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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef GRAHAM_SCAN_2D_CONVEX_HULL_H
- #define GRAHAM_SCAN_2D_CONVEX_HULL_H
- #include "btVector3.h"
- #include "btAlignedObjectArray.h"
- struct GrahamVector3 : public btVector3
- {
- GrahamVector3(const btVector3& org, int orgIndex)
- : btVector3(org),
- m_orgIndex(orgIndex)
- {
- }
- btScalar m_angle;
- int m_orgIndex;
- };
- struct btAngleCompareFunc
- {
- btVector3 m_anchor;
- btAngleCompareFunc(const btVector3& anchor)
- : m_anchor(anchor)
- {
- }
- bool operator()(const GrahamVector3& a, const GrahamVector3& b) const
- {
- if (a.m_angle != b.m_angle)
- return a.m_angle < b.m_angle;
- else
- {
- btScalar al = (a - m_anchor).length2();
- btScalar bl = (b - m_anchor).length2();
- if (al != bl)
- return al < bl;
- else
- {
- return a.m_orgIndex < b.m_orgIndex;
- }
- }
- }
- };
- inline void GrahamScanConvexHull2D(btAlignedObjectArray<GrahamVector3>& originalPoints, btAlignedObjectArray<GrahamVector3>& hull, const btVector3& normalAxis)
- {
- btVector3 axis0, axis1;
- btPlaneSpace1(normalAxis, axis0, axis1);
- if (originalPoints.size() <= 1)
- {
- for (int i = 0; i < originalPoints.size(); i++)
- hull.push_back(originalPoints[0]);
- return;
- }
- //step1 : find anchor point with smallest projection on axis0 and move it to first location
- for (int i = 0; i < originalPoints.size(); i++)
- {
- // const btVector3& left = originalPoints[i];
- // const btVector3& right = originalPoints[0];
- btScalar projL = originalPoints[i].dot(axis0);
- btScalar projR = originalPoints[0].dot(axis0);
- if (projL < projR)
- {
- originalPoints.swap(0, i);
- }
- }
- //also precompute angles
- originalPoints[0].m_angle = -1e30f;
- for (int i = 1; i < originalPoints.size(); i++)
- {
- btVector3 ar = originalPoints[i] - originalPoints[0];
- btScalar ar1 = axis1.dot(ar);
- btScalar ar0 = axis0.dot(ar);
- if (ar1 * ar1 + ar0 * ar0 < FLT_EPSILON)
- {
- originalPoints[i].m_angle = 0.0f;
- }
- else
- {
- originalPoints[i].m_angle = btAtan2Fast(ar1, ar0);
- }
- }
- //step 2: sort all points, based on 'angle' with this anchor
- btAngleCompareFunc comp(originalPoints[0]);
- originalPoints.quickSortInternal(comp, 1, originalPoints.size() - 1);
- int i;
- for (i = 0; i < 2; i++)
- hull.push_back(originalPoints[i]);
- //step 3: keep all 'convex' points and discard concave points (using back tracking)
- for (; i != originalPoints.size(); i++)
- {
- bool isConvex = false;
- while (!isConvex && hull.size() > 1)
- {
- btVector3& a = hull[hull.size() - 2];
- btVector3& b = hull[hull.size() - 1];
- isConvex = btCross(a - b, a - originalPoints[i]).dot(normalAxis) > 0;
- if (!isConvex)
- hull.pop_back();
- else
- hull.push_back(originalPoints[i]);
- }
- if (hull.size() == 1)
- {
- hull.push_back(originalPoints[i]);
- }
- }
- }
- #endif //GRAHAM_SCAN_2D_CONVEX_HULL_H
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