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SCsub
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57e5a33623
Split dummy renderer classes into separate files
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%!s(int64=2) %!d(string=hai) anos |
config.cpp
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28f51ba547
Refactor high quality texture import
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hai 1 ano |
config.h
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28f51ba547
Refactor high quality texture import
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hai 1 ano |
light_storage.cpp
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56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
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hai 1 ano |
light_storage.h
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56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
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hai 1 ano |
material_storage.cpp
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9d9b7511a0
Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node
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hai 1 ano |
material_storage.h
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d95794ec8a
One Copyright Update to rule them all
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hai 1 ano |
mesh_storage.cpp
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f745ef03a3
Fix AABB for unused bones
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hai 1 ano |
mesh_storage.h
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eb9c2b878a
Automatically transform Skeleton2D calculations so pivots are not needed
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hai 1 ano |
particles_storage.cpp
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27df8b93aa
Properly calculate lifetime_split for particles
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hai 1 ano |
particles_storage.h
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d95794ec8a
One Copyright Update to rule them all
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hai 1 ano |
render_scene_buffers_gles3.cpp
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478c37deb8
Improving communication of scaling settings to renderer implementation
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hai 1 ano |
render_scene_buffers_gles3.h
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478c37deb8
Improving communication of scaling settings to renderer implementation
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hai 1 ano |
texture_storage.cpp
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34a087cc2c
Incorporating the availability of screen and depth textures for the GLES3 backend
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hai 1 ano |
texture_storage.h
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34a087cc2c
Incorporating the availability of screen and depth textures for the GLES3 backend
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hai 1 ano |
utilities.cpp
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d8caf0a726
Replace get_rendering_device() call to prevent crashes on OpenGL.
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hai 1 ano |
utilities.h
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d95794ec8a
One Copyright Update to rule them all
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hai 1 ano |