MJacred d8caf0a726 Replace get_rendering_device() call to prevent crashes on OpenGL. 1 ano atrás
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SCsub 57e5a33623 Split dummy renderer classes into separate files 2 anos atrás
config.cpp 28f51ba547 Refactor high quality texture import 1 ano atrás
config.h 28f51ba547 Refactor high quality texture import 1 ano atrás
light_storage.cpp 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 1 ano atrás
light_storage.h 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 1 ano atrás
material_storage.cpp 9d9b7511a0 Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node 1 ano atrás
material_storage.h d95794ec8a One Copyright Update to rule them all 1 ano atrás
mesh_storage.cpp f745ef03a3 Fix AABB for unused bones 1 ano atrás
mesh_storage.h eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed 1 ano atrás
particles_storage.cpp 27df8b93aa Properly calculate lifetime_split for particles 1 ano atrás
particles_storage.h d95794ec8a One Copyright Update to rule them all 1 ano atrás
render_scene_buffers_gles3.cpp 478c37deb8 Improving communication of scaling settings to renderer implementation 1 ano atrás
render_scene_buffers_gles3.h 478c37deb8 Improving communication of scaling settings to renderer implementation 1 ano atrás
texture_storage.cpp 34a087cc2c Incorporating the availability of screen and depth textures for the GLES3 backend 1 ano atrás
texture_storage.h 34a087cc2c Incorporating the availability of screen and depth textures for the GLES3 backend 1 ano atrás
utilities.cpp d8caf0a726 Replace get_rendering_device() call to prevent crashes on OpenGL. 1 ano atrás
utilities.h d95794ec8a One Copyright Update to rule them all 1 ano atrás