light_storage.h 18 KB

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  1. /**************************************************************************/
  2. /* light_storage.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef LIGHT_STORAGE_GLES3_H
  31. #define LIGHT_STORAGE_GLES3_H
  32. #ifdef GLES3_ENABLED
  33. #include "core/templates/local_vector.h"
  34. #include "core/templates/rid_owner.h"
  35. #include "core/templates/self_list.h"
  36. #include "drivers/gles3/storage/texture_storage.h"
  37. #include "servers/rendering/renderer_compositor.h"
  38. #include "servers/rendering/storage/light_storage.h"
  39. #include "servers/rendering/storage/utilities.h"
  40. #include "platform_config.h"
  41. #ifndef OPENGL_INCLUDE_H
  42. #include <GLES3/gl3.h>
  43. #else
  44. #include OPENGL_INCLUDE_H
  45. #endif
  46. namespace GLES3 {
  47. /* LIGHT */
  48. struct Light {
  49. RS::LightType type;
  50. float param[RS::LIGHT_PARAM_MAX];
  51. Color color = Color(1, 1, 1, 1);
  52. RID projector;
  53. bool shadow = false;
  54. bool negative = false;
  55. bool reverse_cull = false;
  56. RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC;
  57. uint32_t max_sdfgi_cascade = 2;
  58. uint32_t cull_mask = 0xFFFFFFFF;
  59. bool distance_fade = false;
  60. real_t distance_fade_begin = 40.0;
  61. real_t distance_fade_shadow = 50.0;
  62. real_t distance_fade_length = 10.0;
  63. RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
  64. RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
  65. bool directional_blend_splits = false;
  66. RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
  67. uint64_t version = 0;
  68. Dependency dependency;
  69. };
  70. /* Light instance */
  71. struct LightInstance {
  72. RS::LightType light_type = RS::LIGHT_DIRECTIONAL;
  73. AABB aabb;
  74. RID self;
  75. RID light;
  76. Transform3D transform;
  77. Vector3 light_vector;
  78. Vector3 spot_vector;
  79. float linear_att = 0.0;
  80. uint64_t shadow_pass = 0;
  81. uint64_t last_scene_pass = 0;
  82. uint64_t last_scene_shadow_pass = 0;
  83. uint64_t last_pass = 0;
  84. uint32_t cull_mask = 0;
  85. uint32_t light_directional_index = 0;
  86. Rect2 directional_rect;
  87. uint32_t gl_id = -1;
  88. LightInstance() {}
  89. };
  90. /* REFLECTION PROBE */
  91. struct ReflectionProbe {
  92. RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE;
  93. int resolution = 256;
  94. float intensity = 1.0;
  95. RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT;
  96. Color ambient_color;
  97. float ambient_color_energy = 1.0;
  98. float max_distance = 0;
  99. Vector3 size = Vector3(20, 20, 20);
  100. Vector3 origin_offset;
  101. bool interior = false;
  102. bool box_projection = false;
  103. bool enable_shadows = false;
  104. uint32_t cull_mask = (1 << 20) - 1;
  105. float mesh_lod_threshold = 0.01;
  106. float baked_exposure = 1.0;
  107. Dependency dependency;
  108. };
  109. /* LIGHTMAP */
  110. struct Lightmap {
  111. RID light_texture;
  112. bool uses_spherical_harmonics = false;
  113. bool interior = false;
  114. AABB bounds = AABB(Vector3(), Vector3(1, 1, 1));
  115. float baked_exposure = 1.0;
  116. int32_t array_index = -1; //unassigned
  117. PackedVector3Array points;
  118. PackedColorArray point_sh;
  119. PackedInt32Array tetrahedra;
  120. PackedInt32Array bsp_tree;
  121. struct BSP {
  122. static const int32_t EMPTY_LEAF = INT32_MIN;
  123. float plane[4];
  124. int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;
  125. };
  126. Dependency dependency;
  127. };
  128. class LightStorage : public RendererLightStorage {
  129. private:
  130. static LightStorage *singleton;
  131. /* LIGHT */
  132. mutable RID_Owner<Light, true> light_owner;
  133. /* Light instance */
  134. mutable RID_Owner<LightInstance> light_instance_owner;
  135. /* REFLECTION PROBE */
  136. mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner;
  137. /* LIGHTMAP */
  138. Vector<RID> lightmap_textures;
  139. mutable RID_Owner<Lightmap, true> lightmap_owner;
  140. public:
  141. static LightStorage *get_singleton();
  142. LightStorage();
  143. virtual ~LightStorage();
  144. /* Light API */
  145. Light *get_light(RID p_rid) { return light_owner.get_or_null(p_rid); };
  146. bool owns_light(RID p_rid) { return light_owner.owns(p_rid); };
  147. void _light_initialize(RID p_rid, RS::LightType p_type);
  148. virtual RID directional_light_allocate() override;
  149. virtual void directional_light_initialize(RID p_rid) override;
  150. virtual RID omni_light_allocate() override;
  151. virtual void omni_light_initialize(RID p_rid) override;
  152. virtual RID spot_light_allocate() override;
  153. virtual void spot_light_initialize(RID p_rid) override;
  154. virtual void light_free(RID p_rid) override;
  155. virtual void light_set_color(RID p_light, const Color &p_color) override;
  156. virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override;
  157. virtual void light_set_shadow(RID p_light, bool p_enabled) override;
  158. virtual void light_set_projector(RID p_light, RID p_texture) override;
  159. virtual void light_set_negative(RID p_light, bool p_enable) override;
  160. virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override;
  161. virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override;
  162. virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;
  163. virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;
  164. virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
  165. virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override;
  166. virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override;
  167. virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override;
  168. virtual bool light_directional_get_blend_splits(RID p_light) const override;
  169. virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override;
  170. virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override;
  171. virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override;
  172. virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override;
  173. virtual RS::LightType light_get_type(RID p_light) const override {
  174. const Light *light = light_owner.get_or_null(p_light);
  175. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
  176. return light->type;
  177. }
  178. virtual AABB light_get_aabb(RID p_light) const override;
  179. virtual float light_get_param(RID p_light, RS::LightParam p_param) override {
  180. const Light *light = light_owner.get_or_null(p_light);
  181. ERR_FAIL_COND_V(!light, 0);
  182. return light->param[p_param];
  183. }
  184. _FORCE_INLINE_ RID light_get_projector(RID p_light) {
  185. const Light *light = light_owner.get_or_null(p_light);
  186. ERR_FAIL_COND_V(!light, RID());
  187. return light->projector;
  188. }
  189. virtual Color light_get_color(RID p_light) override {
  190. const Light *light = light_owner.get_or_null(p_light);
  191. ERR_FAIL_COND_V(!light, Color());
  192. return light->color;
  193. }
  194. _FORCE_INLINE_ bool light_is_distance_fade_enabled(RID p_light) {
  195. const Light *light = light_owner.get_or_null(p_light);
  196. return light->distance_fade;
  197. }
  198. _FORCE_INLINE_ float light_get_distance_fade_begin(RID p_light) {
  199. const Light *light = light_owner.get_or_null(p_light);
  200. return light->distance_fade_begin;
  201. }
  202. _FORCE_INLINE_ float light_get_distance_fade_shadow(RID p_light) {
  203. const Light *light = light_owner.get_or_null(p_light);
  204. return light->distance_fade_shadow;
  205. }
  206. _FORCE_INLINE_ float light_get_distance_fade_length(RID p_light) {
  207. const Light *light = light_owner.get_or_null(p_light);
  208. return light->distance_fade_length;
  209. }
  210. virtual bool light_has_shadow(RID p_light) const override {
  211. const Light *light = light_owner.get_or_null(p_light);
  212. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
  213. return light->shadow;
  214. }
  215. virtual bool light_has_projector(RID p_light) const override {
  216. const Light *light = light_owner.get_or_null(p_light);
  217. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
  218. return TextureStorage::get_singleton()->owns_texture(light->projector);
  219. }
  220. _FORCE_INLINE_ bool light_is_negative(RID p_light) const {
  221. const Light *light = light_owner.get_or_null(p_light);
  222. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
  223. return light->negative;
  224. }
  225. _FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const {
  226. const Light *light = light_owner.get_or_null(p_light);
  227. ERR_FAIL_COND_V(!light, 0.0);
  228. return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
  229. }
  230. virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override;
  231. virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
  232. virtual uint64_t light_get_version(RID p_light) const override;
  233. virtual uint32_t light_get_cull_mask(RID p_light) const override;
  234. /* LIGHT INSTANCE API */
  235. LightInstance *get_light_instance(RID p_rid) { return light_instance_owner.get_or_null(p_rid); };
  236. bool owns_light_instance(RID p_rid) { return light_instance_owner.owns(p_rid); };
  237. virtual RID light_instance_create(RID p_light) override;
  238. virtual void light_instance_free(RID p_light_instance) override;
  239. virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override;
  240. virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override;
  241. virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
  242. virtual void light_instance_mark_visible(RID p_light_instance) override;
  243. _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) {
  244. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  245. return li->light_type;
  246. }
  247. _FORCE_INLINE_ uint32_t light_instance_get_gl_id(RID p_light_instance) {
  248. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  249. return li->gl_id;
  250. }
  251. /* PROBE API */
  252. virtual RID reflection_probe_allocate() override;
  253. virtual void reflection_probe_initialize(RID p_rid) override;
  254. virtual void reflection_probe_free(RID p_rid) override;
  255. virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override;
  256. virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override;
  257. virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override;
  258. virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override;
  259. virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override;
  260. virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override;
  261. virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) override;
  262. virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override;
  263. virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override;
  264. virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override;
  265. virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override;
  266. virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override;
  267. virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override;
  268. virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override;
  269. virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override;
  270. virtual AABB reflection_probe_get_aabb(RID p_probe) const override;
  271. virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override;
  272. virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override;
  273. virtual Vector3 reflection_probe_get_size(RID p_probe) const override;
  274. virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override;
  275. virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override;
  276. virtual bool reflection_probe_renders_shadows(RID p_probe) const override;
  277. /* REFLECTION ATLAS */
  278. virtual RID reflection_atlas_create() override;
  279. virtual void reflection_atlas_free(RID p_ref_atlas) override;
  280. virtual int reflection_atlas_get_size(RID p_ref_atlas) const override;
  281. virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override;
  282. /* REFLECTION PROBE INSTANCE */
  283. virtual RID reflection_probe_instance_create(RID p_probe) override;
  284. virtual void reflection_probe_instance_free(RID p_instance) override;
  285. virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override;
  286. virtual void reflection_probe_release_atlas_index(RID p_instance) override;
  287. virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override;
  288. virtual bool reflection_probe_instance_has_reflection(RID p_instance) override;
  289. virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override;
  290. virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) override;
  291. virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override;
  292. /* LIGHTMAP CAPTURE */
  293. Lightmap *get_lightmap(RID p_rid) { return lightmap_owner.get_or_null(p_rid); };
  294. bool owns_lightmap(RID p_rid) { return lightmap_owner.owns(p_rid); };
  295. virtual RID lightmap_allocate() override;
  296. virtual void lightmap_initialize(RID p_rid) override;
  297. virtual void lightmap_free(RID p_rid) override;
  298. virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override;
  299. virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override;
  300. virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override;
  301. virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override;
  302. virtual void lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) override;
  303. virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override;
  304. virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override;
  305. virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override;
  306. virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override;
  307. virtual AABB lightmap_get_aabb(RID p_lightmap) const override;
  308. virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override;
  309. virtual bool lightmap_is_interior(RID p_lightmap) const override;
  310. virtual void lightmap_set_probe_capture_update_speed(float p_speed) override;
  311. virtual float lightmap_get_probe_capture_update_speed() const override;
  312. /* LIGHT SHADOW MAPPING */
  313. /*
  314. struct CanvasOccluder {
  315. RID self;
  316. GLuint vertex_id; // 0 means, unconfigured
  317. GLuint index_id; // 0 means, unconfigured
  318. LocalVector<Vector2> lines;
  319. int len;
  320. };
  321. RID_Owner<CanvasOccluder> canvas_occluder_owner;
  322. RID canvas_light_occluder_create();
  323. void canvas_light_occluder_set_polylines(RID p_occluder, const LocalVector<Vector2> &p_lines);
  324. */
  325. /* LIGHTMAP INSTANCE */
  326. virtual RID lightmap_instance_create(RID p_lightmap) override;
  327. virtual void lightmap_instance_free(RID p_lightmap) override;
  328. virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override;
  329. /* SHADOW ATLAS API */
  330. virtual RID shadow_atlas_create() override;
  331. virtual void shadow_atlas_free(RID p_atlas) override;
  332. virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override;
  333. virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
  334. virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override;
  335. virtual void shadow_atlas_update(RID p_atlas) override;
  336. virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override;
  337. virtual int get_directional_light_shadow_size(RID p_light_intance) override;
  338. virtual void set_directional_shadow_count(int p_count) override;
  339. };
  340. } // namespace GLES3
  341. #endif // GLES3_ENABLED
  342. #endif // LIGHT_STORAGE_GLES3_H