123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138 |
- /**************************************************************************/
- /* physics_server_3d_wrap_mt.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "physics_server_3d_wrap_mt.h"
- #include "core/os/os.h"
- void PhysicsServer3DWrapMT::thread_exit() {
- exit = true;
- }
- void PhysicsServer3DWrapMT::thread_step(real_t p_delta) {
- physics_server_3d->step(p_delta);
- step_sem.post();
- }
- void PhysicsServer3DWrapMT::_thread_callback(void *_instance) {
- PhysicsServer3DWrapMT *vsmt = reinterpret_cast<PhysicsServer3DWrapMT *>(_instance);
- vsmt->thread_loop();
- }
- void PhysicsServer3DWrapMT::thread_loop() {
- server_thread = Thread::get_caller_id();
- physics_server_3d->init();
- exit = false;
- step_thread_up = true;
- while (!exit) {
- // flush commands one by one, until exit is requested
- command_queue.wait_and_flush();
- }
- command_queue.flush_all(); // flush all
- physics_server_3d->finish();
- }
- /* EVENT QUEUING */
- void PhysicsServer3DWrapMT::step(real_t p_step) {
- if (create_thread) {
- command_queue.push(this, &PhysicsServer3DWrapMT::thread_step, p_step);
- } else {
- command_queue.flush_all(); //flush all pending from other threads
- physics_server_3d->step(p_step);
- }
- }
- void PhysicsServer3DWrapMT::sync() {
- if (create_thread) {
- if (first_frame) {
- first_frame = false;
- } else {
- step_sem.wait(); //must not wait if a step was not issued
- }
- }
- physics_server_3d->sync();
- }
- void PhysicsServer3DWrapMT::flush_queries() {
- physics_server_3d->flush_queries();
- }
- void PhysicsServer3DWrapMT::end_sync() {
- physics_server_3d->end_sync();
- }
- void PhysicsServer3DWrapMT::init() {
- if (create_thread) {
- //OS::get_singleton()->release_rendering_thread();
- thread.start(_thread_callback, this);
- while (!step_thread_up) {
- OS::get_singleton()->delay_usec(1000);
- }
- } else {
- physics_server_3d->init();
- }
- }
- void PhysicsServer3DWrapMT::finish() {
- if (thread.is_started()) {
- command_queue.push(this, &PhysicsServer3DWrapMT::thread_exit);
- thread.wait_to_finish();
- } else {
- physics_server_3d->finish();
- }
- }
- PhysicsServer3DWrapMT::PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool p_create_thread) :
- command_queue(p_create_thread) {
- physics_server_3d = p_contained;
- create_thread = p_create_thread;
- pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
- if (!p_create_thread) {
- server_thread = Thread::get_caller_id();
- } else {
- server_thread = 0;
- }
- main_thread = Thread::get_caller_id();
- }
- PhysicsServer3DWrapMT::~PhysicsServer3DWrapMT() {
- memdelete(physics_server_3d);
- //finish();
- }
|