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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_MULTIBODY_LINK_H
- #define BT_MULTIBODY_LINK_H
- #include "LinearMath/btQuaternion.h"
- #include "LinearMath/btVector3.h"
- #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
- enum btMultiBodyLinkFlags
- {
- BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION = 1,
- BT_MULTIBODYLINKFLAGS_DISABLE_ALL_PARENT_COLLISION = 2,
- };
- //both defines are now permanently enabled
- #define BT_MULTIBODYLINK_INCLUDE_PLANAR_JOINTS
- #define TEST_SPATIAL_ALGEBRA_LAYER
- //
- // Various spatial helper functions
- //
- //namespace {
- #include "LinearMath/btSpatialAlgebra.h"
- //}
- //
- // Link struct
- //
- struct btMultibodyLink
- {
- BT_DECLARE_ALIGNED_ALLOCATOR();
- btScalar m_mass; // mass of link
- btVector3 m_inertiaLocal; // inertia of link (local frame; diagonal)
- int m_parent; // index of the parent link (assumed to be < index of this link), or -1 if parent is the base link.
- btQuaternion m_zeroRotParentToThis; // rotates vectors in parent-frame to vectors in local-frame (when q=0). constant.
- btVector3 m_dVector; // vector from the inboard joint pos to this link's COM. (local frame.) constant.
- //this is set to zero for planar joint (see also m_eVector comment)
- // m_eVector is constant, but depends on the joint type:
- // revolute, fixed, prismatic, spherical: vector from parent's COM to the pivot point, in PARENT's frame.
- // planar: vector from COM of parent to COM of this link, WHEN Q = 0. (local frame.)
- // todo: fix the planar so it is consistent with the other joints
- btVector3 m_eVector;
- btSpatialMotionVector m_absFrameTotVelocity, m_absFrameLocVelocity;
- enum eFeatherstoneJointType
- {
- eRevolute = 0,
- ePrismatic = 1,
- eSpherical = 2,
- ePlanar = 3,
- eFixed = 4,
- eInvalid
- };
- // "axis" = spatial joint axis (Mirtich Defn 9 p104). (expressed in local frame.) constant.
- // for prismatic: m_axesTop[0] = zero;
- // m_axesBottom[0] = unit vector along the joint axis.
- // for revolute: m_axesTop[0] = unit vector along the rotation axis (u);
- // m_axesBottom[0] = u cross m_dVector (i.e. COM linear motion due to the rotation at the joint)
- //
- // for spherical: m_axesTop[0][1][2] (u1,u2,u3) form a 3x3 identity matrix (3 rotation axes)
- // m_axesBottom[0][1][2] cross u1,u2,u3 (i.e. COM linear motion due to the rotation at the joint)
- //
- // for planar: m_axesTop[0] = unit vector along the rotation axis (u); defines the plane of motion
- // m_axesTop[1][2] = zero
- // m_axesBottom[0] = zero
- // m_axesBottom[1][2] = unit vectors along the translational axes on that plane
- btSpatialMotionVector m_axes[6];
- void setAxisTop(int dof, const btVector3 &axis) { m_axes[dof].m_topVec = axis; }
- void setAxisBottom(int dof, const btVector3 &axis)
- {
- m_axes[dof].m_bottomVec = axis;
- }
- void setAxisTop(int dof, const btScalar &x, const btScalar &y, const btScalar &z)
- {
- m_axes[dof].m_topVec.setValue(x, y, z);
- }
- void setAxisBottom(int dof, const btScalar &x, const btScalar &y, const btScalar &z)
- {
- m_axes[dof].m_bottomVec.setValue(x, y, z);
- }
- const btVector3 &getAxisTop(int dof) const { return m_axes[dof].m_topVec; }
- const btVector3 &getAxisBottom(int dof) const { return m_axes[dof].m_bottomVec; }
- int m_dofOffset, m_cfgOffset;
- btQuaternion m_cachedRotParentToThis; // rotates vectors in parent frame to vectors in local frame
- btVector3 m_cachedRVector; // vector from COM of parent to COM of this link, in local frame.
-
- // predicted verstion
- btQuaternion m_cachedRotParentToThis_interpolate; // rotates vectors in parent frame to vectors in local frame
- btVector3 m_cachedRVector_interpolate; // vector from COM of parent to COM of this link, in local frame.
- btVector3 m_appliedForce; // In WORLD frame
- btVector3 m_appliedTorque; // In WORLD frame
- btVector3 m_appliedConstraintForce; // In WORLD frame
- btVector3 m_appliedConstraintTorque; // In WORLD frame
- btScalar m_jointPos[7];
- btScalar m_jointPos_interpolate[7];
- //m_jointTorque is the joint torque applied by the user using 'addJointTorque'.
- //It gets set to zero after each internal stepSimulation call
- btScalar m_jointTorque[6];
- class btMultiBodyLinkCollider *m_collider;
- int m_flags;
- int m_dofCount, m_posVarCount; //redundant but handy
- eFeatherstoneJointType m_jointType;
- struct btMultiBodyJointFeedback *m_jointFeedback;
- btTransform m_cachedWorldTransform; //this cache is updated when calling btMultiBody::forwardKinematics
- const char *m_linkName; //m_linkName memory needs to be managed by the developer/user!
- const char *m_jointName; //m_jointName memory needs to be managed by the developer/user!
- const void *m_userPtr; //m_userPtr ptr needs to be managed by the developer/user!
- btScalar m_jointDamping; //todo: implement this internally. It is unused for now, it is set by a URDF loader. User can apply manual damping.
- btScalar m_jointFriction; //todo: implement this internally. It is unused for now, it is set by a URDF loader. User can apply manual friction using a velocity motor.
- btScalar m_jointLowerLimit; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
- btScalar m_jointUpperLimit; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
- btScalar m_jointMaxForce; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
- btScalar m_jointMaxVelocity; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
- // ctor: set some sensible defaults
- btMultibodyLink()
- : m_mass(1),
- m_parent(-1),
- m_zeroRotParentToThis(0, 0, 0, 1),
- m_cachedRotParentToThis(0, 0, 0, 1),
- m_cachedRotParentToThis_interpolate(0, 0, 0, 1),
- m_collider(0),
- m_flags(0),
- m_dofCount(0),
- m_posVarCount(0),
- m_jointType(btMultibodyLink::eInvalid),
- m_jointFeedback(0),
- m_linkName(0),
- m_jointName(0),
- m_userPtr(0),
- m_jointDamping(0),
- m_jointFriction(0),
- m_jointLowerLimit(0),
- m_jointUpperLimit(0),
- m_jointMaxForce(0),
- m_jointMaxVelocity(0)
- {
- m_inertiaLocal.setValue(1, 1, 1);
- setAxisTop(0, 0., 0., 0.);
- setAxisBottom(0, 1., 0., 0.);
- m_dVector.setValue(0, 0, 0);
- m_eVector.setValue(0, 0, 0);
- m_cachedRVector.setValue(0, 0, 0);
- m_cachedRVector_interpolate.setValue(0, 0, 0);
- m_appliedForce.setValue(0, 0, 0);
- m_appliedTorque.setValue(0, 0, 0);
- m_appliedConstraintForce.setValue(0, 0, 0);
- m_appliedConstraintTorque.setValue(0, 0, 0);
- //
- m_jointPos[0] = m_jointPos[1] = m_jointPos[2] = m_jointPos[4] = m_jointPos[5] = m_jointPos[6] = 0.f;
- m_jointPos[3] = 1.f; //"quat.w"
- m_jointTorque[0] = m_jointTorque[1] = m_jointTorque[2] = m_jointTorque[3] = m_jointTorque[4] = m_jointTorque[5] = 0.f;
- m_cachedWorldTransform.setIdentity();
- }
- // routine to update m_cachedRotParentToThis and m_cachedRVector
- void updateCacheMultiDof(btScalar *pq = 0)
- {
- btScalar *pJointPos = (pq ? pq : &m_jointPos[0]);
- btQuaternion& cachedRot = m_cachedRotParentToThis;
- btVector3& cachedVector = m_cachedRVector;
- switch (m_jointType)
- {
- case eRevolute:
- {
- cachedRot = btQuaternion(getAxisTop(0), -pJointPos[0]) * m_zeroRotParentToThis;
- cachedVector = m_dVector + quatRotate(m_cachedRotParentToThis, m_eVector);
- break;
- }
- case ePrismatic:
- {
- // m_cachedRotParentToThis never changes, so no need to update
- cachedVector = m_dVector + quatRotate(m_cachedRotParentToThis, m_eVector) + pJointPos[0] * getAxisBottom(0);
- break;
- }
- case eSpherical:
- {
- cachedRot = btQuaternion(pJointPos[0], pJointPos[1], pJointPos[2], -pJointPos[3]) * m_zeroRotParentToThis;
- cachedVector = m_dVector + quatRotate(cachedRot, m_eVector);
- break;
- }
- case ePlanar:
- {
- cachedRot = btQuaternion(getAxisTop(0), -pJointPos[0]) * m_zeroRotParentToThis;
- cachedVector = quatRotate(btQuaternion(getAxisTop(0), -pJointPos[0]), pJointPos[1] * getAxisBottom(1) + pJointPos[2] * getAxisBottom(2)) + quatRotate(cachedRot, m_eVector);
- break;
- }
- case eFixed:
- {
- cachedRot = m_zeroRotParentToThis;
- cachedVector = m_dVector + quatRotate(cachedRot, m_eVector);
- break;
- }
- default:
- {
- //invalid type
- btAssert(0);
- }
- }
- m_cachedRotParentToThis_interpolate = m_cachedRotParentToThis;
- m_cachedRVector_interpolate = m_cachedRVector;
- }
-
- void updateInterpolationCacheMultiDof()
- {
- btScalar *pJointPos = &m_jointPos_interpolate[0];
-
- btQuaternion& cachedRot = m_cachedRotParentToThis_interpolate;
- btVector3& cachedVector = m_cachedRVector_interpolate;
- switch (m_jointType)
- {
- case eRevolute:
- {
- cachedRot = btQuaternion(getAxisTop(0), -pJointPos[0]) * m_zeroRotParentToThis;
- cachedVector = m_dVector + quatRotate(m_cachedRotParentToThis, m_eVector);
-
- break;
- }
- case ePrismatic:
- {
- // m_cachedRotParentToThis never changes, so no need to update
- cachedVector = m_dVector + quatRotate(m_cachedRotParentToThis, m_eVector) + pJointPos[0] * getAxisBottom(0);
-
- break;
- }
- case eSpherical:
- {
- cachedRot = btQuaternion(pJointPos[0], pJointPos[1], pJointPos[2], -pJointPos[3]) * m_zeroRotParentToThis;
- cachedVector = m_dVector + quatRotate(cachedRot, m_eVector);
-
- break;
- }
- case ePlanar:
- {
- cachedRot = btQuaternion(getAxisTop(0), -pJointPos[0]) * m_zeroRotParentToThis;
- cachedVector = quatRotate(btQuaternion(getAxisTop(0), -pJointPos[0]), pJointPos[1] * getAxisBottom(1) + pJointPos[2] * getAxisBottom(2)) + quatRotate(cachedRot, m_eVector);
-
- break;
- }
- case eFixed:
- {
- cachedRot = m_zeroRotParentToThis;
- cachedVector = m_dVector + quatRotate(cachedRot, m_eVector);
-
- break;
- }
- default:
- {
- //invalid type
- btAssert(0);
- }
- }
- }
-
- };
- #endif //BT_MULTIBODY_LINK_H
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