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- /**************************************************************************/
- /* vector4i.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef VECTOR4I_H
- #define VECTOR4I_H
- #include "core/error/error_macros.h"
- #include "core/math/math_funcs.h"
- class String;
- struct Vector4;
- struct _NO_DISCARD_ Vector4i {
- static const int AXIS_COUNT = 4;
- enum Axis {
- AXIS_X,
- AXIS_Y,
- AXIS_Z,
- AXIS_W,
- };
- union {
- struct {
- int32_t x;
- int32_t y;
- int32_t z;
- int32_t w;
- };
- int32_t coord[4] = { 0 };
- };
- _FORCE_INLINE_ const int32_t &operator[](const int p_axis) const {
- DEV_ASSERT((unsigned int)p_axis < 4);
- return coord[p_axis];
- }
- _FORCE_INLINE_ int32_t &operator[](const int p_axis) {
- DEV_ASSERT((unsigned int)p_axis < 4);
- return coord[p_axis];
- }
- Vector4i::Axis min_axis_index() const;
- Vector4i::Axis max_axis_index() const;
- Vector4i min(const Vector4i &p_vector4i) const {
- return Vector4i(MIN(x, p_vector4i.x), MIN(y, p_vector4i.y), MIN(z, p_vector4i.z), MIN(w, p_vector4i.w));
- }
- Vector4i max(const Vector4i &p_vector4i) const {
- return Vector4i(MAX(x, p_vector4i.x), MAX(y, p_vector4i.y), MAX(z, p_vector4i.z), MAX(w, p_vector4i.w));
- }
- _FORCE_INLINE_ int64_t length_squared() const;
- _FORCE_INLINE_ double length() const;
- _FORCE_INLINE_ void zero();
- _FORCE_INLINE_ Vector4i abs() const;
- _FORCE_INLINE_ Vector4i sign() const;
- Vector4i clamp(const Vector4i &p_min, const Vector4i &p_max) const;
- Vector4i snapped(const Vector4i &p_step) const;
- /* Operators */
- _FORCE_INLINE_ Vector4i &operator+=(const Vector4i &p_v);
- _FORCE_INLINE_ Vector4i operator+(const Vector4i &p_v) const;
- _FORCE_INLINE_ Vector4i &operator-=(const Vector4i &p_v);
- _FORCE_INLINE_ Vector4i operator-(const Vector4i &p_v) const;
- _FORCE_INLINE_ Vector4i &operator*=(const Vector4i &p_v);
- _FORCE_INLINE_ Vector4i operator*(const Vector4i &p_v) const;
- _FORCE_INLINE_ Vector4i &operator/=(const Vector4i &p_v);
- _FORCE_INLINE_ Vector4i operator/(const Vector4i &p_v) const;
- _FORCE_INLINE_ Vector4i &operator%=(const Vector4i &p_v);
- _FORCE_INLINE_ Vector4i operator%(const Vector4i &p_v) const;
- _FORCE_INLINE_ Vector4i &operator*=(const int32_t p_scalar);
- _FORCE_INLINE_ Vector4i operator*(const int32_t p_scalar) const;
- _FORCE_INLINE_ Vector4i &operator/=(const int32_t p_scalar);
- _FORCE_INLINE_ Vector4i operator/(const int32_t p_scalar) const;
- _FORCE_INLINE_ Vector4i &operator%=(const int32_t p_scalar);
- _FORCE_INLINE_ Vector4i operator%(const int32_t p_scalar) const;
- _FORCE_INLINE_ Vector4i operator-() const;
- _FORCE_INLINE_ bool operator==(const Vector4i &p_v) const;
- _FORCE_INLINE_ bool operator!=(const Vector4i &p_v) const;
- _FORCE_INLINE_ bool operator<(const Vector4i &p_v) const;
- _FORCE_INLINE_ bool operator<=(const Vector4i &p_v) const;
- _FORCE_INLINE_ bool operator>(const Vector4i &p_v) const;
- _FORCE_INLINE_ bool operator>=(const Vector4i &p_v) const;
- operator String() const;
- operator Vector4() const;
- _FORCE_INLINE_ Vector4i() {}
- Vector4i(const Vector4 &p_vec4);
- _FORCE_INLINE_ Vector4i(const int32_t p_x, const int32_t p_y, const int32_t p_z, const int32_t p_w) {
- x = p_x;
- y = p_y;
- z = p_z;
- w = p_w;
- }
- };
- int64_t Vector4i::length_squared() const {
- return x * (int64_t)x + y * (int64_t)y + z * (int64_t)z + w * (int64_t)w;
- }
- double Vector4i::length() const {
- return Math::sqrt((double)length_squared());
- }
- Vector4i Vector4i::abs() const {
- return Vector4i(Math::abs(x), Math::abs(y), Math::abs(z), Math::abs(w));
- }
- Vector4i Vector4i::sign() const {
- return Vector4i(SIGN(x), SIGN(y), SIGN(z), SIGN(w));
- }
- /* Operators */
- Vector4i &Vector4i::operator+=(const Vector4i &p_v) {
- x += p_v.x;
- y += p_v.y;
- z += p_v.z;
- w += p_v.w;
- return *this;
- }
- Vector4i Vector4i::operator+(const Vector4i &p_v) const {
- return Vector4i(x + p_v.x, y + p_v.y, z + p_v.z, w + p_v.w);
- }
- Vector4i &Vector4i::operator-=(const Vector4i &p_v) {
- x -= p_v.x;
- y -= p_v.y;
- z -= p_v.z;
- w -= p_v.w;
- return *this;
- }
- Vector4i Vector4i::operator-(const Vector4i &p_v) const {
- return Vector4i(x - p_v.x, y - p_v.y, z - p_v.z, w - p_v.w);
- }
- Vector4i &Vector4i::operator*=(const Vector4i &p_v) {
- x *= p_v.x;
- y *= p_v.y;
- z *= p_v.z;
- w *= p_v.w;
- return *this;
- }
- Vector4i Vector4i::operator*(const Vector4i &p_v) const {
- return Vector4i(x * p_v.x, y * p_v.y, z * p_v.z, w * p_v.w);
- }
- Vector4i &Vector4i::operator/=(const Vector4i &p_v) {
- x /= p_v.x;
- y /= p_v.y;
- z /= p_v.z;
- w /= p_v.w;
- return *this;
- }
- Vector4i Vector4i::operator/(const Vector4i &p_v) const {
- return Vector4i(x / p_v.x, y / p_v.y, z / p_v.z, w / p_v.w);
- }
- Vector4i &Vector4i::operator%=(const Vector4i &p_v) {
- x %= p_v.x;
- y %= p_v.y;
- z %= p_v.z;
- w %= p_v.w;
- return *this;
- }
- Vector4i Vector4i::operator%(const Vector4i &p_v) const {
- return Vector4i(x % p_v.x, y % p_v.y, z % p_v.z, w % p_v.w);
- }
- Vector4i &Vector4i::operator*=(const int32_t p_scalar) {
- x *= p_scalar;
- y *= p_scalar;
- z *= p_scalar;
- w *= p_scalar;
- return *this;
- }
- Vector4i Vector4i::operator*(const int32_t p_scalar) const {
- return Vector4i(x * p_scalar, y * p_scalar, z * p_scalar, w * p_scalar);
- }
- // Multiplication operators required to workaround issues with LLVM using implicit conversion.
- _FORCE_INLINE_ Vector4i operator*(const int32_t p_scalar, const Vector4i &p_vector) {
- return p_vector * p_scalar;
- }
- _FORCE_INLINE_ Vector4i operator*(const int64_t p_scalar, const Vector4i &p_vector) {
- return p_vector * p_scalar;
- }
- _FORCE_INLINE_ Vector4i operator*(const float p_scalar, const Vector4i &p_vector) {
- return p_vector * p_scalar;
- }
- _FORCE_INLINE_ Vector4i operator*(const double p_scalar, const Vector4i &p_vector) {
- return p_vector * p_scalar;
- }
- Vector4i &Vector4i::operator/=(const int32_t p_scalar) {
- x /= p_scalar;
- y /= p_scalar;
- z /= p_scalar;
- w /= p_scalar;
- return *this;
- }
- Vector4i Vector4i::operator/(const int32_t p_scalar) const {
- return Vector4i(x / p_scalar, y / p_scalar, z / p_scalar, w / p_scalar);
- }
- Vector4i &Vector4i::operator%=(const int32_t p_scalar) {
- x %= p_scalar;
- y %= p_scalar;
- z %= p_scalar;
- w %= p_scalar;
- return *this;
- }
- Vector4i Vector4i::operator%(const int32_t p_scalar) const {
- return Vector4i(x % p_scalar, y % p_scalar, z % p_scalar, w % p_scalar);
- }
- Vector4i Vector4i::operator-() const {
- return Vector4i(-x, -y, -z, -w);
- }
- bool Vector4i::operator==(const Vector4i &p_v) const {
- return (x == p_v.x && y == p_v.y && z == p_v.z && w == p_v.w);
- }
- bool Vector4i::operator!=(const Vector4i &p_v) const {
- return (x != p_v.x || y != p_v.y || z != p_v.z || w != p_v.w);
- }
- bool Vector4i::operator<(const Vector4i &p_v) const {
- if (x == p_v.x) {
- if (y == p_v.y) {
- if (z == p_v.z) {
- return w < p_v.w;
- } else {
- return z < p_v.z;
- }
- } else {
- return y < p_v.y;
- }
- } else {
- return x < p_v.x;
- }
- }
- bool Vector4i::operator>(const Vector4i &p_v) const {
- if (x == p_v.x) {
- if (y == p_v.y) {
- if (z == p_v.z) {
- return w > p_v.w;
- } else {
- return z > p_v.z;
- }
- } else {
- return y > p_v.y;
- }
- } else {
- return x > p_v.x;
- }
- }
- bool Vector4i::operator<=(const Vector4i &p_v) const {
- if (x == p_v.x) {
- if (y == p_v.y) {
- if (z == p_v.z) {
- return w <= p_v.w;
- } else {
- return z < p_v.z;
- }
- } else {
- return y < p_v.y;
- }
- } else {
- return x < p_v.x;
- }
- }
- bool Vector4i::operator>=(const Vector4i &p_v) const {
- if (x == p_v.x) {
- if (y == p_v.y) {
- if (z == p_v.z) {
- return w >= p_v.w;
- } else {
- return z > p_v.z;
- }
- } else {
- return y > p_v.y;
- }
- } else {
- return x > p_v.x;
- }
- }
- void Vector4i::zero() {
- x = y = z = w = 0;
- }
- #endif // VECTOR4I_H
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