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- /**************************************************************************/
- /* gdextension.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GDEXTENSION_H
- #define GDEXTENSION_H
- #include <functional>
- #include "core/extension/gdextension_interface.h"
- #include "core/io/config_file.h"
- #include "core/io/resource_loader.h"
- #include "core/object/ref_counted.h"
- class GDExtension : public Resource {
- GDCLASS(GDExtension, Resource)
- void *library = nullptr; // pointer if valid,
- String library_path;
- struct Extension {
- ObjectGDExtension gdextension;
- };
- HashMap<StringName, Extension> extension_classes;
- static void _register_extension_class(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_parent_class_name, const GDExtensionClassCreationInfo *p_extension_funcs);
- static void _register_extension_class_method(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, const GDExtensionClassMethodInfo *p_method_info);
- static void _register_extension_class_integer_constant(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_enum_name, GDExtensionConstStringNamePtr p_constant_name, GDExtensionInt p_constant_value, GDExtensionBool p_is_bitfield);
- static void _register_extension_class_property(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, const GDExtensionPropertyInfo *p_info, GDExtensionConstStringNamePtr p_setter, GDExtensionConstStringNamePtr p_getter);
- static void _register_extension_class_property_group(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_group_name, GDExtensionConstStringNamePtr p_prefix);
- static void _register_extension_class_property_subgroup(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_subgroup_name, GDExtensionConstStringNamePtr p_prefix);
- static void _register_extension_class_signal(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_signal_name, const GDExtensionPropertyInfo *p_argument_info, GDExtensionInt p_argument_count);
- static void _unregister_extension_class(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name);
- static void _get_library_path(GDExtensionClassLibraryPtr p_library, GDExtensionStringPtr r_path);
- GDExtensionInitialization initialization;
- int32_t level_initialized = -1;
- protected:
- static void _bind_methods();
- public:
- HashMap<String, String> class_icon_paths;
- static String get_extension_list_config_file();
- static String find_extension_library(const String &p_path, Ref<ConfigFile> p_config, std::function<bool(String)> p_has_feature, PackedStringArray *r_tags = nullptr);
- Error open_library(const String &p_path, const String &p_entry_symbol);
- void close_library();
- enum InitializationLevel {
- INITIALIZATION_LEVEL_CORE = GDEXTENSION_INITIALIZATION_CORE,
- INITIALIZATION_LEVEL_SERVERS = GDEXTENSION_INITIALIZATION_SERVERS,
- INITIALIZATION_LEVEL_SCENE = GDEXTENSION_INITIALIZATION_SCENE,
- INITIALIZATION_LEVEL_EDITOR = GDEXTENSION_INITIALIZATION_EDITOR
- };
- bool is_library_open() const;
- InitializationLevel get_minimum_library_initialization_level() const;
- void initialize_library(InitializationLevel p_level);
- void deinitialize_library(InitializationLevel p_level);
- static void register_interface_function(StringName p_function_name, GDExtensionInterfaceFunctionPtr p_function_pointer);
- static GDExtensionInterfaceFunctionPtr get_interface_function(StringName p_function_name);
- static void initialize_gdextensions();
- GDExtension();
- ~GDExtension();
- };
- VARIANT_ENUM_CAST(GDExtension::InitializationLevel)
- class GDExtensionResourceLoader : public ResourceFormatLoader {
- public:
- virtual Ref<Resource> load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
- };
- #ifdef TOOLS_ENABLED
- class GDExtensionEditorPlugins {
- private:
- static Vector<StringName> extension_classes;
- protected:
- friend class EditorNode;
- // Since this in core, we can't directly reference EditorNode, so it will
- // set these function pointers in its constructor.
- typedef void (*EditorPluginRegisterFunc)(const StringName &p_class_name);
- static EditorPluginRegisterFunc editor_node_add_plugin;
- static EditorPluginRegisterFunc editor_node_remove_plugin;
- public:
- static void add_extension_class(const StringName &p_class_name);
- static void remove_extension_class(const StringName &p_class_name);
- static const Vector<StringName> &get_extension_classes() {
- return extension_classes;
- }
- };
- #endif // TOOLS_ENABLED
- #endif // GDEXTENSION_H
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