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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef _BT_ACTION_INTERFACE_H
- #define _BT_ACTION_INTERFACE_H
- class btIDebugDraw;
- class btCollisionWorld;
- #include "LinearMath/btScalar.h"
- #include "btRigidBody.h"
- ///Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWorld
- class btActionInterface
- {
- protected:
- static btRigidBody& getFixedBody();
- public:
- virtual ~btActionInterface()
- {
- }
- virtual void updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep) = 0;
- virtual void debugDraw(btIDebugDraw* debugDrawer) = 0;
- };
- #endif //_BT_ACTION_INTERFACE_H
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