resource.h 6.9 KB

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  1. /**************************************************************************/
  2. /* resource.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef RESOURCE_H
  31. #define RESOURCE_H
  32. #include "core/io/resource_uid.h"
  33. #include "core/object/class_db.h"
  34. #include "core/object/ref_counted.h"
  35. #include "core/templates/safe_refcount.h"
  36. #include "core/templates/self_list.h"
  37. class Node;
  38. #define RES_BASE_EXTENSION(m_ext) \
  39. public: \
  40. static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension(m_ext, get_class_static()); } \
  41. virtual String get_base_extension() const override { return m_ext; } \
  42. \
  43. private:
  44. class Resource : public RefCounted {
  45. GDCLASS(Resource, RefCounted);
  46. public:
  47. static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension("res", get_class_static()); }
  48. virtual String get_base_extension() const { return "res"; }
  49. private:
  50. HashSet<ObjectID> owners;
  51. friend class ResBase;
  52. friend class ResourceCache;
  53. String name;
  54. String path_cache;
  55. String scene_unique_id;
  56. #ifdef TOOLS_ENABLED
  57. uint64_t last_modified_time = 0;
  58. uint64_t import_last_modified_time = 0;
  59. String import_path;
  60. #endif
  61. bool local_to_scene = false;
  62. friend class SceneState;
  63. Node *local_scene = nullptr;
  64. SelfList<Resource> remapped_list;
  65. protected:
  66. void emit_changed();
  67. void notify_change_to_owners();
  68. virtual void _resource_path_changed();
  69. static void _bind_methods();
  70. void _set_path(const String &p_path);
  71. void _take_over_path(const String &p_path);
  72. public:
  73. static Node *(*_get_local_scene_func)(); //used by editor
  74. static void (*_update_configuration_warning)(); //used by editor
  75. void update_configuration_warning();
  76. virtual bool editor_can_reload_from_file();
  77. virtual void reset_state(); //for resources that use variable amount of properties, either via _validate_property or _get_property_list, this function needs to be implemented to correctly clear state
  78. virtual Error copy_from(const Ref<Resource> &p_resource);
  79. virtual void reload_from_file();
  80. void register_owner(Object *p_owner);
  81. void unregister_owner(Object *p_owner);
  82. void set_name(const String &p_name);
  83. String get_name() const;
  84. virtual void set_path(const String &p_path, bool p_take_over = false);
  85. String get_path() const;
  86. _FORCE_INLINE_ bool is_built_in() const { return path_cache.is_empty() || path_cache.contains("::") || path_cache.begins_with("local://"); }
  87. static String generate_scene_unique_id();
  88. void set_scene_unique_id(const String &p_id);
  89. String get_scene_unique_id() const;
  90. virtual Ref<Resource> duplicate(bool p_subresources = false) const;
  91. Ref<Resource> duplicate_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache);
  92. void configure_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache);
  93. void set_local_to_scene(bool p_enable);
  94. bool is_local_to_scene() const;
  95. virtual void setup_local_to_scene();
  96. Node *get_local_scene() const;
  97. #ifdef TOOLS_ENABLED
  98. uint32_t hash_edited_version() const;
  99. virtual void set_last_modified_time(uint64_t p_time) { last_modified_time = p_time; }
  100. uint64_t get_last_modified_time() const { return last_modified_time; }
  101. virtual void set_import_last_modified_time(uint64_t p_time) { import_last_modified_time = p_time; }
  102. uint64_t get_import_last_modified_time() const { return import_last_modified_time; }
  103. void set_import_path(const String &p_path) { import_path = p_path; }
  104. String get_import_path() const { return import_path; }
  105. #endif
  106. void set_as_translation_remapped(bool p_remapped);
  107. virtual RID get_rid() const; // some resources may offer conversion to RID
  108. #ifdef TOOLS_ENABLED
  109. //helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
  110. void set_id_for_path(const String &p_path, const String &p_id);
  111. String get_id_for_path(const String &p_path) const;
  112. #endif
  113. Resource();
  114. ~Resource();
  115. };
  116. class ResourceCache {
  117. friend class Resource;
  118. friend class ResourceLoader; //need the lock
  119. static Mutex lock;
  120. static HashMap<String, Resource *> resources;
  121. #ifdef TOOLS_ENABLED
  122. static HashMap<String, HashMap<String, String>> resource_path_cache; // Each tscn has a set of resource paths and IDs.
  123. static RWLock path_cache_lock;
  124. #endif // TOOLS_ENABLED
  125. friend void unregister_core_types();
  126. static void clear();
  127. friend void register_core_types();
  128. public:
  129. static bool has(const String &p_path);
  130. static Ref<Resource> get_ref(const String &p_path);
  131. static void get_cached_resources(List<Ref<Resource>> *p_resources);
  132. static int get_cached_resource_count();
  133. };
  134. #endif // RESOURCE_H