script_debugger.cpp 4.4 KB

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  1. /**************************************************************************/
  2. /* script_debugger.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "script_debugger.h"
  31. #include "core/debugger/engine_debugger.h"
  32. void ScriptDebugger::set_lines_left(int p_left) {
  33. lines_left = p_left;
  34. }
  35. int ScriptDebugger::get_lines_left() const {
  36. return lines_left;
  37. }
  38. void ScriptDebugger::set_depth(int p_depth) {
  39. depth = p_depth;
  40. }
  41. int ScriptDebugger::get_depth() const {
  42. return depth;
  43. }
  44. void ScriptDebugger::insert_breakpoint(int p_line, const StringName &p_source) {
  45. if (!breakpoints.has(p_line)) {
  46. breakpoints[p_line] = HashSet<StringName>();
  47. }
  48. breakpoints[p_line].insert(p_source);
  49. }
  50. void ScriptDebugger::remove_breakpoint(int p_line, const StringName &p_source) {
  51. if (!breakpoints.has(p_line)) {
  52. return;
  53. }
  54. breakpoints[p_line].erase(p_source);
  55. if (breakpoints[p_line].size() == 0) {
  56. breakpoints.erase(p_line);
  57. }
  58. }
  59. bool ScriptDebugger::is_breakpoint(int p_line, const StringName &p_source) const {
  60. if (!breakpoints.has(p_line)) {
  61. return false;
  62. }
  63. return breakpoints[p_line].has(p_source);
  64. }
  65. String ScriptDebugger::breakpoint_find_source(const String &p_source) const {
  66. return p_source;
  67. }
  68. void ScriptDebugger::clear_breakpoints() {
  69. breakpoints.clear();
  70. }
  71. void ScriptDebugger::set_skip_breakpoints(bool p_skip_breakpoints) {
  72. skip_breakpoints = p_skip_breakpoints;
  73. }
  74. bool ScriptDebugger::is_skipping_breakpoints() {
  75. return skip_breakpoints;
  76. }
  77. void ScriptDebugger::debug(ScriptLanguage *p_lang, bool p_can_continue, bool p_is_error_breakpoint) {
  78. ScriptLanguage *prev = break_lang;
  79. break_lang = p_lang;
  80. EngineDebugger::get_singleton()->debug(p_can_continue, p_is_error_breakpoint);
  81. break_lang = prev;
  82. }
  83. void ScriptDebugger::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info) {
  84. // Store stack info, this is ugly, but allows us to separate EngineDebugger and ScriptDebugger. There might be a better way.
  85. error_stack_info.append_array(p_stack_info);
  86. EngineDebugger::get_singleton()->send_error(p_func, p_file, p_line, p_err, p_descr, p_editor_notify, p_type);
  87. error_stack_info.clear();
  88. }
  89. Vector<ScriptLanguage::StackInfo> ScriptDebugger::get_error_stack_info() const {
  90. return error_stack_info;
  91. }
  92. ScriptLanguage *ScriptDebugger::get_break_language() const {
  93. return break_lang;
  94. }