animation_blend_tree.h 14 KB

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  1. /**************************************************************************/
  2. /* animation_blend_tree.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef ANIMATION_BLEND_TREE_H
  31. #define ANIMATION_BLEND_TREE_H
  32. #include "scene/animation/animation_tree.h"
  33. class AnimationNodeAnimation : public AnimationRootNode {
  34. GDCLASS(AnimationNodeAnimation, AnimationRootNode);
  35. StringName animation;
  36. StringName time = "time";
  37. uint64_t last_version = 0;
  38. bool skip = false;
  39. public:
  40. enum PlayMode {
  41. PLAY_MODE_FORWARD,
  42. PLAY_MODE_BACKWARD
  43. };
  44. void get_parameter_list(List<PropertyInfo> *r_list) const override;
  45. static Vector<String> (*get_editable_animation_list)();
  46. virtual String get_caption() const override;
  47. virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
  48. void set_animation(const StringName &p_name);
  49. StringName get_animation() const;
  50. void set_play_mode(PlayMode p_play_mode);
  51. PlayMode get_play_mode() const;
  52. void set_backward(bool p_backward);
  53. bool is_backward() const;
  54. AnimationNodeAnimation();
  55. protected:
  56. void _validate_property(PropertyInfo &p_property) const;
  57. static void _bind_methods();
  58. private:
  59. PlayMode play_mode = PLAY_MODE_FORWARD;
  60. bool backward = false; // Only used by pingpong animation.
  61. };
  62. VARIANT_ENUM_CAST(AnimationNodeAnimation::PlayMode)
  63. class AnimationNodeSync : public AnimationNode {
  64. GDCLASS(AnimationNodeSync, AnimationNode);
  65. protected:
  66. bool sync = false;
  67. static void _bind_methods();
  68. public:
  69. void set_use_sync(bool p_sync);
  70. bool is_using_sync() const;
  71. AnimationNodeSync();
  72. };
  73. class AnimationNodeOneShot : public AnimationNodeSync {
  74. GDCLASS(AnimationNodeOneShot, AnimationNodeSync);
  75. public:
  76. enum OneShotRequest {
  77. ONE_SHOT_REQUEST_NONE,
  78. ONE_SHOT_REQUEST_FIRE,
  79. ONE_SHOT_REQUEST_ABORT,
  80. };
  81. enum MixMode {
  82. MIX_MODE_BLEND,
  83. MIX_MODE_ADD
  84. };
  85. private:
  86. double fade_in = 0.0;
  87. double fade_out = 0.0;
  88. bool autorestart = false;
  89. double autorestart_delay = 1.0;
  90. double autorestart_random_delay = 0.0;
  91. MixMode mix = MIX_MODE_BLEND;
  92. StringName request = PNAME("request");
  93. StringName active = PNAME("active");
  94. StringName time = "time";
  95. StringName remaining = "remaining";
  96. StringName time_to_restart = "time_to_restart";
  97. protected:
  98. static void _bind_methods();
  99. public:
  100. virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
  101. virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
  102. virtual bool is_parameter_read_only(const StringName &p_parameter) const override;
  103. virtual String get_caption() const override;
  104. void set_fadein_time(double p_time);
  105. void set_fadeout_time(double p_time);
  106. double get_fadein_time() const;
  107. double get_fadeout_time() const;
  108. void set_autorestart(bool p_active);
  109. void set_autorestart_delay(double p_time);
  110. void set_autorestart_random_delay(double p_time);
  111. bool has_autorestart() const;
  112. double get_autorestart_delay() const;
  113. double get_autorestart_random_delay() const;
  114. void set_mix_mode(MixMode p_mix);
  115. MixMode get_mix_mode() const;
  116. virtual bool has_filter() const override;
  117. virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
  118. AnimationNodeOneShot();
  119. };
  120. VARIANT_ENUM_CAST(AnimationNodeOneShot::OneShotRequest)
  121. VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode)
  122. class AnimationNodeAdd2 : public AnimationNodeSync {
  123. GDCLASS(AnimationNodeAdd2, AnimationNodeSync);
  124. StringName add_amount = PNAME("add_amount");
  125. protected:
  126. static void _bind_methods();
  127. public:
  128. void get_parameter_list(List<PropertyInfo> *r_list) const override;
  129. virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
  130. virtual String get_caption() const override;
  131. virtual bool has_filter() const override;
  132. virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
  133. AnimationNodeAdd2();
  134. };
  135. class AnimationNodeAdd3 : public AnimationNodeSync {
  136. GDCLASS(AnimationNodeAdd3, AnimationNodeSync);
  137. StringName add_amount = PNAME("add_amount");
  138. protected:
  139. static void _bind_methods();
  140. public:
  141. void get_parameter_list(List<PropertyInfo> *r_list) const override;
  142. virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
  143. virtual String get_caption() const override;
  144. virtual bool has_filter() const override;
  145. virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
  146. AnimationNodeAdd3();
  147. };
  148. class AnimationNodeBlend2 : public AnimationNodeSync {
  149. GDCLASS(AnimationNodeBlend2, AnimationNodeSync);
  150. StringName blend_amount = PNAME("blend_amount");
  151. protected:
  152. static void _bind_methods();
  153. public:
  154. virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
  155. virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
  156. virtual String get_caption() const override;
  157. virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
  158. virtual bool has_filter() const override;
  159. AnimationNodeBlend2();
  160. };
  161. class AnimationNodeBlend3 : public AnimationNodeSync {
  162. GDCLASS(AnimationNodeBlend3, AnimationNodeSync);
  163. StringName blend_amount = PNAME("blend_amount");
  164. protected:
  165. static void _bind_methods();
  166. public:
  167. virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
  168. virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
  169. virtual String get_caption() const override;
  170. double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
  171. AnimationNodeBlend3();
  172. };
  173. class AnimationNodeTimeScale : public AnimationNode {
  174. GDCLASS(AnimationNodeTimeScale, AnimationNode);
  175. StringName scale = PNAME("scale");
  176. protected:
  177. static void _bind_methods();
  178. public:
  179. virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
  180. virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
  181. virtual String get_caption() const override;
  182. double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
  183. AnimationNodeTimeScale();
  184. };
  185. class AnimationNodeTimeSeek : public AnimationNode {
  186. GDCLASS(AnimationNodeTimeSeek, AnimationNode);
  187. StringName seek_pos_request = PNAME("seek_request");
  188. protected:
  189. static void _bind_methods();
  190. public:
  191. virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
  192. virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
  193. virtual String get_caption() const override;
  194. double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
  195. AnimationNodeTimeSeek();
  196. };
  197. class AnimationNodeTransition : public AnimationNodeSync {
  198. GDCLASS(AnimationNodeTransition, AnimationNodeSync);
  199. struct InputData {
  200. bool auto_advance = false;
  201. bool reset = true;
  202. };
  203. Vector<InputData> input_data;
  204. StringName time = "time";
  205. StringName prev_xfading = "prev_xfading";
  206. StringName prev_index = "prev_index";
  207. StringName current_index = PNAME("current_index");
  208. StringName current_state = PNAME("current_state");
  209. StringName transition_request = PNAME("transition_request");
  210. StringName prev_frame_current = "pf_current";
  211. StringName prev_frame_current_idx = "pf_current_idx";
  212. double xfade_time = 0.0;
  213. Ref<Curve> xfade_curve;
  214. bool allow_transition_to_self = false;
  215. bool pending_update = false;
  216. protected:
  217. bool _get(const StringName &p_path, Variant &r_ret) const;
  218. bool _set(const StringName &p_path, const Variant &p_value);
  219. static void _bind_methods();
  220. void _get_property_list(List<PropertyInfo> *p_list) const;
  221. public:
  222. virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
  223. virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
  224. virtual bool is_parameter_read_only(const StringName &p_parameter) const override;
  225. virtual String get_caption() const override;
  226. void set_input_count(int p_inputs);
  227. virtual bool add_input(const String &p_name) override;
  228. virtual void remove_input(int p_index) override;
  229. virtual bool set_input_name(int p_input, const String &p_name) override;
  230. void set_input_as_auto_advance(int p_input, bool p_enable);
  231. bool is_input_set_as_auto_advance(int p_input) const;
  232. void set_input_reset(int p_input, bool p_enable);
  233. bool is_input_reset(int p_input) const;
  234. void set_xfade_time(double p_fade);
  235. double get_xfade_time() const;
  236. void set_xfade_curve(const Ref<Curve> &p_curve);
  237. Ref<Curve> get_xfade_curve() const;
  238. void set_allow_transition_to_self(bool p_enable);
  239. bool is_allow_transition_to_self() const;
  240. double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
  241. AnimationNodeTransition();
  242. };
  243. class AnimationNodeOutput : public AnimationNode {
  244. GDCLASS(AnimationNodeOutput, AnimationNode);
  245. public:
  246. virtual String get_caption() const override;
  247. virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
  248. AnimationNodeOutput();
  249. };
  250. /////
  251. class AnimationNodeBlendTree : public AnimationRootNode {
  252. GDCLASS(AnimationNodeBlendTree, AnimationRootNode);
  253. struct Node {
  254. Ref<AnimationNode> node;
  255. Vector2 position;
  256. Vector<StringName> connections;
  257. };
  258. HashMap<StringName, Node> nodes;
  259. Vector2 graph_offset;
  260. void _node_changed(const StringName &p_node);
  261. void _initialize_node_tree();
  262. protected:
  263. static void _bind_methods();
  264. bool _set(const StringName &p_name, const Variant &p_value);
  265. bool _get(const StringName &p_name, Variant &r_ret) const;
  266. void _get_property_list(List<PropertyInfo> *p_list) const;
  267. virtual void _tree_changed() override;
  268. virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) override;
  269. virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node) override;
  270. virtual void reset_state() override;
  271. public:
  272. enum ConnectionError {
  273. CONNECTION_OK,
  274. CONNECTION_ERROR_NO_INPUT,
  275. CONNECTION_ERROR_NO_INPUT_INDEX,
  276. CONNECTION_ERROR_NO_OUTPUT,
  277. CONNECTION_ERROR_SAME_NODE,
  278. CONNECTION_ERROR_CONNECTION_EXISTS,
  279. //no need to check for cycles due to tree topology
  280. };
  281. void add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position = Vector2());
  282. Ref<AnimationNode> get_node(const StringName &p_name) const;
  283. void remove_node(const StringName &p_name);
  284. void rename_node(const StringName &p_name, const StringName &p_new_name);
  285. bool has_node(const StringName &p_name) const;
  286. StringName get_node_name(const Ref<AnimationNode> &p_node) const;
  287. Vector<StringName> get_node_connection_array(const StringName &p_name) const;
  288. void set_node_position(const StringName &p_node, const Vector2 &p_position);
  289. Vector2 get_node_position(const StringName &p_node) const;
  290. virtual void get_child_nodes(List<ChildNode> *r_child_nodes) override;
  291. void connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node);
  292. void disconnect_node(const StringName &p_node, int p_input_index);
  293. struct NodeConnection {
  294. StringName input_node;
  295. int input_index = 0;
  296. StringName output_node;
  297. };
  298. ConnectionError can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const;
  299. void get_node_connections(List<NodeConnection> *r_connections) const;
  300. virtual String get_caption() const override;
  301. virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
  302. void get_node_list(List<StringName> *r_list);
  303. void set_graph_offset(const Vector2 &p_graph_offset);
  304. Vector2 get_graph_offset() const;
  305. virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;
  306. AnimationNodeBlendTree();
  307. ~AnimationNodeBlendTree();
  308. };
  309. VARIANT_ENUM_CAST(AnimationNodeBlendTree::ConnectionError)
  310. #endif // ANIMATION_BLEND_TREE_H