engine_profiler.h 3.0 KB

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  1. /**************************************************************************/
  2. /* engine_profiler.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef ENGINE_PROFILER_H
  31. #define ENGINE_PROFILER_H
  32. #include "core/object/ref_counted.h"
  33. #include "core/object/gdvirtual.gen.inc"
  34. #include "core/object/script_language.h"
  35. class EngineProfiler : public RefCounted {
  36. GDCLASS(EngineProfiler, RefCounted);
  37. private:
  38. String registration;
  39. protected:
  40. static void _bind_methods();
  41. public:
  42. virtual void toggle(bool p_enable, const Array &p_opts);
  43. virtual void add(const Array &p_data);
  44. virtual void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
  45. Error bind(const String &p_name);
  46. Error unbind();
  47. bool is_bound() const { return registration.length() > 0; }
  48. GDVIRTUAL2(_toggle, bool, Array);
  49. GDVIRTUAL1(_add_frame, Array);
  50. GDVIRTUAL4(_tick, double, double, double, double);
  51. EngineProfiler() {}
  52. virtual ~EngineProfiler();
  53. };
  54. #endif // ENGINE_PROFILER_H