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- /**************************************************************************/
- /* resource_format_binary.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RESOURCE_FORMAT_BINARY_H
- #define RESOURCE_FORMAT_BINARY_H
- #include "core/io/file_access.h"
- #include "core/io/resource_loader.h"
- #include "core/io/resource_saver.h"
- class ResourceLoaderBinary {
- bool translation_remapped = false;
- String local_path;
- String res_path;
- String type;
- Ref<Resource> resource;
- uint32_t ver_format = 0;
- Ref<FileAccess> f;
- uint64_t importmd_ofs = 0;
- ResourceUID::ID uid = ResourceUID::INVALID_ID;
- Vector<char> str_buf;
- List<Ref<Resource>> resource_cache;
- Vector<StringName> string_map;
- StringName _get_string();
- struct ExtResource {
- String path;
- String type;
- ResourceUID::ID uid = ResourceUID::INVALID_ID;
- Ref<Resource> cache;
- };
- bool using_named_scene_ids = false;
- bool using_uids = false;
- String script_class;
- bool use_sub_threads = false;
- float *progress = nullptr;
- Vector<ExtResource> external_resources;
- struct IntResource {
- String path;
- uint64_t offset;
- };
- Vector<IntResource> internal_resources;
- HashMap<String, Ref<Resource>> internal_index_cache;
- String get_unicode_string();
- void _advance_padding(uint32_t p_len);
- HashMap<String, String> remaps;
- Error error = OK;
- ResourceFormatLoader::CacheMode cache_mode = ResourceFormatLoader::CACHE_MODE_REUSE;
- friend class ResourceFormatLoaderBinary;
- Error parse_variant(Variant &r_v);
- HashMap<String, Ref<Resource>> dependency_cache;
- public:
- Ref<Resource> get_resource();
- Error load();
- void set_translation_remapped(bool p_remapped);
- void set_remaps(const HashMap<String, String> &p_remaps) { remaps = p_remaps; }
- void open(Ref<FileAccess> p_f, bool p_no_resources = false, bool p_keep_uuid_paths = false);
- String recognize(Ref<FileAccess> p_f);
- String recognize_script_class(Ref<FileAccess> p_f);
- void get_dependencies(Ref<FileAccess> p_f, List<String> *p_dependencies, bool p_add_types);
- void get_classes_used(Ref<FileAccess> p_f, HashSet<StringName> *p_classes);
- ResourceLoaderBinary() {}
- };
- class ResourceFormatLoaderBinary : public ResourceFormatLoader {
- public:
- virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
- virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
- virtual String get_resource_script_class(const String &p_path) const;
- virtual void get_classes_used(const String &p_path, HashSet<StringName> *r_classes);
- virtual ResourceUID::ID get_resource_uid(const String &p_path) const;
- virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
- virtual Error rename_dependencies(const String &p_path, const HashMap<String, String> &p_map);
- };
- class ResourceFormatSaverBinaryInstance {
- String local_path;
- String path;
- bool relative_paths;
- bool bundle_resources;
- bool skip_editor;
- bool big_endian;
- bool takeover_paths;
- String magic;
- HashSet<Ref<Resource>> resource_set;
- struct NonPersistentKey { //for resource properties generated on the fly
- Ref<Resource> base;
- StringName property;
- bool operator<(const NonPersistentKey &p_key) const { return base == p_key.base ? property < p_key.property : base < p_key.base; }
- };
- RBMap<NonPersistentKey, Ref<Resource>> non_persistent_map;
- HashMap<StringName, int> string_map;
- Vector<StringName> strings;
- HashMap<Ref<Resource>, int> external_resources;
- List<Ref<Resource>> saved_resources;
- struct Property {
- int name_idx;
- Variant value;
- PropertyInfo pi;
- };
- struct ResourceData {
- String type;
- List<Property> properties;
- };
- static void _pad_buffer(Ref<FileAccess> f, int p_bytes);
- void _find_resources(const Variant &p_variant, bool p_main = false);
- static void save_unicode_string(Ref<FileAccess> f, const String &p_string, bool p_bit_on_len = false);
- int get_string_index(const String &p_string);
- public:
- enum {
- FORMAT_FLAG_NAMED_SCENE_IDS = 1,
- FORMAT_FLAG_UIDS = 2,
- FORMAT_FLAG_REAL_T_IS_DOUBLE = 4,
- FORMAT_FLAG_HAS_SCRIPT_CLASS = 8,
- // Amount of reserved 32-bit fields in resource header
- RESERVED_FIELDS = 11
- };
- Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
- Error set_uid(const String &p_path, ResourceUID::ID p_uid);
- static void write_variant(Ref<FileAccess> f, const Variant &p_property, HashMap<Ref<Resource>, int> &resource_map, HashMap<Ref<Resource>, int> &external_resources, HashMap<StringName, int> &string_map, const PropertyInfo &p_hint = PropertyInfo());
- };
- class ResourceFormatSaverBinary : public ResourceFormatSaver {
- public:
- static ResourceFormatSaverBinary *singleton;
- virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
- virtual Error set_uid(const String &p_path, ResourceUID::ID p_uid);
- virtual bool recognize(const Ref<Resource> &p_resource) const;
- virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
- ResourceFormatSaverBinary();
- };
- #endif // RESOURCE_FORMAT_BINARY_H
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