MJacred d8caf0a726 Replace get_rendering_device() call to prevent crashes on OpenGL. hai 1 ano
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SCsub 57e5a33623 Split dummy renderer classes into separate files %!s(int64=2) %!d(string=hai) anos
config.cpp 28f51ba547 Refactor high quality texture import hai 1 ano
config.h 28f51ba547 Refactor high quality texture import hai 1 ano
light_storage.cpp 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends hai 1 ano
light_storage.h 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends hai 1 ano
material_storage.cpp 9d9b7511a0 Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node hai 1 ano
material_storage.h d95794ec8a One Copyright Update to rule them all hai 1 ano
mesh_storage.cpp f745ef03a3 Fix AABB for unused bones hai 1 ano
mesh_storage.h eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed hai 1 ano
particles_storage.cpp 27df8b93aa Properly calculate lifetime_split for particles hai 1 ano
particles_storage.h d95794ec8a One Copyright Update to rule them all hai 1 ano
render_scene_buffers_gles3.cpp 478c37deb8 Improving communication of scaling settings to renderer implementation hai 1 ano
render_scene_buffers_gles3.h 478c37deb8 Improving communication of scaling settings to renderer implementation hai 1 ano
texture_storage.cpp 34a087cc2c Incorporating the availability of screen and depth textures for the GLES3 backend hai 1 ano
texture_storage.h 34a087cc2c Incorporating the availability of screen and depth textures for the GLES3 backend hai 1 ano
utilities.cpp d8caf0a726 Replace get_rendering_device() call to prevent crashes on OpenGL. hai 1 ano
utilities.h d95794ec8a One Copyright Update to rule them all hai 1 ano