gdextension_manager.h 3.3 KB

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  1. /**************************************************************************/
  2. /* gdextension_manager.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GDEXTENSION_MANAGER_H
  31. #define GDEXTENSION_MANAGER_H
  32. #include "core/extension/gdextension.h"
  33. class GDExtensionManager : public Object {
  34. GDCLASS(GDExtensionManager, Object);
  35. int32_t level = -1;
  36. HashMap<String, Ref<GDExtension>> gdextension_map;
  37. static void _bind_methods();
  38. static GDExtensionManager *singleton;
  39. public:
  40. enum LoadStatus {
  41. LOAD_STATUS_OK,
  42. LOAD_STATUS_FAILED,
  43. LOAD_STATUS_ALREADY_LOADED,
  44. LOAD_STATUS_NOT_LOADED,
  45. LOAD_STATUS_NEEDS_RESTART,
  46. };
  47. LoadStatus load_extension(const String &p_path);
  48. LoadStatus reload_extension(const String &p_path);
  49. LoadStatus unload_extension(const String &p_path);
  50. bool is_extension_loaded(const String &p_path) const;
  51. Vector<String> get_loaded_extensions() const;
  52. Ref<GDExtension> get_extension(const String &p_path);
  53. void initialize_extensions(GDExtension::InitializationLevel p_level);
  54. void deinitialize_extensions(GDExtension::InitializationLevel p_level);
  55. static GDExtensionManager *get_singleton();
  56. void load_extensions();
  57. GDExtensionManager();
  58. };
  59. VARIANT_ENUM_CAST(GDExtensionManager::LoadStatus)
  60. #endif // GDEXTENSION_MANAGER_H