emulation.h 2.4 KB

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  1. // Copyright 2009-2020 Intel Corporation
  2. // SPDX-License-Identifier: Apache-2.0
  3. #pragma once
  4. /* Make precision match SSE, at the cost of some performance */
  5. #if !defined(__aarch64__)
  6. # define SSE2NEON_PRECISE_DIV 1
  7. # define SSE2NEON_PRECISE_SQRT 1
  8. #endif
  9. #include "sse2neon.h"
  10. __forceinline __m128 _mm_abs_ps(__m128 a) { return vabsq_f32(a); }
  11. __forceinline __m128 _mm_fmadd_ps (__m128 a, __m128 b, __m128 c) { return vfmaq_f32(c, a, b); }
  12. __forceinline __m128 _mm_fnmadd_ps(__m128 a, __m128 b, __m128 c) { return vfmsq_f32(c, a, b); }
  13. __forceinline __m128 _mm_fnmsub_ps(__m128 a, __m128 b, __m128 c) { return vnegq_f32(vfmaq_f32(c, a, b)); }
  14. __forceinline __m128 _mm_fmsub_ps (__m128 a, __m128 b, __m128 c) { return vnegq_f32(vfmsq_f32(c, a, b)); }
  15. __forceinline __m128 _mm_broadcast_ss (float const * mem_addr)
  16. {
  17. return vdupq_n_f32(*mem_addr);
  18. }
  19. // AVX2 emulation leverages Intel FMA defs above. Include after them.
  20. #include "avx2neon.h"
  21. /* Dummy defines for floating point control */
  22. #define _MM_MASK_MASK 0x1f80
  23. #define _MM_MASK_DIV_ZERO 0x200
  24. // #define _MM_FLUSH_ZERO_ON 0x8000
  25. #define _MM_MASK_DENORM 0x100
  26. #define _MM_SET_EXCEPTION_MASK(x)
  27. // #define _MM_SET_FLUSH_ZERO_MODE(x)
  28. __forceinline int _mm_getcsr()
  29. {
  30. return 0;
  31. }
  32. __forceinline void _mm_mfence()
  33. {
  34. __sync_synchronize();
  35. }
  36. __forceinline __m128i _mm_load4epu8_epi32(__m128i *ptr)
  37. {
  38. uint8x8_t t0 = vld1_u8((uint8_t*)ptr);
  39. uint16x8_t t1 = vmovl_u8(t0);
  40. uint32x4_t t2 = vmovl_u16(vget_low_u16(t1));
  41. return vreinterpretq_s32_u32(t2);
  42. }
  43. __forceinline __m128i _mm_load4epu16_epi32(__m128i *ptr)
  44. {
  45. uint16x8_t t0 = vld1q_u16((uint16_t*)ptr);
  46. uint32x4_t t1 = vmovl_u16(vget_low_u16(t0));
  47. return vreinterpretq_s32_u32(t1);
  48. }
  49. __forceinline __m128i _mm_load4epi8_f32(__m128i *ptr)
  50. {
  51. int8x8_t t0 = vld1_s8((int8_t*)ptr);
  52. int16x8_t t1 = vmovl_s8(t0);
  53. int32x4_t t2 = vmovl_s16(vget_low_s16(t1));
  54. float32x4_t t3 = vcvtq_f32_s32(t2);
  55. return vreinterpretq_s32_f32(t3);
  56. }
  57. __forceinline __m128i _mm_load4epu8_f32(__m128i *ptr)
  58. {
  59. uint8x8_t t0 = vld1_u8((uint8_t*)ptr);
  60. uint16x8_t t1 = vmovl_u8(t0);
  61. uint32x4_t t2 = vmovl_u16(vget_low_u16(t1));
  62. return vreinterpretq_s32_u32(t2);
  63. }
  64. __forceinline __m128i _mm_load4epi16_f32(__m128i *ptr)
  65. {
  66. int16x8_t t0 = vld1q_s16((int16_t*)ptr);
  67. int32x4_t t1 = vmovl_s16(vget_low_s16(t0));
  68. float32x4_t t2 = vcvtq_f32_s32(t1);
  69. return vreinterpretq_s32_f32(t2);
  70. }