importer_mesh_instance_3d.h 3.0 KB

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  1. /**************************************************************************/
  2. /* importer_mesh_instance_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef IMPORTER_MESH_INSTANCE_3D_H
  31. #define IMPORTER_MESH_INSTANCE_3D_H
  32. #include "scene/3d/node_3d.h"
  33. #include "scene/resources/immediate_mesh.h"
  34. #include "scene/resources/skin.h"
  35. class ImporterMesh;
  36. class ImporterMeshInstance3D : public Node3D {
  37. GDCLASS(ImporterMeshInstance3D, Node3D)
  38. Ref<ImporterMesh> mesh;
  39. Ref<Skin> skin;
  40. NodePath skeleton_path;
  41. Vector<Ref<Material>> surface_materials;
  42. protected:
  43. static void _bind_methods();
  44. public:
  45. void set_mesh(const Ref<ImporterMesh> &p_mesh);
  46. Ref<ImporterMesh> get_mesh() const;
  47. void set_skin(const Ref<Skin> &p_skin);
  48. Ref<Skin> get_skin() const;
  49. void set_surface_material(int p_idx, const Ref<Material> &p_material);
  50. Ref<Material> get_surface_material(int p_idx) const;
  51. void set_skeleton_path(const NodePath &p_path);
  52. NodePath get_skeleton_path() const;
  53. };
  54. #endif // IMPORTER_MESH_INSTANCE_3D_H