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- #!/usr/bin/env python
- Import("env")
- env_png = env.Clone()
- # Thirdparty source files
- thirdparty_obj = []
- if env["builtin_libpng"]:
- thirdparty_dir = "#thirdparty/libpng/"
- thirdparty_sources = [
- "png.c",
- "pngerror.c",
- "pngget.c",
- "pngmem.c",
- "pngpread.c",
- "pngread.c",
- "pngrio.c",
- "pngrtran.c",
- "pngrutil.c",
- "pngset.c",
- "pngtrans.c",
- "pngwio.c",
- "pngwrite.c",
- "pngwtran.c",
- "pngwutil.c",
- ]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env_png.Prepend(CPPPATH=[thirdparty_dir])
- # Needed for drivers includes and in platform/web.
- env.Prepend(CPPPATH=[thirdparty_dir])
- # Currently .ASM filter_neon.S does not compile on NT.
- import os
- # Enable ARM NEON instructions on 32-bit Android to compile more optimized code.
- use_neon = env["platform"] == "android" and env["arch"] == "arm32" and os.name != "nt"
- if use_neon:
- env_png.Append(CPPDEFINES=[("PNG_ARM_NEON_OPT", 2)])
- else:
- env_png.Append(CPPDEFINES=[("PNG_ARM_NEON_OPT", 0)])
- env_thirdparty = env_png.Clone()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
- if use_neon:
- env_neon = env_thirdparty.Clone()
- if "S_compiler" in env:
- env_neon["CC"] = env["S_compiler"]
- neon_sources = []
- neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/arm_init.c"))
- neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon_intrinsics.c"))
- neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon.S"))
- neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/palette_neon_intrinsics.c"))
- thirdparty_obj += neon_sources
- env.drivers_sources += thirdparty_obj
- # Godot source files
- driver_obj = []
- env_png.add_source_files(driver_obj, "*.cpp")
- env.drivers_sources += driver_obj
- # Needed to force rebuilding the driver files when the thirdparty library is updated.
- env.Depends(driver_obj, thirdparty_obj)
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