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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- ///This file was written by Erwin Coumans
- #ifndef BT_MULTIBODY_POINT2POINT_H
- #define BT_MULTIBODY_POINT2POINT_H
- #include "btMultiBodyConstraint.h"
- //#define BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
- ATTRIBUTE_ALIGNED16(class)
- btMultiBodyPoint2Point : public btMultiBodyConstraint
- {
- protected:
- btRigidBody* m_rigidBodyA;
- btRigidBody* m_rigidBodyB;
- btVector3 m_pivotInA;
- btVector3 m_pivotInB;
- public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
- btMultiBodyPoint2Point(btMultiBody * body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB);
- btMultiBodyPoint2Point(btMultiBody * bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB);
- virtual ~btMultiBodyPoint2Point();
- virtual void finalizeMultiDof();
- virtual int getIslandIdA() const;
- virtual int getIslandIdB() const;
- virtual void createConstraintRows(btMultiBodyConstraintArray & constraintRows,
- btMultiBodyJacobianData & data,
- const btContactSolverInfo& infoGlobal);
- const btVector3& getPivotInB() const
- {
- return m_pivotInB;
- }
- virtual void setPivotInB(const btVector3& pivotInB)
- {
- m_pivotInB = pivotInB;
- }
- virtual void debugDraw(class btIDebugDraw * drawer);
- };
- #endif //BT_MULTIBODY_POINT2POINT_H
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