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- /**************************************************************************/
- /* engine.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ENGINE_H
- #define ENGINE_H
- #include "core/os/main_loop.h"
- #include "core/string/ustring.h"
- #include "core/templates/list.h"
- #include "core/templates/vector.h"
- template <typename T>
- class TypedArray;
- class Engine {
- public:
- struct Singleton {
- StringName name;
- Object *ptr = nullptr;
- StringName class_name; //used for binding generation hinting
- bool user_created = false;
- Singleton(const StringName &p_name = StringName(), Object *p_ptr = nullptr, const StringName &p_class_name = StringName());
- };
- private:
- friend class Main;
- uint64_t frames_drawn = 0;
- uint32_t _frame_delay = 0;
- uint64_t _frame_ticks = 0;
- double _process_step = 0;
- int ips = 60;
- double physics_jitter_fix = 0.5;
- double _fps = 1;
- int _max_fps = 0;
- double _time_scale = 1.0;
- uint64_t _physics_frames = 0;
- int max_physics_steps_per_frame = 8;
- double _physics_interpolation_fraction = 0.0f;
- bool abort_on_gpu_errors = false;
- bool use_validation_layers = false;
- int32_t gpu_idx = -1;
- uint64_t _process_frames = 0;
- bool _in_physics = false;
- List<Singleton> singletons;
- HashMap<StringName, Object *> singleton_ptrs;
- bool editor_hint = false;
- bool project_manager_hint = false;
- static Engine *singleton;
- String write_movie_path;
- String shader_cache_path;
- Dictionary startup_benchmark_json;
- String startup_benchmark_section;
- uint64_t startup_benchmark_from = 0;
- uint64_t startup_benchmark_total_from = 0;
- public:
- static Engine *get_singleton();
- virtual void set_physics_ticks_per_second(int p_ips);
- virtual int get_physics_ticks_per_second() const;
- virtual void set_max_physics_steps_per_frame(int p_max_physics_steps);
- virtual int get_max_physics_steps_per_frame() const;
- void set_physics_jitter_fix(double p_threshold);
- double get_physics_jitter_fix() const;
- virtual void set_max_fps(int p_fps);
- virtual int get_max_fps() const;
- virtual double get_frames_per_second() const { return _fps; }
- uint64_t get_frames_drawn();
- uint64_t get_physics_frames() const { return _physics_frames; }
- uint64_t get_process_frames() const { return _process_frames; }
- bool is_in_physics_frame() const { return _in_physics; }
- uint64_t get_frame_ticks() const { return _frame_ticks; }
- double get_process_step() const { return _process_step; }
- double get_physics_interpolation_fraction() const { return _physics_interpolation_fraction; }
- void set_time_scale(double p_scale);
- double get_time_scale() const;
- void set_print_error_messages(bool p_enabled);
- bool is_printing_error_messages() const;
- void set_frame_delay(uint32_t p_msec);
- uint32_t get_frame_delay() const;
- void add_singleton(const Singleton &p_singleton);
- void get_singletons(List<Singleton> *p_singletons);
- bool has_singleton(const StringName &p_name) const;
- Object *get_singleton_object(const StringName &p_name) const;
- void remove_singleton(const StringName &p_name);
- bool is_singleton_user_created(const StringName &p_name) const;
- #ifdef TOOLS_ENABLED
- _FORCE_INLINE_ void set_editor_hint(bool p_enabled) { editor_hint = p_enabled; }
- _FORCE_INLINE_ bool is_editor_hint() const { return editor_hint; }
- _FORCE_INLINE_ void set_project_manager_hint(bool p_enabled) { project_manager_hint = p_enabled; }
- _FORCE_INLINE_ bool is_project_manager_hint() const { return project_manager_hint; }
- #else
- _FORCE_INLINE_ void set_editor_hint(bool p_enabled) {}
- _FORCE_INLINE_ bool is_editor_hint() const { return false; }
- _FORCE_INLINE_ void set_project_manager_hint(bool p_enabled) {}
- _FORCE_INLINE_ bool is_project_manager_hint() const { return false; }
- #endif
- Dictionary get_version_info() const;
- Dictionary get_author_info() const;
- TypedArray<Dictionary> get_copyright_info() const;
- Dictionary get_donor_info() const;
- Dictionary get_license_info() const;
- String get_license_text() const;
- void set_write_movie_path(const String &p_path);
- String get_write_movie_path() const;
- String get_architecture_name() const;
- void set_shader_cache_path(const String &p_path);
- String get_shader_cache_path() const;
- bool is_abort_on_gpu_errors_enabled() const;
- bool is_validation_layers_enabled() const;
- int32_t get_gpu_index() const;
- void startup_begin();
- void startup_benchmark_begin_measure(const String &p_what);
- void startup_benchmark_end_measure();
- void startup_dump(const String &p_to_file);
- Engine();
- virtual ~Engine() {}
- };
- #endif // ENGINE_H
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