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- #!/usr/bin/env python
- EnsureSConsVersion(3, 0, 0)
- EnsurePythonVersion(3, 6)
- # System
- import atexit
- import glob
- import os
- import pickle
- import sys
- import time
- from types import ModuleType
- from collections import OrderedDict
- from importlib.util import spec_from_file_location, module_from_spec
- # Explicitly resolve the helper modules, this is done to avoid clash with
- # modules of the same name that might be randomly added (e.g. someone adding
- # an `editor.py` file at the root of the module creates a clash with the editor
- # folder when doing `import editor.template_builder`)
- def _helper_module(name, path):
- spec = spec_from_file_location(name, path)
- module = module_from_spec(spec)
- spec.loader.exec_module(module)
- sys.modules[name] = module
- # Ensure the module's parents are in loaded to avoid loading the wrong parent
- # when doing "import foo.bar" while only "foo.bar" as declared as helper module
- child_module = module
- parent_name = name
- while True:
- try:
- parent_name, child_name = parent_name.rsplit(".", 1)
- except ValueError:
- break
- try:
- parent_module = sys.modules[parent_name]
- except KeyError:
- parent_module = ModuleType(parent_name)
- sys.modules[parent_name] = parent_module
- setattr(parent_module, child_name, child_module)
- _helper_module("gles3_builders", "gles3_builders.py")
- _helper_module("glsl_builders", "glsl_builders.py")
- _helper_module("methods", "methods.py")
- _helper_module("platform_methods", "platform_methods.py")
- _helper_module("version", "version.py")
- _helper_module("core.core_builders", "core/core_builders.py")
- _helper_module("main.main_builders", "main/main_builders.py")
- _helper_module("modules.modules_builders", "modules/modules_builders.py")
- # Local
- import methods
- import glsl_builders
- import gles3_builders
- import scu_builders
- from platform_methods import architectures, architecture_aliases, generate_export_icons
- if ARGUMENTS.get("target", "editor") == "editor":
- _helper_module("editor.editor_builders", "editor/editor_builders.py")
- _helper_module("editor.template_builders", "editor/template_builders.py")
- # Scan possible build platforms
- platform_list = [] # list of platforms
- platform_opts = {} # options for each platform
- platform_flags = {} # flags for each platform
- platform_doc_class_path = {}
- platform_exporters = []
- platform_apis = []
- time_at_start = time.time()
- for x in sorted(glob.glob("platform/*")):
- if not os.path.isdir(x) or not os.path.exists(x + "/detect.py"):
- continue
- tmppath = "./" + x
- sys.path.insert(0, tmppath)
- import detect
- # Get doc classes paths (if present)
- try:
- doc_classes = detect.get_doc_classes()
- doc_path = detect.get_doc_path()
- for c in doc_classes:
- platform_doc_class_path[c] = x.replace("\\", "/") + "/" + doc_path
- except Exception:
- pass
- platform_name = x[9:]
- if os.path.exists(x + "/export/export.cpp"):
- platform_exporters.append(platform_name)
- generate_export_icons(x, platform_name)
- if os.path.exists(x + "/api/api.cpp"):
- platform_apis.append(platform_name)
- if detect.can_build():
- x = x.replace("platform/", "") # rest of world
- x = x.replace("platform\\", "") # win32
- platform_list += [x]
- platform_opts[x] = detect.get_opts()
- platform_flags[x] = detect.get_flags()
- sys.path.remove(tmppath)
- sys.modules.pop("detect")
- custom_tools = ["default"]
- platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))
- if platform_arg == "android":
- custom_tools = ["clang", "clang++", "as", "ar", "link"]
- elif platform_arg == "web":
- # Use generic POSIX build toolchain for Emscripten.
- custom_tools = ["cc", "c++", "ar", "link", "textfile", "zip"]
- elif os.name == "nt" and methods.get_cmdline_bool("use_mingw", False):
- custom_tools = ["mingw"]
- # We let SCons build its default ENV as it includes OS-specific things which we don't
- # want to have to pull in manually.
- # Then we prepend PATH to make it take precedence, while preserving SCons' own entries.
- env_base = Environment(tools=custom_tools)
- env_base.PrependENVPath("PATH", os.getenv("PATH"))
- env_base.PrependENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH"))
- if "TERM" in os.environ: # Used for colored output.
- env_base["ENV"]["TERM"] = os.environ["TERM"]
- env_base.disabled_modules = []
- env_base.module_version_string = ""
- env_base.msvc = False
- env_base.__class__.disable_module = methods.disable_module
- env_base.__class__.add_module_version_string = methods.add_module_version_string
- env_base.__class__.add_source_files = methods.add_source_files
- env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix
- env_base.__class__.add_shared_library = methods.add_shared_library
- env_base.__class__.add_library = methods.add_library
- env_base.__class__.add_program = methods.add_program
- env_base.__class__.CommandNoCache = methods.CommandNoCache
- env_base.__class__.Run = methods.Run
- env_base.__class__.disable_warnings = methods.disable_warnings
- env_base.__class__.force_optimization_on_debug = methods.force_optimization_on_debug
- env_base.__class__.module_add_dependencies = methods.module_add_dependencies
- env_base.__class__.module_check_dependencies = methods.module_check_dependencies
- env_base["x86_libtheora_opt_gcc"] = False
- env_base["x86_libtheora_opt_vc"] = False
- # avoid issues when building with different versions of python out of the same directory
- env_base.SConsignFile(File("#.sconsign{0}.dblite".format(pickle.HIGHEST_PROTOCOL)).abspath)
- # Build options
- customs = ["custom.py"]
- profile = ARGUMENTS.get("profile", "")
- if profile:
- if os.path.isfile(profile):
- customs.append(profile)
- elif os.path.isfile(profile + ".py"):
- customs.append(profile + ".py")
- opts = Variables(customs, ARGUMENTS)
- # Target build options
- opts.Add("platform", "Target platform (%s)" % ("|".join(platform_list),), "")
- opts.Add("p", "Platform (alias for 'platform')", "")
- opts.Add(EnumVariable("target", "Compilation target", "editor", ("editor", "template_release", "template_debug")))
- opts.Add(EnumVariable("arch", "CPU architecture", "auto", ["auto"] + architectures, architecture_aliases))
- opts.Add(BoolVariable("dev_build", "Developer build with dev-only debugging code (DEV_ENABLED)", False))
- opts.Add(
- EnumVariable(
- "optimize", "Optimization level", "speed_trace", ("none", "custom", "debug", "speed", "speed_trace", "size")
- )
- )
- opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False))
- opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
- opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
- opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
- # Components
- opts.Add(BoolVariable("deprecated", "Enable compatibility code for deprecated and removed features", True))
- opts.Add(EnumVariable("precision", "Set the floating-point precision level", "single", ("single", "double")))
- opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
- opts.Add(BoolVariable("brotli", "Enable Brotli for decompresson and WOFF2 fonts support", True))
- opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
- opts.Add(BoolVariable("vulkan", "Enable the vulkan rendering driver", True))
- opts.Add(BoolVariable("opengl3", "Enable the OpenGL/GLES3 rendering driver", True))
- opts.Add(BoolVariable("openxr", "Enable the OpenXR driver", True))
- opts.Add(BoolVariable("use_volk", "Use the volk library to load the Vulkan loader dynamically", True))
- opts.Add(BoolVariable("disable_exceptions", "Force disabling exception handling code", False))
- opts.Add("custom_modules", "A list of comma-separated directory paths containing custom modules to build.", "")
- opts.Add(BoolVariable("custom_modules_recursive", "Detect custom modules recursively for each specified path.", True))
- # Advanced options
- opts.Add(BoolVariable("dev_mode", "Alias for dev options: verbose=yes warnings=extra werror=yes tests=yes", False))
- opts.Add(BoolVariable("tests", "Build the unit tests", False))
- opts.Add(BoolVariable("fast_unsafe", "Enable unsafe options for faster rebuilds", False))
- opts.Add(BoolVariable("compiledb", "Generate compilation DB (`compile_commands.json`) for external tools", False))
- opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
- opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
- opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no")))
- opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False))
- opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
- opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
- opts.Add("vsproj_name", "Name of the Visual Studio solution", "godot")
- opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
- opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
- opts.Add("build_profile", "Path to a file containing a feature build profile", "")
- opts.Add(BoolVariable("modules_enabled_by_default", "If no, disable all modules except ones explicitly enabled", True))
- opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", True))
- opts.Add(
- "system_certs_path",
- "Use this path as TLS certificates default for editor and Linux/BSD export templates (for package maintainers)",
- "",
- )
- opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
- opts.Add(BoolVariable("scu_build", "Use single compilation unit build", False))
- # Thirdparty libraries
- opts.Add(BoolVariable("builtin_brotli", "Use the built-in Brotli library", True))
- opts.Add(BoolVariable("builtin_certs", "Use the built-in SSL certificates bundles", True))
- opts.Add(BoolVariable("builtin_embree", "Use the built-in Embree library", True))
- opts.Add(BoolVariable("builtin_enet", "Use the built-in ENet library", True))
- opts.Add(BoolVariable("builtin_freetype", "Use the built-in FreeType library", True))
- opts.Add(BoolVariable("builtin_msdfgen", "Use the built-in MSDFgen library", True))
- opts.Add(BoolVariable("builtin_glslang", "Use the built-in glslang library", True))
- opts.Add(BoolVariable("builtin_graphite", "Use the built-in Graphite library", True))
- opts.Add(BoolVariable("builtin_harfbuzz", "Use the built-in HarfBuzz library", True))
- opts.Add(BoolVariable("builtin_icu4c", "Use the built-in ICU library", True))
- opts.Add(BoolVariable("builtin_libogg", "Use the built-in libogg library", True))
- opts.Add(BoolVariable("builtin_libpng", "Use the built-in libpng library", True))
- opts.Add(BoolVariable("builtin_libtheora", "Use the built-in libtheora library", True))
- opts.Add(BoolVariable("builtin_libvorbis", "Use the built-in libvorbis library", True))
- opts.Add(BoolVariable("builtin_libwebp", "Use the built-in libwebp library", True))
- opts.Add(BoolVariable("builtin_wslay", "Use the built-in wslay library", True))
- opts.Add(BoolVariable("builtin_mbedtls", "Use the built-in mbedTLS library", True))
- opts.Add(BoolVariable("builtin_miniupnpc", "Use the built-in miniupnpc library", True))
- opts.Add(BoolVariable("builtin_openxr", "Use the built-in OpenXR library", True))
- opts.Add(BoolVariable("builtin_pcre2", "Use the built-in PCRE2 library", True))
- opts.Add(BoolVariable("builtin_pcre2_with_jit", "Use JIT compiler for the built-in PCRE2 library", True))
- opts.Add(BoolVariable("builtin_recastnavigation", "Use the built-in Recast navigation library", True))
- opts.Add(BoolVariable("builtin_rvo2_2d", "Use the built-in RVO2 2D library", True))
- opts.Add(BoolVariable("builtin_rvo2_3d", "Use the built-in RVO2 3D library", True))
- opts.Add(BoolVariable("builtin_squish", "Use the built-in squish library", True))
- opts.Add(BoolVariable("builtin_xatlas", "Use the built-in xatlas library", True))
- opts.Add(BoolVariable("builtin_zlib", "Use the built-in zlib library", True))
- opts.Add(BoolVariable("builtin_zstd", "Use the built-in Zstd library", True))
- # Compilation environment setup
- opts.Add("CXX", "C++ compiler")
- opts.Add("CC", "C compiler")
- opts.Add("LINK", "Linker")
- opts.Add("CCFLAGS", "Custom flags for both the C and C++ compilers")
- opts.Add("CFLAGS", "Custom flags for the C compiler")
- opts.Add("CXXFLAGS", "Custom flags for the C++ compiler")
- opts.Add("LINKFLAGS", "Custom flags for the linker")
- # Update the environment to have all above options defined
- # in following code (especially platform and custom_modules).
- opts.Update(env_base)
- # Platform selection: validate input, and add options.
- selected_platform = ""
- if env_base["platform"] != "":
- selected_platform = env_base["platform"]
- elif env_base["p"] != "":
- selected_platform = env_base["p"]
- else:
- # Missing `platform` argument, try to detect platform automatically
- if (
- sys.platform.startswith("linux")
- or sys.platform.startswith("dragonfly")
- or sys.platform.startswith("freebsd")
- or sys.platform.startswith("netbsd")
- or sys.platform.startswith("openbsd")
- ):
- selected_platform = "linuxbsd"
- elif sys.platform == "darwin":
- selected_platform = "macos"
- elif sys.platform == "win32":
- selected_platform = "windows"
- else:
- print("Could not detect platform automatically. Supported platforms:")
- for x in platform_list:
- print("\t" + x)
- print("\nPlease run SCons again and select a valid platform: platform=<string>")
- if selected_platform != "":
- print("Automatically detected platform: " + selected_platform)
- if selected_platform in ["macos", "osx"]:
- if selected_platform == "osx":
- # Deprecated alias kept for compatibility.
- print('Platform "osx" has been renamed to "macos" in Godot 4. Building for platform "macos".')
- # Alias for convenience.
- selected_platform = "macos"
- if selected_platform in ["ios", "iphone"]:
- if selected_platform == "iphone":
- # Deprecated alias kept for compatibility.
- print('Platform "iphone" has been renamed to "ios" in Godot 4. Building for platform "ios".')
- # Alias for convenience.
- selected_platform = "ios"
- if selected_platform in ["linux", "bsd", "x11"]:
- if selected_platform == "x11":
- # Deprecated alias kept for compatibility.
- print('Platform "x11" has been renamed to "linuxbsd" in Godot 4. Building for platform "linuxbsd".')
- # Alias for convenience.
- selected_platform = "linuxbsd"
- # Make sure to update this to the found, valid platform as it's used through the buildsystem as the reference.
- # It should always be re-set after calling `opts.Update()` otherwise it uses the original input value.
- env_base["platform"] = selected_platform
- # Add platform-specific options.
- if selected_platform in platform_opts:
- for opt in platform_opts[selected_platform]:
- opts.Add(opt)
- # Update the environment to take platform-specific options into account.
- opts.Update(env_base)
- env_base["platform"] = selected_platform # Must always be re-set after calling opts.Update().
- # Detect modules.
- modules_detected = OrderedDict()
- module_search_paths = ["modules"] # Built-in path.
- if env_base["custom_modules"]:
- paths = env_base["custom_modules"].split(",")
- for p in paths:
- try:
- module_search_paths.append(methods.convert_custom_modules_path(p))
- except ValueError as e:
- print(e)
- Exit(255)
- for path in module_search_paths:
- if path == "modules":
- # Built-in modules don't have nested modules,
- # so save the time it takes to parse directories.
- modules = methods.detect_modules(path, recursive=False)
- else: # Custom.
- modules = methods.detect_modules(path, env_base["custom_modules_recursive"])
- # Provide default include path for both the custom module search `path`
- # and the base directory containing custom modules, as it may be different
- # from the built-in "modules" name (e.g. "custom_modules/summator/summator.h"),
- # so it can be referenced simply as `#include "summator/summator.h"`
- # independently of where a module is located on user's filesystem.
- env_base.Prepend(CPPPATH=[path, os.path.dirname(path)])
- # Note: custom modules can override built-in ones.
- modules_detected.update(modules)
- # Add module options.
- for name, path in modules_detected.items():
- sys.path.insert(0, path)
- import config
- if env_base["modules_enabled_by_default"]:
- enabled = True
- try:
- enabled = config.is_enabled()
- except AttributeError:
- pass
- else:
- enabled = False
- # Add module-specific options.
- try:
- for opt in config.get_opts(selected_platform):
- opts.Add(opt)
- except AttributeError:
- pass
- sys.path.remove(path)
- sys.modules.pop("config")
- opts.Add(BoolVariable("module_" + name + "_enabled", "Enable module '%s'" % (name,), enabled))
- methods.write_modules(modules_detected)
- # Update the environment again after all the module options are added.
- opts.Update(env_base)
- env_base["platform"] = selected_platform # Must always be re-set after calling opts.Update().
- Help(opts.GenerateHelpText(env_base))
- # add default include paths
- env_base.Prepend(CPPPATH=["#"])
- # configure ENV for platform
- env_base.platform_exporters = platform_exporters
- env_base.platform_apis = platform_apis
- # Configuration of build targets:
- # - Editor or template
- # - Debug features (DEBUG_ENABLED code)
- # - Dev only code (DEV_ENABLED code)
- # - Optimization level
- # - Debug symbols for crash traces / debuggers
- env_base.editor_build = env_base["target"] == "editor"
- env_base.dev_build = env_base["dev_build"]
- env_base.debug_features = env_base["target"] in ["editor", "template_debug"]
- if env_base.dev_build:
- opt_level = "none"
- elif env_base.debug_features:
- opt_level = "speed_trace"
- else: # Release
- opt_level = "speed"
- env_base["optimize"] = ARGUMENTS.get("optimize", opt_level)
- env_base["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", env_base.dev_build)
- if env_base.editor_build:
- env_base.Append(CPPDEFINES=["TOOLS_ENABLED"])
- if env_base.debug_features:
- # DEBUG_ENABLED enables debugging *features* and debug-only code, which is intended
- # to give *users* extra debugging information for their game development.
- env_base.Append(CPPDEFINES=["DEBUG_ENABLED"])
- if env_base.dev_build:
- # DEV_ENABLED enables *engine developer* code which should only be compiled for those
- # working on the engine itself.
- env_base.Append(CPPDEFINES=["DEV_ENABLED"])
- else:
- # Disable assert() for production targets (only used in thirdparty code).
- env_base.Append(CPPDEFINES=["NDEBUG"])
- # SCons speed optimization controlled by the `fast_unsafe` option, which provide
- # more than 10 s speed up for incremental rebuilds.
- # Unsafe as they reduce the certainty of rebuilding all changed files, so it's
- # enabled by default for `debug` builds, and can be overridden from command line.
- # Ref: https://github.com/SCons/scons/wiki/GoFastButton
- if methods.get_cmdline_bool("fast_unsafe", env_base.dev_build):
- # Renamed to `content-timestamp` in SCons >= 4.2, keeping MD5 for compat.
- env_base.Decider("MD5-timestamp")
- env_base.SetOption("implicit_cache", 1)
- env_base.SetOption("max_drift", 60)
- if env_base["use_precise_math_checks"]:
- env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
- if not env_base.File("#main/splash_editor.png").exists():
- # Force disabling editor splash if missing.
- env_base["no_editor_splash"] = True
- if env_base["no_editor_splash"]:
- env_base.Append(CPPDEFINES=["NO_EDITOR_SPLASH"])
- if not env_base["deprecated"]:
- env_base.Append(CPPDEFINES=["DISABLE_DEPRECATED"])
- if env_base["precision"] == "double":
- env_base.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"])
- if selected_platform in platform_list:
- tmppath = "./platform/" + selected_platform
- sys.path.insert(0, tmppath)
- import detect
- env = env_base.Clone()
- # Default num_jobs to local cpu count if not user specified.
- # SCons has a peculiarity where user-specified options won't be overridden
- # by SetOption, so we can rely on this to know if we should use our default.
- initial_num_jobs = env.GetOption("num_jobs")
- altered_num_jobs = initial_num_jobs + 1
- env.SetOption("num_jobs", altered_num_jobs)
- if env.GetOption("num_jobs") == altered_num_jobs:
- cpu_count = os.cpu_count()
- if cpu_count is None:
- print("Couldn't auto-detect CPU count to configure build parallelism. Specify it with the -j argument.")
- else:
- safer_cpu_count = cpu_count if cpu_count <= 4 else cpu_count - 1
- print(
- "Auto-detected %d CPU cores available for build parallelism. Using %d cores by default. You can override it with the -j argument."
- % (cpu_count, safer_cpu_count)
- )
- env.SetOption("num_jobs", safer_cpu_count)
- env.extra_suffix = ""
- if env["extra_suffix"] != "":
- env.extra_suffix += "." + env["extra_suffix"]
- # Environment flags
- CCFLAGS = env.get("CCFLAGS", "")
- env["CCFLAGS"] = ""
- env.Append(CCFLAGS=str(CCFLAGS).split())
- CFLAGS = env.get("CFLAGS", "")
- env["CFLAGS"] = ""
- env.Append(CFLAGS=str(CFLAGS).split())
- CXXFLAGS = env.get("CXXFLAGS", "")
- env["CXXFLAGS"] = ""
- env.Append(CXXFLAGS=str(CXXFLAGS).split())
- LINKFLAGS = env.get("LINKFLAGS", "")
- env["LINKFLAGS"] = ""
- env.Append(LINKFLAGS=str(LINKFLAGS).split())
- # Feature build profile
- disabled_classes = []
- if env["build_profile"] != "":
- print("Using feature build profile: " + env["build_profile"])
- import json
- try:
- ft = json.load(open(env["build_profile"]))
- if "disabled_classes" in ft:
- disabled_classes = ft["disabled_classes"]
- if "disabled_build_options" in ft:
- dbo = ft["disabled_build_options"]
- for c in dbo:
- env[c] = dbo[c]
- except:
- print("Error opening feature build profile: " + env["build_profile"])
- Exit(255)
- methods.write_disabled_classes(disabled_classes)
- # Platform specific flags.
- # These can sometimes override default options.
- flag_list = platform_flags[selected_platform]
- for f in flag_list:
- if not (f[0] in ARGUMENTS) or ARGUMENTS[f[0]] == "auto": # Allow command line to override platform flags
- env[f[0]] = f[1]
- # 'dev_mode' and 'production' are aliases to set default options if they haven't been
- # set manually by the user.
- # These need to be checked *after* platform specific flags so that different
- # default values can be set (e.g. to keep LTO off for `production` on some platforms).
- if env["dev_mode"]:
- env["verbose"] = methods.get_cmdline_bool("verbose", True)
- env["warnings"] = ARGUMENTS.get("warnings", "extra")
- env["werror"] = methods.get_cmdline_bool("werror", True)
- env["tests"] = methods.get_cmdline_bool("tests", True)
- if env["production"]:
- env["use_static_cpp"] = methods.get_cmdline_bool("use_static_cpp", True)
- env["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", False)
- # LTO "auto" means we handle the preferred option in each platform detect.py.
- env["lto"] = ARGUMENTS.get("lto", "auto")
- # Run SCU file generation script if in a SCU build.
- if env["scu_build"]:
- methods.set_scu_folders(scu_builders.generate_scu_files(env["verbose"], env_base.dev_build == False))
- # Must happen after the flags' definition, as configure is when most flags
- # are actually handled to change compile options, etc.
- detect.configure(env)
- print(f'Building for platform "{selected_platform}", architecture "{env["arch"]}", target "{env["target"]}".')
- if env.dev_build:
- print("NOTE: Developer build, with debug optimization level and debug symbols (unless overridden).")
- # Set optimize and debug_symbols flags.
- # "custom" means do nothing and let users set their own optimization flags.
- # Needs to happen after configure to have `env.msvc` defined.
- if env.msvc:
- if env["debug_symbols"]:
- env.Append(CCFLAGS=["/Zi", "/FS"])
- env.Append(LINKFLAGS=["/DEBUG:FULL"])
- if env["optimize"] == "speed":
- env.Append(CCFLAGS=["/O2"])
- env.Append(LINKFLAGS=["/OPT:REF"])
- elif env["optimize"] == "speed_trace":
- env.Append(CCFLAGS=["/O2"])
- env.Append(LINKFLAGS=["/OPT:REF", "/OPT:NOICF"])
- elif env["optimize"] == "size":
- env.Append(CCFLAGS=["/O1"])
- env.Append(LINKFLAGS=["/OPT:REF"])
- elif env["optimize"] == "debug" or env["optimize"] == "none":
- env.Append(CCFLAGS=["/Od"])
- else:
- if env["debug_symbols"]:
- # Adding dwarf-4 explicitly makes stacktraces work with clang builds,
- # otherwise addr2line doesn't understand them
- env.Append(CCFLAGS=["-gdwarf-4"])
- if env.dev_build:
- env.Append(CCFLAGS=["-g3"])
- else:
- env.Append(CCFLAGS=["-g2"])
- else:
- if methods.using_clang(env) and not methods.is_vanilla_clang(env):
- # Apple Clang, its linker doesn't like -s.
- env.Append(LINKFLAGS=["-Wl,-S", "-Wl,-x", "-Wl,-dead_strip"])
- else:
- env.Append(LINKFLAGS=["-s"])
- if env["optimize"] == "speed":
- env.Append(CCFLAGS=["-O3"])
- # `-O2` is friendlier to debuggers than `-O3`, leading to better crash backtraces.
- elif env["optimize"] == "speed_trace":
- env.Append(CCFLAGS=["-O2"])
- elif env["optimize"] == "size":
- env.Append(CCFLAGS=["-Os"])
- elif env["optimize"] == "debug":
- env.Append(CCFLAGS=["-Og"])
- elif env["optimize"] == "none":
- env.Append(CCFLAGS=["-O0"])
- # Needs to happen after configure to handle "auto".
- if env["lto"] != "none":
- print("Using LTO: " + env["lto"])
- # Set our C and C++ standard requirements.
- # C++17 is required as we need guaranteed copy elision as per GH-36436.
- # Prepending to make it possible to override.
- # This needs to come after `configure`, otherwise we don't have env.msvc.
- if not env.msvc:
- # Specifying GNU extensions support explicitly, which are supported by
- # both GCC and Clang. Both currently default to gnu11 and gnu++14.
- env.Prepend(CFLAGS=["-std=gnu11"])
- env.Prepend(CXXFLAGS=["-std=gnu++17"])
- else:
- # MSVC doesn't have clear C standard support, /std only covers C++.
- # We apply it to CCFLAGS (both C and C++ code) in case it impacts C features.
- env.Prepend(CCFLAGS=["/std:c++17"])
- # Enforce our minimal compiler version requirements
- cc_version = methods.get_compiler_version(env) or {
- "major": None,
- "minor": None,
- "patch": None,
- "metadata1": None,
- "metadata2": None,
- "date": None,
- }
- cc_version_major = int(cc_version["major"] or -1)
- cc_version_minor = int(cc_version["minor"] or -1)
- cc_version_metadata1 = cc_version["metadata1"] or ""
- if methods.using_gcc(env):
- if cc_version_major == -1:
- print(
- "Couldn't detect compiler version, skipping version checks. "
- "Build may fail if the compiler doesn't support C++17 fully."
- )
- # GCC 8 before 8.4 has a regression in the support of guaranteed copy elision
- # which causes a build failure: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=86521
- elif cc_version_major == 8 and cc_version_minor < 4:
- print(
- "Detected GCC 8 version < 8.4, which is not supported due to a "
- "regression in its C++17 guaranteed copy elision support. Use a "
- 'newer GCC version, or Clang 6 or later by passing "use_llvm=yes" '
- "to the SCons command line."
- )
- Exit(255)
- elif cc_version_major < 7:
- print(
- "Detected GCC version older than 7, which does not fully support "
- "C++17. Supported versions are GCC 7, 9 and later. Use a newer GCC "
- 'version, or Clang 6 or later by passing "use_llvm=yes" to the '
- "SCons command line."
- )
- Exit(255)
- elif cc_version_metadata1 == "win32":
- print(
- "Detected mingw version is not using posix threads. Only posix "
- "version of mingw is supported. "
- 'Use "update-alternatives --config x86_64-w64-mingw32-g++" '
- "to switch to posix threads."
- )
- Exit(255)
- elif methods.using_clang(env):
- if cc_version_major == -1:
- print(
- "Couldn't detect compiler version, skipping version checks. "
- "Build may fail if the compiler doesn't support C++17 fully."
- )
- # Apple LLVM versions differ from upstream LLVM version \o/, compare
- # in https://en.wikipedia.org/wiki/Xcode#Toolchain_versions
- elif env["platform"] == "macos" or env["platform"] == "ios":
- vanilla = methods.is_vanilla_clang(env)
- if vanilla and cc_version_major < 6:
- print(
- "Detected Clang version older than 6, which does not fully support "
- "C++17. Supported versions are Clang 6 and later."
- )
- Exit(255)
- elif not vanilla and cc_version_major < 10:
- print(
- "Detected Apple Clang version older than 10, which does not fully "
- "support C++17. Supported versions are Apple Clang 10 and later."
- )
- Exit(255)
- elif cc_version_major < 6:
- print(
- "Detected Clang version older than 6, which does not fully support "
- "C++17. Supported versions are Clang 6 and later."
- )
- Exit(255)
- # Disable exception handling. Godot doesn't use exceptions anywhere, and this
- # saves around 20% of binary size and very significant build time (GH-80513).
- if env["disable_exceptions"]:
- if env.msvc:
- env.Append(CPPDEFINES=[("_HAS_EXCEPTIONS", 0)])
- else:
- env.Append(CXXFLAGS=["-fno-exceptions"])
- elif env.msvc:
- env.Append(CXXFLAGS=["/EHsc"])
- # Configure compiler warnings
- if env.msvc: # MSVC
- if env["warnings"] == "no":
- env.Append(CCFLAGS=["/w"])
- else:
- if env["warnings"] == "extra":
- env.Append(CCFLAGS=["/W4"])
- elif env["warnings"] == "all":
- # C4458 is like -Wshadow. Part of /W4 but let's apply it for the default /W3 too.
- env.Append(CCFLAGS=["/W3", "/w34458"])
- elif env["warnings"] == "moderate":
- env.Append(CCFLAGS=["/W2"])
- # Disable warnings which we don't plan to fix.
- env.Append(
- CCFLAGS=[
- "/wd4100", # C4100 (unreferenced formal parameter): Doesn't play nice with polymorphism.
- "/wd4127", # C4127 (conditional expression is constant)
- "/wd4201", # C4201 (non-standard nameless struct/union): Only relevant for C89.
- "/wd4244", # C4244 C4245 C4267 (narrowing conversions): Unavoidable at this scale.
- "/wd4245",
- "/wd4267",
- "/wd4305", # C4305 (truncation): double to float or real_t, too hard to avoid.
- "/wd4514", # C4514 (unreferenced inline function has been removed)
- "/wd4714", # C4714 (function marked as __forceinline not inlined)
- "/wd4820", # C4820 (padding added after construct)
- ]
- )
- if env["werror"]:
- env.Append(CCFLAGS=["/WX"])
- env.Append(LINKFLAGS=["/WX"])
- else: # GCC, Clang
- common_warnings = []
- if methods.using_gcc(env):
- common_warnings += ["-Wshadow", "-Wno-misleading-indentation"]
- if cc_version_major == 7: # Bogus warning fixed in 8+.
- common_warnings += ["-Wno-strict-overflow"]
- if cc_version_major < 11:
- # Regression in GCC 9/10, spams so much in our variadic templates
- # that we need to outright disable it.
- common_warnings += ["-Wno-type-limits"]
- if cc_version_major >= 12: # False positives in our error macros, see GH-58747.
- common_warnings += ["-Wno-return-type"]
- elif methods.using_clang(env) or methods.using_emcc(env):
- common_warnings += ["-Wshadow-field-in-constructor", "-Wshadow-uncaptured-local"]
- # We often implement `operator<` for structs of pointers as a requirement
- # for putting them in `Set` or `Map`. We don't mind about unreliable ordering.
- common_warnings += ["-Wno-ordered-compare-function-pointers"]
- if env["warnings"] == "extra":
- env.Append(CCFLAGS=["-Wall", "-Wextra", "-Wwrite-strings", "-Wno-unused-parameter"] + common_warnings)
- env.Append(CXXFLAGS=["-Wctor-dtor-privacy", "-Wnon-virtual-dtor"])
- if methods.using_gcc(env):
- env.Append(
- CCFLAGS=[
- "-Walloc-zero",
- "-Wduplicated-branches",
- "-Wduplicated-cond",
- "-Wstringop-overflow=4",
- ]
- )
- env.Append(CXXFLAGS=["-Wplacement-new=1"])
- # Need to fix a warning with AudioServer lambdas before enabling.
- # if cc_version_major != 9: # GCC 9 had a regression (GH-36325).
- # env.Append(CXXFLAGS=["-Wnoexcept"])
- if cc_version_major >= 9:
- env.Append(CCFLAGS=["-Wattribute-alias=2"])
- if cc_version_major >= 11: # Broke on MethodBind templates before GCC 11.
- env.Append(CCFLAGS=["-Wlogical-op"])
- elif methods.using_clang(env) or methods.using_emcc(env):
- env.Append(CCFLAGS=["-Wimplicit-fallthrough"])
- elif env["warnings"] == "all":
- env.Append(CCFLAGS=["-Wall"] + common_warnings)
- elif env["warnings"] == "moderate":
- env.Append(CCFLAGS=["-Wall", "-Wno-unused"] + common_warnings)
- else: # 'no'
- env.Append(CCFLAGS=["-w"])
- if env["werror"]:
- env.Append(CCFLAGS=["-Werror"])
- if hasattr(detect, "get_program_suffix"):
- suffix = "." + detect.get_program_suffix()
- else:
- suffix = "." + selected_platform
- suffix += "." + env["target"]
- if env.dev_build:
- suffix += ".dev"
- if env_base["precision"] == "double":
- suffix += ".double"
- suffix += "." + env["arch"]
- suffix += env.extra_suffix
- sys.path.remove(tmppath)
- sys.modules.pop("detect")
- modules_enabled = OrderedDict()
- env.module_dependencies = {}
- env.module_icons_paths = []
- env.doc_class_path = platform_doc_class_path
- for name, path in modules_detected.items():
- if not env["module_" + name + "_enabled"]:
- continue
- sys.path.insert(0, path)
- env.current_module = name
- import config
- if config.can_build(env, selected_platform):
- # Disable it if a required dependency is missing.
- if not env.module_check_dependencies(name):
- continue
- config.configure(env)
- # Get doc classes paths (if present)
- try:
- doc_classes = config.get_doc_classes()
- doc_path = config.get_doc_path()
- for c in doc_classes:
- env.doc_class_path[c] = path + "/" + doc_path
- except Exception:
- pass
- # Get icon paths (if present)
- try:
- icons_path = config.get_icons_path()
- env.module_icons_paths.append(path + "/" + icons_path)
- except Exception:
- # Default path for module icons
- env.module_icons_paths.append(path + "/" + "icons")
- modules_enabled[name] = path
- sys.path.remove(path)
- sys.modules.pop("config")
- env.module_list = modules_enabled
- methods.sort_module_list(env)
- if env.editor_build:
- # Add editor-specific dependencies to the dependency graph.
- env.module_add_dependencies("editor", ["freetype", "svg"])
- # And check if they are met.
- if not env.module_check_dependencies("editor"):
- print("Not all modules required by editor builds are enabled.")
- Exit(255)
- methods.generate_version_header(env.module_version_string)
- env["PROGSUFFIX_WRAP"] = suffix + env.module_version_string + ".console" + env["PROGSUFFIX"]
- env["PROGSUFFIX"] = suffix + env.module_version_string + env["PROGSUFFIX"]
- env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
- # (SH)LIBSUFFIX will be used for our own built libraries
- # LIBSUFFIXES contains LIBSUFFIX and SHLIBSUFFIX by default,
- # so we need to append the default suffixes to keep the ability
- # to link against thirdparty libraries (.a, .so, .lib, etc.).
- if os.name == "nt":
- # On Windows, only static libraries and import libraries can be
- # statically linked - both using .lib extension
- env["LIBSUFFIXES"] += [env["LIBSUFFIX"]]
- else:
- env["LIBSUFFIXES"] += [env["LIBSUFFIX"], env["SHLIBSUFFIX"]]
- env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
- env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]
- if env["disable_3d"]:
- if env.editor_build:
- print("Build option 'disable_3d=yes' cannot be used for editor builds, only for export template builds.")
- Exit(255)
- else:
- env.Append(CPPDEFINES=["_3D_DISABLED"])
- if env["disable_advanced_gui"]:
- if env.editor_build:
- print(
- "Build option 'disable_advanced_gui=yes' cannot be used for editor builds, "
- "only for export template builds."
- )
- Exit(255)
- else:
- env.Append(CPPDEFINES=["ADVANCED_GUI_DISABLED"])
- if env["minizip"]:
- env.Append(CPPDEFINES=["MINIZIP_ENABLED"])
- if env["brotli"]:
- env.Append(CPPDEFINES=["BROTLI_ENABLED"])
- if not env["verbose"]:
- methods.no_verbose(sys, env)
- GLSL_BUILDERS = {
- "RD_GLSL": env.Builder(
- action=env.Run(glsl_builders.build_rd_headers, 'Building RD_GLSL header: "$TARGET"'),
- suffix="glsl.gen.h",
- src_suffix=".glsl",
- ),
- "GLSL_HEADER": env.Builder(
- action=env.Run(glsl_builders.build_raw_headers, 'Building GLSL header: "$TARGET"'),
- suffix="glsl.gen.h",
- src_suffix=".glsl",
- ),
- "GLES3_GLSL": env.Builder(
- action=env.Run(gles3_builders.build_gles3_headers, 'Building GLES3 GLSL header: "$TARGET"'),
- suffix="glsl.gen.h",
- src_suffix=".glsl",
- ),
- }
- env.Append(BUILDERS=GLSL_BUILDERS)
- scons_cache_path = os.environ.get("SCONS_CACHE")
- if scons_cache_path != None:
- CacheDir(scons_cache_path)
- print("Scons cache enabled... (path: '" + scons_cache_path + "')")
- if env["vsproj"]:
- env.vs_incs = []
- env.vs_srcs = []
- if env["compiledb"]:
- # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later.
- from SCons import __version__ as scons_raw_version
- scons_ver = env._get_major_minor_revision(scons_raw_version)
- if scons_ver < (4, 0, 0):
- print("The `compiledb=yes` option requires SCons 4.0 or later, but your version is %s." % scons_raw_version)
- Exit(255)
- env.Tool("compilation_db")
- env.Alias("compiledb", env.CompilationDatabase())
- Export("env")
- # Build subdirs, the build order is dependent on link order.
- SConscript("core/SCsub")
- SConscript("servers/SCsub")
- SConscript("scene/SCsub")
- if env.editor_build:
- SConscript("editor/SCsub")
- SConscript("drivers/SCsub")
- SConscript("platform/SCsub")
- SConscript("modules/SCsub")
- if env["tests"]:
- SConscript("tests/SCsub")
- SConscript("main/SCsub")
- SConscript("platform/" + selected_platform + "/SCsub") # Build selected platform.
- # Microsoft Visual Studio Project Generation
- if env["vsproj"]:
- if os.name != "nt":
- print("Error: The `vsproj` option is only usable on Windows with Visual Studio.")
- Exit(255)
- env["CPPPATH"] = [Dir(path) for path in env["CPPPATH"]]
- methods.generate_vs_project(env, ARGUMENTS, env["vsproj_name"])
- methods.generate_cpp_hint_file("cpp.hint")
- # Check for the existence of headers
- conf = Configure(env)
- if "check_c_headers" in env:
- for header in env["check_c_headers"]:
- if conf.CheckCHeader(header[0]):
- env.AppendUnique(CPPDEFINES=[header[1]])
- elif selected_platform != "":
- if selected_platform == "list":
- print("The following platforms are available:\n")
- else:
- print('Invalid target platform "' + selected_platform + '".')
- print("The following platforms were detected:\n")
- for x in platform_list:
- print("\t" + x)
- print("\nPlease run SCons again and select a valid platform: platform=<string>")
- if selected_platform == "list":
- # Exit early to suppress the rest of the built-in SCons messages
- Exit()
- else:
- Exit(255)
- # The following only makes sense when the 'env' is defined, and assumes it is.
- if "env" in locals():
- # FIXME: This method mixes both cosmetic progress stuff and cache handling...
- methods.show_progress(env)
- # TODO: replace this with `env.Dump(format="json")`
- # once we start requiring SCons 4.0 as min version.
- methods.dump(env)
- def print_elapsed_time():
- elapsed_time_sec = round(time.time() - time_at_start, 3)
- time_ms = round((elapsed_time_sec % 1) * 1000)
- print("[Time elapsed: {}.{:03}]".format(time.strftime("%H:%M:%S", time.gmtime(elapsed_time_sec)), time_ms))
- atexit.register(print_elapsed_time)
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