_exists = points.lookup(p_id, p);
- ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's weight scale. Point with id: %d doesn't exist.", p_id));
- ERR_FAIL_COND_MSG(p_weight_scale < 0.0, vformat("Can't set point's weight scale less than 0.0: %f.", p_weight_scale));
- p->weight_scale = p_weight_scale;
- }
- void AStar3D::remove_point(int64_t p_id) {
- Point *p;
- bool p_exists = points.lookup(p_id, p);
- ERR_FAIL_COND_MSG(!p_exists, vformat("Can't remove point. Point with id: %d doesn't exist.", p_id));
- for (OAHashMap<int64_t, Point *>::Iterator it = p->neighbors.iter(); it.valid; it = p->neighbors.next_iter(it)) {
- Segment s(p_id, (*it.key));
- segments.erase(s);
- (*it.value)->neighbors.remove(p->id);
- (*it.value)->unlinked_neighbours.remove(p->id);
- }
- for (OAHashMap<int64_t, Point *>::Iterator it = p->unlinked_neighbours.iter(); it.valid; it = p->unlinked_neighbours.next_iter(it)) {
- Segment s(p_id, (*it.key));
- segments.erase(s);
- (*it.value)->neighbors.remove(p->id);
- (*it.value)->unlinked_neighbours.remove(p->id);
- }
- memdelete(p);
- points.remove(p_id);
- last_free_id = p_id;
- }
- void AStar3D::connect_points(int64_t p_id, int64_t p_with_id, bool bidirectional) {
- ERR_FAIL_COND_MSG(p_id == p_with_id, vformat("Can't connect point with id: %d to itself.", p_id));
- Point *a;
- bool from_exists = points.lookup(p_id, a);
- ERR_FAIL_COND_MSG(!from_exists, vformat("Can't connect points. Point with id: %d doesn't exist.", p_id));
- Point *b;
- bool to_exists = points.lookup(p_with_id, b);
- ERR_FAIL_COND_MSG(!to_exists, vformat("Can't connect points. Point with id: %d doesn't exist.", p_with_id));
- a->neighbors.set(b->id, b);
- if (bidirectional) {
- b->neighbors.set(a->id, a);
- } else {
- b->unlinked_neighbours.set(a->id, a);
- }
- Segment s(p_id, p_with_id);
- if (bidirectional) {
- s.direction = Segment::BIDIRECTIONAL;
- }
- HashSet<Segment, Segment>::Iterator element = segments.find(s);
- if (element) {
- s.direction |= element->direction;
- if (s.direction == Segment::BIDIRECTIONAL) {
- // Both are neighbors of each other now
- a->unlinked_neighbours.remove(b->id);
- b->unlinked_neighbours.remove(a->id);
- }
- segments.remove(element);
- }
- segments.insert(s);
- }
- void AStar3D::disconnect_points(int64_t p_id, int64_t p_with_id, bool bidirectional) {
- Point *a;
- bool a_exists = points.lookup(p_id, a);
- ERR_FAIL_COND_MSG(!a_exists, vformat("Can't disconnect points. Point with id: %d doesn't exist.", p_id));
- Point *b;
- bool b_exists = points.lookup(p_with_id, b);
- ERR_FAIL_COND_MSG(!b_exists, vformat("Can't disconnect points. Point with id: %d doesn't exist.", p_with_id));
- Segment s(p_id, p_with_id);
- int remove_direction = bidirectional ? (int)Segment::BIDIRECTIONAL : (int)s.direction;
- HashSet<Segment, Segment>::Iterator element = segments.find(s);
- if (element) {
- // s is the new segment
- // Erase the directions to be removed
- s.direction = (element->direction & ~remove_direction);
- a->neighbors.remove(b->id);
- if (bidirectional) {
- b->neighbors.remove(a->id);
- if (element->direction != Segment::BIDIRECTIONAL) {
- a->unlinked_neighbours.remove(b->id);
- b->unlinked_neighbours.remove(a->id);
- }
- } else {
- if (s.direction == Segment::NONE) {
- b->unlinked_neighbours.remove(a->id);
- } else {
- a->unlinked_neighbours.set(b->id, b);
- }
- }
- segments.remove(element);
- if (s.direction != Segment::NONE) {
- segments.insert(s);
- }
- }
- }
- bool AStar3D::has_point(int64_t p_id) const {
- return points.has(p_id);
- }
- PackedInt64Array AStar3D::get_point_ids() {
- PackedInt64Array point_list;
- for (OAHashMap<int64_t, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
- point_list.push_back(*(it.key));
- }
- return point_list;
- }
- Vector<int64_t> AStar3D::get_point_connections(int64_t p_id) {
- Point *p;
- bool p_exists = points.lookup(p_id, p);
- ERR_FAIL_COND_V_MSG(!p_exists, Vector<int64_t>(), vformat("Can't get point's connections. Point with id: %d doesn't exist.", p_id));
- Vector<int64_t> point_list;
- for (OAHashMap<int64_t, Point *>::Iterator it = p->neighbors.iter(); it.valid; it = p->neighbors.next_iter(it)) {
- point_list.push_back((*it.key));
- }
- return point_list;
- }
- bool AStar3D::are_points_connected(int64_t p_id, int64_t p_with_id, bool bidirectional) const {
- Segment s(p_id, p_with_id);
- const HashSet<Segment, Segment>::Iterator element = segments.find(s);
- return element &&
- (bidirectional || (element->direction & s.direction) == s.direction);
- }
- void AStar3D::clear() {
- last_free_id = 0;
- for (OAHashMap<int64_t, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
- memdelete(*(it.value));
- }
- segments.clear();
- points.clear();
- }
- int64_t AStar3D::get_point_count() const {
- return points.get_num_elements();
- }
- int64_t AStar3D::get_point_capacity() const {
- return points.get_capacity();
- }
- void AStar3D::reserve_space(int64_t p_num_nodes) {
- ERR_FAIL_COND_MSG(p_num_nodes <= 0, vformat("New capacity must be greater than 0, new was: %d.", p_num_nodes));
- ERR_FAIL_COND_MSG((uint32_t)p_num_nodes < points.get_capacity(), vformat("New capacity must be greater than current capacity: %d, new was: %d.", points.get_capacity(), p_num_nodes));
- points.reserve(p_num_nodes);
- }
- int64_t AStar3D::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const {
- int64_t closest_id = -1;
- real_t closest_dist = 1e20;
- for (OAHashMap<int64_t, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
- if (!p_include_disabled && !(*it.value)->enabled) {
- continue; // Disabled points should not be considered.
- }
- // Keep the closest point's ID, and in case of multiple closest IDs,
- // the smallest one (makes it deterministic).
- real_t d = p_point.distance_squared_to((*it.value)->pos);
- int64_t id = *(it.key);
- if (d <= closest_dist) {
- if (d == closest_dist && id > closest_id) { // Keep lowest ID.
- continue;
- }
- closest_dist = d;
- closest_id = id;
- }
- }
- return closest_id;
- }
- Vector3 AStar3D::get_closest_position_in_segment(const Vector3 &p_point) const {
- real_t closest_dist = 1e20;
- Vector3 closest_point;
- for (const Segment &E : segments) {
- Point *from_point = nullptr, *to_point = nullptr;
- points.lookup(E.key.first, from_point);
- points.lookup(E.key.second, to_point);
- if (!(from_point->enabled && to_point->enabled)) {
- continue;
- }
- Vector3 segment[2] = {
- from_point->pos,
- to_point->pos,
- };
- Vector3 p = Geometry3D::get_closest_point_to_segment(p_point, segment);
- real_t d = p_point.distance_squared_to(p);
- if (d < closest_dist) {
- closest_point = p;
- closest_dist = d;
- }
- }
- return closest_point;
- }
- bool AStar3D::_solve(Point *begin_point, Point *end_point) {
- pass++;
- if (!end_point->enabled) {
- return false;
- }
- bool found_route = false;
- LocalVector<Point *> open_list;
- SortArray<Point *, SortPoints> sorter;
- begin_point->g_score = 0;
- begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
- open_list.push_back(begin_point);
- while (!open_list.is_empty()) {
- Point *p = open_list[0]; // The currently processed point.
- if (p == end_point) {
- found_route = true;
- break;
- }
- sorter.pop_heap(0, open_list.size(), open_list.ptr()); // Remove the current point from the open list.
- open_list.remove_at(open_list.size() - 1);
- p->closed_pass = pass; // Mark the point as closed.
- for (OAHashMap<int64_t, Point *>::Iterator it = p->neighbors.iter(); it.valid; it = p->neighbors.next_iter(it)) {
- Point *e = *(it.value); // The neighbor point.
- if (!e->enabled || e->closed_pass == pass) {
- continue;
- }
- real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * e->weight_scale;
- bool new_point = false;
- if (e->open_pass != pass) { // The point wasn't inside the open list.
- e->open_pass = pass;
- open_list.push_back(e);
- new_point = true;
- } else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous.
- continue;
- }
- e->prev_point = p;
- e->g_score = tentative_g_score;
- e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
- if (new_point) { // The position of the new points is already known.
- sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptr());
- } else {
- sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptr());
- }
- }
- }
- return found_route;
- }
- real_t AStar3D::_estimate_cost(int64_t p_from_id, int64_t p_to_id) {
- real_t scost;
- if (GDVIRTUAL_CALL(_estimate_cost, p_from_id, p_to_id, scost)) {
- return scost;
- }
- Point *from_point;
- bool from_exists = points.lookup(p_from_id, from_point);
- ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_from_id));
- Point *to_point;
- bool to_exists = points.lookup(p_to_id, to_point);
- ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_to_id));
- return from_point->pos.distance_to(to_point->pos);
- }
- real_t AStar3D::_compute_cost(int64_t p_from_id, int64_t p_to_id) {
- real_t scost;
- if (GDVIRTUAL_CALL(_compute_cost, p_from_id, p_to_id, scost)) {
- return scost;
- }
- Point *from_point;
- bool from_exists = points.lookup(p_from_id, from_point);
- ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_from_id));
- Point *to_point;
- bool to_exists = points.lookup(p_to_id, to_point);
- ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_to_id));
- return from_point->pos.distance_to(to_point->pos);
- }
- Vector<Vector3> AStar3D::get_point_path(int64_t p_from_id, int64_t p_to_id) {
- Point *a;
- bool from_exists = points.lookup(p_from_id, a);
- ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id));
- Point *b;
- bool to_exists = points.lookup(p_to_id, b);
- ERR_FAIL_COND_V_MSG(!to_exists, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_to_id));
- if (a == b) {
- Vector<Vector3> ret;
- ret.push_back(a->pos);
- return ret;
- }
- Point *begin_point = a;
- Point *end_point = b;
- bool found_route = _solve(begin_point, end_point);
- if (!found_route) {
- return Vector<Vector3>();
- }
- Point *p = end_point;
- int64_t pc = 1; // Begin point
- while (p != begin_point) {
- pc++;
- p = p->prev_point;
- }
- Vector<Vector3> path;
- path.resize(pc);
- {
- Vector3 *w = path.ptrw();
- Point *p2 = end_point;
- int64_t idx = pc - 1;
- while (p2 != begin_point) {
- w[idx--] = p2->pos;
- p2 = p2->prev_point;
- }
- w[0] = p2->pos; // Assign first
- }
- return path;
- }
- Vector<int64_t> AStar3D::get_id_path(int64_t p_from_id, int64_t p_to_id) {
- Point *a;
- bool from_exists = points.lookup(p_from_id, a);
- ERR_FAIL_COND_V_MSG(!from_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
- Point *b;
- bool to_exists = points.lookup(p_to_id, b);
- ERR_FAIL_COND_V_MSG(!to_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id));
- if (a == b) {
- Vector<int64_t> ret;
- ret.push_back(a->id);
- return ret;
- }
- Point *begin_point = a;
- Point *end_point = b;
- bool found_route = _solve(begin_point, end_point);
- if (!found_route) {
- return Vector<int64_t>();
- }
- Point *p = end_point;
- int64_t pc = 1; // Begin point
- while (p != begin_point) {
- pc++;
- p = p->prev_point;
- }
- Vector<int64_t> path;
- path.resize(pc);
- {
- int64_t *w = path.ptrw();
- p = end_point;
- int64_t idx = pc - 1;
- while (p != begin_point) {
- w[idx--] = p->id;
- p = p->prev_point;
- }
- w[0] = p->id; // Assign first
- }
- return path;
- }
- void AStar3D::set_point_disabled(int64_t p_id, bool p_disabled) {
- Point *p;
- bool p_exists = points.lookup(p_id, p);
- ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set if point is disabled. Point with id: %d doesn't exist.", p_id));
- p->enabled = !p_disabled;
- }
- bool AStar3D::is_point_disabled(int64_t p_id) const {
- Point *p;
- bool p_exists = points.lookup(p_id, p);
- ERR_FAIL_COND_V_MSG(!p_exists, false, vformat("Can't get if point is disabled. Point with id: %d doesn't exist.", p_id));
- return !p->enabled;
- }
- void AStar3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar3D::get_available_point_id);
- ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar3D::add_point, DEFVAL(1.0));
- ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar3D::get_point_position);
- ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar3D::set_point_position);
- ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar3D::get_point_weight_scale);
- ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar3D::set_point_weight_scale);
- ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar3D::remove_point);
- ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar3D::has_point);
- ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar3D::get_point_connections);
- ClassDB::bind_method(D_METHOD("get_point_ids"), &AStar3D::get_point_ids);
- ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar3D::set_point_disabled, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar3D::is_point_disabled);
- ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar3D::connect_points, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id", "bidirectional"), &AStar3D::disconnect_points, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id", "bidirectional"), &AStar3D::are_points_connected, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_point_count"), &AStar3D::get_point_count);
- ClassDB::bind_method(D_METHOD("get_point_capacity"), &AStar3D::get_point_capacity);
- ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar3D::reserve_space);
- ClassDB::bind_method(D_METHOD("clear"), &AStar3D::clear);
- ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar3D::get_closest_point, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar3D::get_closest_position_in_segment);
- ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar3D::get_point_path);
- ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar3D::get_id_path);
- GDVIRTUAL_BIND(_estimate_cost, "from_id", "to_id")
- GDVIRTUAL_BIND(_compute_cost, "from_id", "to_id")
- }
- AStar3D::~AStar3D() {
- clear();
- }
- /////////////////////////////////////////////////////////////
- int64_t AStar2D::get_available_point_id() const {
- return astar.get_available_point_id();
- }
- void AStar2D::add_point(int64_t p_id, const Vector2 &p_pos, real_t p_weight_scale) {
- astar.add_point(p_id, Vector3(p_pos.x, p_pos.y, 0), p_weight_scale);
- }
- Vector2 AStar2D::get_point_position(int64_t p_id) const {
- Vector3 p = astar.get_point_position(p_id);
- return Vector2(p.x, p.y);
- }
- void AStar2D::set_point_position(int64_t p_id, const Vector2 &p_pos) {
- astar.set_point_position(p_id, Vector3(p_pos.x, p_pos.y, 0));
- }
- real_t AStar2D::get_point_weight_scale(int64_t p_id) const {
- return astar.get_point_weight_scale(p_id);
- }
- void AStar2D::set_point_weight_scale(int64_t p_id, real_t p_weight_scale) {
- astar.set_point_weight_scale(p_id, p_weight_scale);
- }
- void AStar2D::remove_point(int64_t p_id) {
- astar.remove_point(p_id);
- }
- bool AStar2D::has_point(int64_t p_id) const {
- return astar.has_point(p_id);
- }
- Vector<int64_t> AStar2D::get_point_connections(int64_t p_id) {
- return astar.get_point_connections(p_id);
- }
- PackedInt64Array AStar2D::get_point_ids() {
- return astar.get_point_ids();
- }
- void AStar2D::set_point_disabled(int64_t p_id, bool p_disabled) {
- astar.set_point_disabled(p_id, p_disabled);
- }
- bool AStar2D::is_point_disabled(int64_t p_id) const {
- return astar.is_point_disabled(p_id);
- }
- void AStar2D::connect_points(int64_t p_id, int64_t p_with_id, bool p_bidirectional) {
- astar.connect_points(p_id, p_with_id, p_bidirectional);
- }
- void AStar2D::disconnect_points(int64_t p_id, int64_t p_with_id, bool p_bidirectional) {
- astar.disconnect_points(p_id, p_with_id, p_bidirectional);
- }
- bool AStar2D::are_points_connected(int64_t p_id, int64_t p_with_id, bool p_bidirectional) const {
- return astar.are_points_connected(p_id, p_with_id, p_bidirectional);
- }
- int64_t AStar2D::get_point_count() const {
- return astar.get_point_count();
- }
- int64_t AStar2D::get_point_capacity() const {
- return astar.get_point_capacity();
- }
- void AStar2D::clear() {
- astar.clear();
- }
- void AStar2D::reserve_space(int64_t p_num_nodes) {
- astar.reserve_space(p_num_nodes);
- }
- int64_t AStar2D::get_closest_point(const Vector2 &p_point, bool p_include_disabled) const {
- return astar.get_closest_point(Vector3(p_point.x, p_point.y, 0), p_include_disabled);
- }
- Vector2 AStar2D::get_closest_position_in_segment(const Vector2 &p_point) const {
- Vector3 p = astar.get_closest_position_in_segment(Vector3(p_point.x, p_point.y, 0));
- return Vector2(p.x, p.y);
- }
- real_t AStar2D::_estimate_cost(int64_t p_from_id, int64_t p_to_id) {
- real_t scost;
- if (GDVIRTUAL_CALL(_estimate_cost, p_from_id, p_to_id, scost)) {
- return scost;
- }
- AStar3D::Point *from_point;
- bool from_exists = astar.points.lookup(p_from_id, from_point);
- ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_from_id));
- AStar3D::Point *to_point;
- bool to_exists = astar.points.lookup(p_to_id, to_point);
- ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_to_id));
- return from_point->pos.distance_to(to_point->pos);
- }
- real_t AStar2D::_compute_cost(int64_t p_from_id, int64_t p_to_id) {
- real_t scost;
- if (GDVIRTUAL_CALL(_compute_cost, p_from_id, p_to_id, scost)) {
- return scost;
- }
- AStar3D::Point *from_point;
- bool from_exists = astar.points.lookup(p_from_id, from_point);
- ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_from_id));
- AStar3D::Point *to_point;
- bool to_exists = astar.points.lookup(p_to_id, to_point);
- ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_to_id));
- return from_point->pos.distance_to(to_point->pos);
- }
- Vector<Vector2> AStar2D::get_point_path(int64_t p_from_id, int64_t p_to_id) {
- AStar3D::Point *a;
- bool from_exists = astar.points.lookup(p_from_id, a);
- ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id));
- AStar3D::Point *b;
- bool to_exists = astar.points.lookup(p_to_id, b);
- ERR_FAIL_COND_V_MSG(!to_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_to_id));
- if (a == b) {
- Vector<Vector2> ret = { Vector2(a->pos.x, a->pos.y) };
- return ret;
- }
- AStar3D::Point *begin_point = a;
- AStar3D::Point *end_point = b;
- bool found_route = _solve(begin_point, end_point);
- if (!found_route) {
- return Vector<Vector2>();
- }
- AStar3D::Point *p = end_point;
- int64_t pc = 1; // Begin point
- while (p != begin_point) {
- pc++;
- p = p->prev_point;
- }
- Vector<Vector2> path;
- path.resize(pc);
- {
- Vector2 *w = path.ptrw();
- AStar3D::Point *p2 = end_point;
- int64_t idx = pc - 1;
- while (p2 != begin_point) {
- w[idx--] = Vector2(p2->pos.x, p2->pos.y);
- p2 = p2->prev_point;
- }
- w[0] = Vector2(p2->pos.x, p2->pos.y); // Assign first
- }
- return path;
- }
- Vector<int64_t> AStar2D::get_id_path(int64_t p_from_id, int64_t p_to_id) {
- AStar3D::Point *a;
- bool from_exists = astar.points.lookup(p_from_id, a);
- ERR_FAIL_COND_V_MSG(!from_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
- AStar3D::Point *b;
- bool to_exists = astar.points.lookup(p_to_id, b);
- ERR_FAIL_COND_V_MSG(!to_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id));
- if (a == b) {
- Vector<int64_t> ret;
- ret.push_back(a->id);
- return ret;
- }
- AStar3D::Point *begin_point = a;
- AStar3D::Point *end_point = b;
- bool found_route = _solve(begin_point, end_point);
- if (!found_route) {
- return Vector<int64_t>();
- }
- AStar3D::Point *p = end_point;
- int64_t pc = 1; // Begin point
- while (p != begin_point) {
- pc++;
- p = p->prev_point;
- }
- Vector<int64_t> path;
- path.resize(pc);
- {
- int64_t *w = path.ptrw();
- p = end_point;
- int64_t idx = pc - 1;
- while (p != begin_point) {
- w[idx--] = p->id;
- p = p->prev_point;
- }
- w[0] = p->id; // Assign first
- }
- return path;
- }
- bool AStar2D::_solve(AStar3D::Point *begin_point, AStar3D::Point *end_point) {
- astar.pass++;
- if (!end_point->enabled) {
- return false;
- }
- bool found_route = false;
- LocalVector<AStar3D::Point *> open_list;
- SortArray<AStar3D::Point *, AStar3D::SortPoints> sorter;
- begin_point->g_score = 0;
- begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
- open_list.push_back(begin_point);
- while (!open_list.is_empty()) {
- AStar3D::Point *p = open_list[0]; // The currently processed point.
- if (p == end_point) {
- found_route = true;
- break;
- }
- sorter.pop_heap(0, open_list.size(), open_list.ptr()); // Remove the current point from the open list.
- open_list.remove_at(open_list.size() - 1);
- p->closed_pass = astar.pass; // Mark the point as closed.
- for (OAHashMap<int64_t, AStar3D::Point *>::Iterator it = p->neighbors.iter(); it.valid; it = p->neighbors.next_iter(it)) {
- AStar3D::Point *e = *(it.value); // The neighbor point.
- if (!e->enabled || e->closed_pass == astar.pass) {
- continue;
- }
- real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * e->weight_scale;
- bool new_point = false;
- if (e->open_pass != astar.pass) { // The point wasn't inside the open list.
- e->open_pass = astar.pass;
- open_list.push_back(e);
- new_point = true;
- } else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous.
- continue;
- }
- e->prev_point = p;
- e->g_score = tentative_g_score;
- e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
- if (new_point) { // The position of the new points is already known.
- sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptr());
- } else {
- sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptr());
- }
- }
- }
- return found_route;
- }
- void AStar2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar2D::get_available_point_id);
- ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar2D::add_point, DEFVAL(1.0));
- ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar2D::get_point_position);
- ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar2D::set_point_position);
- ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar2D::get_point_weight_scale);
- ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar2D::set_point_weight_scale);
- ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar2D::remove_point);
- ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar2D::has_point);
- ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar2D::get_point_connections);
- ClassDB::bind_method(D_METHOD("get_point_ids"), &AStar2D::get_point_ids);
- ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar2D::set_point_disabled, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar2D::is_point_disabled);
- ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar2D::connect_points, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id", "bidirectional"), &AStar2D::disconnect_points, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id", "bidirectional"), &AStar2D::are_points_connected, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_point_count"), &AStar2D::get_point_count);
- ClassDB::bind_method(D_METHOD("get_point_capacity"), &AStar2D::get_point_capacity);
- ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar2D::reserve_space);
- ClassDB::bind_method(D_METHOD("clear"), &AStar2D::clear);
- ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar2D::get_closest_point, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar2D::get_closest_position_in_segment);
- ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar2D::get_point_path);
- ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar2D::get_id_path);
- GDVIRTUAL_BIND(_estimate_cost, "from_id", "to_id")
- GDVIRTUAL_BIND(_compute_cost, "from_id", "to_id")
- }
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