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- /**************************************************************************/
- /* vector4i.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "vector4i.h"
- #include "core/math/vector4.h"
- #include "core/string/ustring.h"
- Vector4i::Axis Vector4i::min_axis_index() const {
- uint32_t min_index = 0;
- int32_t min_value = x;
- for (uint32_t i = 1; i < 4; i++) {
- if (operator[](i) <= min_value) {
- min_index = i;
- min_value = operator[](i);
- }
- }
- return Vector4i::Axis(min_index);
- }
- Vector4i::Axis Vector4i::max_axis_index() const {
- uint32_t max_index = 0;
- int32_t max_value = x;
- for (uint32_t i = 1; i < 4; i++) {
- if (operator[](i) > max_value) {
- max_index = i;
- max_value = operator[](i);
- }
- }
- return Vector4i::Axis(max_index);
- }
- Vector4i Vector4i::clamp(const Vector4i &p_min, const Vector4i &p_max) const {
- return Vector4i(
- CLAMP(x, p_min.x, p_max.x),
- CLAMP(y, p_min.y, p_max.y),
- CLAMP(z, p_min.z, p_max.z),
- CLAMP(w, p_min.w, p_max.w));
- }
- Vector4i Vector4i::snapped(const Vector4i &p_step) const {
- return Vector4i(
- Math::snapped(x, p_step.x),
- Math::snapped(y, p_step.y),
- Math::snapped(z, p_step.z),
- Math::snapped(w, p_step.w));
- }
- Vector4i::operator String() const {
- return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ", " + itos(w) + ")";
- }
- Vector4i::operator Vector4() const {
- return Vector4(x, y, z, w);
- }
- Vector4i::Vector4i(const Vector4 &p_vec4) {
- x = (int32_t)p_vec4.x;
- y = (int32_t)p_vec4.y;
- z = (int32_t)p_vec4.z;
- w = (int32_t)p_vec4.w;
- }
- static_assert(sizeof(Vector4i) == 4 * sizeof(int32_t));
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