resource.cpp 16 KB

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  1. /**************************************************************************/
  2. /* resource.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "resource.h"
  31. #include "core/core_string_names.h"
  32. #include "core/io/file_access.h"
  33. #include "core/io/resource_loader.h"
  34. #include "core/math/math_funcs.h"
  35. #include "core/object/script_language.h"
  36. #include "core/os/os.h"
  37. #include "scene/main/node.h" //only so casting works
  38. #include <stdio.h>
  39. void Resource::emit_changed() {
  40. emit_signal(CoreStringNames::get_singleton()->changed);
  41. }
  42. void Resource::_resource_path_changed() {
  43. }
  44. void Resource::set_path(const String &p_path, bool p_take_over) {
  45. if (path_cache == p_path) {
  46. return;
  47. }
  48. if (p_path.is_empty()) {
  49. p_take_over = false; // Can't take over an empty path
  50. }
  51. ResourceCache::lock.lock();
  52. if (!path_cache.is_empty()) {
  53. ResourceCache::resources.erase(path_cache);
  54. }
  55. path_cache = "";
  56. Ref<Resource> existing = ResourceCache::get_ref(p_path);
  57. if (existing.is_valid()) {
  58. if (p_take_over) {
  59. existing->path_cache = String();
  60. ResourceCache::resources.erase(p_path);
  61. } else {
  62. ResourceCache::lock.unlock();
  63. ERR_FAIL_MSG("Another resource is loaded from path '" + p_path + "' (possible cyclic resource inclusion).");
  64. }
  65. }
  66. path_cache = p_path;
  67. if (!path_cache.is_empty()) {
  68. ResourceCache::resources[path_cache] = this;
  69. }
  70. ResourceCache::lock.unlock();
  71. _resource_path_changed();
  72. }
  73. String Resource::get_path() const {
  74. return path_cache;
  75. }
  76. String Resource::generate_scene_unique_id() {
  77. // Generate a unique enough hash, but still user-readable.
  78. // If it's not unique it does not matter because the saver will try again.
  79. OS::DateTime dt = OS::get_singleton()->get_datetime();
  80. uint32_t hash = hash_murmur3_one_32(OS::get_singleton()->get_ticks_usec());
  81. hash = hash_murmur3_one_32(dt.year, hash);
  82. hash = hash_murmur3_one_32(dt.month, hash);
  83. hash = hash_murmur3_one_32(dt.day, hash);
  84. hash = hash_murmur3_one_32(dt.hour, hash);
  85. hash = hash_murmur3_one_32(dt.minute, hash);
  86. hash = hash_murmur3_one_32(dt.second, hash);
  87. hash = hash_murmur3_one_32(Math::rand(), hash);
  88. static constexpr uint32_t characters = 5;
  89. static constexpr uint32_t char_count = ('z' - 'a');
  90. static constexpr uint32_t base = char_count + ('9' - '0');
  91. String id;
  92. for (uint32_t i = 0; i < characters; i++) {
  93. uint32_t c = hash % base;
  94. if (c < char_count) {
  95. id += String::chr('a' + c);
  96. } else {
  97. id += String::chr('0' + (c - char_count));
  98. }
  99. hash /= base;
  100. }
  101. return id;
  102. }
  103. void Resource::set_scene_unique_id(const String &p_id) {
  104. scene_unique_id = p_id;
  105. }
  106. String Resource::get_scene_unique_id() const {
  107. return scene_unique_id;
  108. }
  109. void Resource::set_name(const String &p_name) {
  110. name = p_name;
  111. emit_changed();
  112. }
  113. String Resource::get_name() const {
  114. return name;
  115. }
  116. void Resource::update_configuration_warning() {
  117. if (_update_configuration_warning) {
  118. _update_configuration_warning();
  119. }
  120. }
  121. bool Resource::editor_can_reload_from_file() {
  122. return true; //by default yes
  123. }
  124. void Resource::reset_state() {
  125. }
  126. Error Resource::copy_from(const Ref<Resource> &p_resource) {
  127. ERR_FAIL_COND_V(p_resource.is_null(), ERR_INVALID_PARAMETER);
  128. if (get_class() != p_resource->get_class()) {
  129. return ERR_INVALID_PARAMETER;
  130. }
  131. reset_state(); //may want to reset state
  132. List<PropertyInfo> pi;
  133. p_resource->get_property_list(&pi);
  134. for (const PropertyInfo &E : pi) {
  135. if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
  136. continue;
  137. }
  138. if (E.name == "resource_path") {
  139. continue; //do not change path
  140. }
  141. set(E.name, p_resource->get(E.name));
  142. }
  143. return OK;
  144. }
  145. void Resource::reload_from_file() {
  146. String path = get_path();
  147. if (!path.is_resource_file()) {
  148. return;
  149. }
  150. Ref<Resource> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
  151. if (!s.is_valid()) {
  152. return;
  153. }
  154. copy_from(s);
  155. }
  156. Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache) {
  157. List<PropertyInfo> plist;
  158. get_property_list(&plist);
  159. Ref<Resource> r = Object::cast_to<Resource>(ClassDB::instantiate(get_class()));
  160. ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
  161. r->local_scene = p_for_scene;
  162. for (const PropertyInfo &E : plist) {
  163. if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
  164. continue;
  165. }
  166. Variant p = get(E.name);
  167. if (p.get_type() == Variant::OBJECT) {
  168. Ref<Resource> sr = p;
  169. if (sr.is_valid()) {
  170. if (sr->is_local_to_scene()) {
  171. if (remap_cache.has(sr)) {
  172. p = remap_cache[sr];
  173. } else {
  174. Ref<Resource> dupe = sr->duplicate_for_local_scene(p_for_scene, remap_cache);
  175. p = dupe;
  176. remap_cache[sr] = dupe;
  177. }
  178. }
  179. }
  180. }
  181. r->set(E.name, p);
  182. }
  183. return r;
  184. }
  185. void Resource::configure_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache) {
  186. List<PropertyInfo> plist;
  187. get_property_list(&plist);
  188. local_scene = p_for_scene;
  189. for (const PropertyInfo &E : plist) {
  190. if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
  191. continue;
  192. }
  193. Variant p = get(E.name);
  194. if (p.get_type() == Variant::OBJECT) {
  195. Ref<Resource> sr = p;
  196. if (sr.is_valid()) {
  197. if (sr->is_local_to_scene()) {
  198. if (!remap_cache.has(sr)) {
  199. sr->configure_for_local_scene(p_for_scene, remap_cache);
  200. remap_cache[sr] = sr;
  201. }
  202. }
  203. }
  204. }
  205. }
  206. }
  207. Ref<Resource> Resource::duplicate(bool p_subresources) const {
  208. List<PropertyInfo> plist;
  209. get_property_list(&plist);
  210. Ref<Resource> r = static_cast<Resource *>(ClassDB::instantiate(get_class()));
  211. ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
  212. for (const PropertyInfo &E : plist) {
  213. if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
  214. continue;
  215. }
  216. Variant p = get(E.name);
  217. switch (p.get_type()) {
  218. case Variant::Type::DICTIONARY:
  219. case Variant::Type::ARRAY:
  220. case Variant::Type::PACKED_BYTE_ARRAY:
  221. case Variant::Type::PACKED_COLOR_ARRAY:
  222. case Variant::Type::PACKED_INT32_ARRAY:
  223. case Variant::Type::PACKED_INT64_ARRAY:
  224. case Variant::Type::PACKED_FLOAT32_ARRAY:
  225. case Variant::Type::PACKED_FLOAT64_ARRAY:
  226. case Variant::Type::PACKED_STRING_ARRAY:
  227. case Variant::Type::PACKED_VECTOR2_ARRAY:
  228. case Variant::Type::PACKED_VECTOR3_ARRAY: {
  229. r->set(E.name, p.duplicate(p_subresources));
  230. } break;
  231. case Variant::Type::OBJECT: {
  232. if (!(E.usage & PROPERTY_USAGE_NEVER_DUPLICATE) && (p_subresources || (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE))) {
  233. Ref<Resource> sr = p;
  234. if (sr.is_valid()) {
  235. r->set(E.name, sr->duplicate(p_subresources));
  236. }
  237. } else {
  238. r->set(E.name, p);
  239. }
  240. } break;
  241. default: {
  242. r->set(E.name, p);
  243. }
  244. }
  245. }
  246. return r;
  247. }
  248. void Resource::_set_path(const String &p_path) {
  249. set_path(p_path, false);
  250. }
  251. void Resource::_take_over_path(const String &p_path) {
  252. set_path(p_path, true);
  253. }
  254. RID Resource::get_rid() const {
  255. if (get_script_instance()) {
  256. Callable::CallError ce;
  257. RID ret = get_script_instance()->callp(SNAME("_get_rid"), nullptr, 0, ce);
  258. if (ce.error == Callable::CallError::CALL_OK && ret.is_valid()) {
  259. return ret;
  260. }
  261. }
  262. if (_get_extension() && _get_extension()->get_rid) {
  263. RID ret;
  264. ret.from_uint64(_get_extension()->get_rid(_get_extension_instance()));
  265. if (ret.is_valid()) {
  266. return ret;
  267. }
  268. }
  269. return RID();
  270. }
  271. void Resource::register_owner(Object *p_owner) {
  272. owners.insert(p_owner->get_instance_id());
  273. }
  274. void Resource::unregister_owner(Object *p_owner) {
  275. owners.erase(p_owner->get_instance_id());
  276. }
  277. void Resource::notify_change_to_owners() {
  278. for (const ObjectID &E : owners) {
  279. Object *obj = ObjectDB::get_instance(E);
  280. ERR_CONTINUE_MSG(!obj, "Object was deleted, while still owning a resource."); //wtf
  281. //TODO store string
  282. obj->call("resource_changed", Ref<Resource>(this));
  283. }
  284. }
  285. #ifdef TOOLS_ENABLED
  286. uint32_t Resource::hash_edited_version() const {
  287. uint32_t hash = hash_murmur3_one_32(get_edited_version());
  288. List<PropertyInfo> plist;
  289. get_property_list(&plist);
  290. for (const PropertyInfo &E : plist) {
  291. if (E.usage & PROPERTY_USAGE_STORAGE && E.type == Variant::OBJECT && E.hint == PROPERTY_HINT_RESOURCE_TYPE) {
  292. Ref<Resource> res = get(E.name);
  293. if (res.is_valid()) {
  294. hash = hash_murmur3_one_32(res->hash_edited_version(), hash);
  295. }
  296. }
  297. }
  298. return hash;
  299. }
  300. #endif
  301. void Resource::set_local_to_scene(bool p_enable) {
  302. local_to_scene = p_enable;
  303. }
  304. bool Resource::is_local_to_scene() const {
  305. return local_to_scene;
  306. }
  307. Node *Resource::get_local_scene() const {
  308. if (local_scene) {
  309. return local_scene;
  310. }
  311. if (_get_local_scene_func) {
  312. return _get_local_scene_func();
  313. }
  314. return nullptr;
  315. }
  316. void Resource::setup_local_to_scene() {
  317. // Can't use GDVIRTUAL in Resource, so this will have to be done with a signal
  318. emit_signal(SNAME("setup_local_to_scene_requested"));
  319. }
  320. Node *(*Resource::_get_local_scene_func)() = nullptr;
  321. void (*Resource::_update_configuration_warning)() = nullptr;
  322. void Resource::set_as_translation_remapped(bool p_remapped) {
  323. if (remapped_list.in_list() == p_remapped) {
  324. return;
  325. }
  326. ResourceCache::lock.lock();
  327. if (p_remapped) {
  328. ResourceLoader::remapped_list.add(&remapped_list);
  329. } else {
  330. ResourceLoader::remapped_list.remove(&remapped_list);
  331. }
  332. ResourceCache::lock.unlock();
  333. }
  334. #ifdef TOOLS_ENABLED
  335. //helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
  336. void Resource::set_id_for_path(const String &p_path, const String &p_id) {
  337. if (p_id.is_empty()) {
  338. ResourceCache::path_cache_lock.write_lock();
  339. ResourceCache::resource_path_cache[p_path].erase(get_path());
  340. ResourceCache::path_cache_lock.write_unlock();
  341. } else {
  342. ResourceCache::path_cache_lock.write_lock();
  343. ResourceCache::resource_path_cache[p_path][get_path()] = p_id;
  344. ResourceCache::path_cache_lock.write_unlock();
  345. }
  346. }
  347. String Resource::get_id_for_path(const String &p_path) const {
  348. ResourceCache::path_cache_lock.read_lock();
  349. if (ResourceCache::resource_path_cache[p_path].has(get_path())) {
  350. String result = ResourceCache::resource_path_cache[p_path][get_path()];
  351. ResourceCache::path_cache_lock.read_unlock();
  352. return result;
  353. } else {
  354. ResourceCache::path_cache_lock.read_unlock();
  355. return "";
  356. }
  357. }
  358. #endif
  359. void Resource::_bind_methods() {
  360. ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
  361. ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path);
  362. ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path);
  363. ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name);
  364. ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name);
  365. ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid);
  366. ClassDB::bind_method(D_METHOD("set_local_to_scene", "enable"), &Resource::set_local_to_scene);
  367. ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
  368. ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene);
  369. ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
  370. ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed);
  371. ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false));
  372. ADD_SIGNAL(MethodInfo("changed"));
  373. ADD_SIGNAL(MethodInfo("setup_local_to_scene_requested"));
  374. ADD_GROUP("Resource", "resource_");
  375. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
  376. ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
  377. ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name");
  378. MethodInfo get_rid_bind("_get_rid");
  379. get_rid_bind.return_val.type = Variant::RID;
  380. ::ClassDB::add_virtual_method(get_class_static(), get_rid_bind, true, Vector<String>(), true);
  381. }
  382. Resource::Resource() :
  383. remapped_list(this) {}
  384. Resource::~Resource() {
  385. if (!path_cache.is_empty()) {
  386. ResourceCache::lock.lock();
  387. ResourceCache::resources.erase(path_cache);
  388. ResourceCache::lock.unlock();
  389. }
  390. if (owners.size()) {
  391. WARN_PRINT("Resource is still owned.");
  392. }
  393. }
  394. HashMap<String, Resource *> ResourceCache::resources;
  395. #ifdef TOOLS_ENABLED
  396. HashMap<String, HashMap<String, String>> ResourceCache::resource_path_cache;
  397. #endif
  398. Mutex ResourceCache::lock;
  399. #ifdef TOOLS_ENABLED
  400. RWLock ResourceCache::path_cache_lock;
  401. #endif
  402. void ResourceCache::clear() {
  403. if (resources.size()) {
  404. ERR_PRINT("Resources still in use at exit (run with --verbose for details).");
  405. if (OS::get_singleton()->is_stdout_verbose()) {
  406. for (const KeyValue<String, Resource *> &E : resources) {
  407. print_line(vformat("Resource still in use: %s (%s)", E.key, E.value->get_class()));
  408. }
  409. }
  410. }
  411. resources.clear();
  412. }
  413. bool ResourceCache::has(const String &p_path) {
  414. lock.lock();
  415. Resource **res = resources.getptr(p_path);
  416. if (res && (*res)->get_reference_count() == 0) {
  417. // This resource is in the process of being deleted, ignore its existence.
  418. (*res)->path_cache = String();
  419. resources.erase(p_path);
  420. res = nullptr;
  421. }
  422. lock.unlock();
  423. if (!res) {
  424. return false;
  425. }
  426. return true;
  427. }
  428. Ref<Resource> ResourceCache::get_ref(const String &p_path) {
  429. Ref<Resource> ref;
  430. lock.lock();
  431. Resource **res = resources.getptr(p_path);
  432. if (res) {
  433. ref = Ref<Resource>(*res);
  434. }
  435. if (res && !ref.is_valid()) {
  436. // This resource is in the process of being deleted, ignore its existence
  437. (*res)->path_cache = String();
  438. resources.erase(p_path);
  439. res = nullptr;
  440. }
  441. lock.unlock();
  442. return ref;
  443. }
  444. void ResourceCache::get_cached_resources(List<Ref<Resource>> *p_resources) {
  445. lock.lock();
  446. LocalVector<String> to_remove;
  447. for (KeyValue<String, Resource *> &E : resources) {
  448. Ref<Resource> ref = Ref<Resource>(E.value);
  449. if (!ref.is_valid()) {
  450. // This resource is in the process of being deleted, ignore its existence
  451. E.value->path_cache = String();
  452. to_remove.push_back(E.key);
  453. continue;
  454. }
  455. p_resources->push_back(ref);
  456. }
  457. for (const String &E : to_remove) {
  458. resources.erase(E);
  459. }
  460. lock.unlock();
  461. }
  462. int ResourceCache::get_cached_resource_count() {
  463. lock.lock();
  464. int rc = resources.size();
  465. lock.unlock();
  466. return rc;
  467. }