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- /**************************************************************************/
- /* scene_tree.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SCENE_TREE_H
- #define SCENE_TREE_H
- #include "core/io/multiplayer_api.h"
- #include "core/os/main_loop.h"
- #include "core/os/thread_safe.h"
- #include "core/self_list.h"
- #include "scene/resources/mesh.h"
- #include "scene/resources/world.h"
- #include "scene/resources/world_2d.h"
- class PackedScene;
- class Node;
- class SceneTreeTween;
- class ShortCut;
- class Spatial;
- class Viewport;
- class Material;
- class Mesh;
- class SceneTreeTimer : public Reference {
- GDCLASS(SceneTreeTimer, Reference);
- float time_left;
- bool process_pause;
- bool ignore_time_scale = false;
- protected:
- static void _bind_methods();
- public:
- void set_time_left(float p_time);
- float get_time_left() const;
- void set_pause_mode_process(bool p_pause_mode_process);
- bool is_pause_mode_process();
- void set_ignore_time_scale(bool p_ignore);
- bool is_ignore_time_scale();
- void release_connections();
- SceneTreeTimer();
- };
- class SceneTree : public MainLoop {
- _THREAD_SAFE_CLASS_
- GDCLASS(SceneTree, MainLoop);
- public:
- typedef void (*IdleCallback)();
- enum StretchMode {
- STRETCH_MODE_DISABLED,
- STRETCH_MODE_2D,
- STRETCH_MODE_VIEWPORT,
- };
- enum StretchAspect {
- STRETCH_ASPECT_IGNORE,
- STRETCH_ASPECT_KEEP,
- STRETCH_ASPECT_KEEP_WIDTH,
- STRETCH_ASPECT_KEEP_HEIGHT,
- STRETCH_ASPECT_EXPAND,
- };
- private:
- struct Group {
- Vector<Node *> nodes;
- //uint64_t last_tree_version;
- bool changed;
- Group() { changed = false; };
- };
- struct ClientPhysicsInterpolation {
- SelfList<Spatial>::List _spatials_list;
- void physics_process();
- } _client_physics_interpolation;
- Viewport *root;
- uint64_t tree_version;
- float physics_process_time;
- float idle_process_time;
- bool accept_quit;
- bool quit_on_go_back;
- #ifdef DEBUG_ENABLED
- bool debug_collisions_hint;
- bool debug_navigation_hint;
- #endif
- bool pause;
- int root_lock;
- Map<StringName, Group> group_map;
- bool _quit;
- bool initialized;
- bool input_handled;
- bool _physics_interpolation_enabled;
- Size2 last_screen_size;
- StringName tree_changed_name;
- StringName node_added_name;
- StringName node_removed_name;
- StringName node_renamed_name;
- bool use_font_oversampling;
- int64_t current_frame;
- int64_t current_event;
- int node_count;
- #ifdef TOOLS_ENABLED
- Node *edited_scene_root;
- #endif
- struct UGCall {
- StringName group;
- StringName call;
- bool operator<(const UGCall &p_with) const { return group == p_with.group ? call < p_with.call : group < p_with.group; }
- };
- //safety for when a node is deleted while a group is being called
- int call_lock;
- Set<Node *> call_skip; //skip erased nodes
- StretchMode stretch_mode;
- StretchAspect stretch_aspect;
- Size2i stretch_min;
- real_t stretch_scale;
- void _update_font_oversampling(float p_ratio);
- void _update_root_rect();
- struct DeleteQueueElement {
- ObjectID id;
- int32_t child_list_id;
- };
- LocalVector<DeleteQueueElement> delete_queue;
- Map<UGCall, Vector<Variant>> unique_group_calls;
- bool ugc_locked;
- void _flush_ugc();
- _FORCE_INLINE_ void _update_group_order(Group &g, bool p_use_priority = false);
- Array _get_nodes_in_group(const StringName &p_group);
- Node *_get_first_node_in_group(const StringName &p_group);
- Node *current_scene;
- Color debug_collisions_color;
- Color debug_collision_contact_color;
- Color debug_navigation_color;
- Color debug_navigation_disabled_color;
- Ref<ArrayMesh> debug_contact_mesh;
- Ref<Material> navigation_material;
- Ref<Material> navigation_disabled_material;
- Ref<Material> collision_material;
- int collision_debug_contacts;
- void _change_scene(Node *p_to);
- //void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2);
- List<Ref<SceneTreeTimer>> timers;
- List<Ref<SceneTreeTween>> tweens;
- ///network///
- Ref<MultiplayerAPI> multiplayer;
- bool multiplayer_poll;
- void _network_peer_connected(int p_id);
- void _network_peer_disconnected(int p_id);
- void _connected_to_server();
- void _connection_failed();
- void _server_disconnected();
- static SceneTree *singleton;
- friend class Node;
- void tree_changed();
- void node_added(Node *p_node);
- void node_removed(Node *p_node);
- void node_renamed(Node *p_node);
- void process_tweens(float p_delta, bool p_physics_frame);
- Group *add_to_group(const StringName &p_group, Node *p_node);
- void remove_from_group(const StringName &p_group, Node *p_node);
- void make_group_changed(const StringName &p_group);
- void _notify_group_pause(const StringName &p_group, int p_notification);
- void _call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input);
- Variant _call_group_flags(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
- Variant _call_group(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
- void _flush_delete_queue();
- //optimization
- friend class CanvasItem;
- friend class Spatial;
- friend class Viewport;
- SelfList<Node>::List xform_change_list;
- friend class ScriptDebuggerRemote;
- Ref<ShortCut> debugger_stop_shortcut;
- #ifdef DEBUG_ENABLED
- Map<int, NodePath> live_edit_node_path_cache;
- Map<int, String> live_edit_resource_cache;
- NodePath live_edit_root;
- String live_edit_scene;
- Map<String, Set<Node *>> live_scene_edit_cache;
- Map<Node *, Map<ObjectID, Node *>> live_edit_remove_list;
- void _debugger_request_tree();
- void _live_edit_node_path_func(const NodePath &p_path, int p_id);
- void _live_edit_res_path_func(const String &p_path, int p_id);
- void _live_edit_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value);
- void _live_edit_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value);
- void _live_edit_node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE);
- void _live_edit_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value);
- void _live_edit_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value);
- void _live_edit_res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE);
- void _live_edit_root_func(const NodePath &p_scene_path, const String &p_scene_from);
- void _live_edit_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name);
- void _live_edit_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name);
- void _live_edit_remove_node_func(const NodePath &p_at);
- void _live_edit_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id);
- void _live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos);
- void _live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name);
- void _live_edit_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
- #endif
- enum {
- MAX_IDLE_CALLBACKS = 256
- };
- static IdleCallback idle_callbacks[MAX_IDLE_CALLBACKS];
- static int idle_callback_count;
- void _call_idle_callbacks();
- protected:
- void _notification(int p_notification);
- static void _bind_methods();
- public:
- enum {
- NOTIFICATION_TRANSFORM_CHANGED = 2000
- };
- enum GroupCallFlags {
- GROUP_CALL_DEFAULT = 0,
- GROUP_CALL_REVERSE = 1,
- GROUP_CALL_REALTIME = 2,
- GROUP_CALL_UNIQUE = 4,
- GROUP_CALL_MULTILEVEL = 8,
- };
- _FORCE_INLINE_ Viewport *get_root() const { return root; }
- void call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_LIST);
- void notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification);
- void set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value);
- void call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_LIST);
- void notify_group(const StringName &p_group, int p_notification);
- void set_group(const StringName &p_group, const String &p_name, const Variant &p_value);
- void flush_transform_notifications();
- virtual void input_text(const String &p_text);
- virtual void input_event(const Ref<InputEvent> &p_event);
- virtual void init();
- virtual void iteration_prepare();
- virtual bool iteration(float p_time);
- virtual void iteration_end();
- virtual bool idle(float p_time);
- virtual void finish();
- bool is_auto_accept_quit() const;
- void set_auto_accept_quit(bool p_enable);
- bool is_quit_on_go_back() const;
- void set_quit_on_go_back(bool p_enable);
- void quit(int p_exit_code = -1);
- void set_input_as_handled();
- bool is_input_handled();
- _FORCE_INLINE_ float get_physics_process_time() const { return physics_process_time; }
- _FORCE_INLINE_ float get_idle_process_time() const { return idle_process_time; }
- #ifdef TOOLS_ENABLED
- bool is_node_being_edited(const Node *p_node) const;
- #else
- bool is_node_being_edited(const Node *p_node) const { return false; }
- #endif
- void set_pause(bool p_enabled);
- bool is_paused() const;
- #ifdef DEBUG_ENABLED
- void set_debug_collisions_hint(bool p_enabled);
- bool is_debugging_collisions_hint() const;
- void set_debug_navigation_hint(bool p_enabled);
- bool is_debugging_navigation_hint() const;
- #else
- void set_debug_collisions_hint(bool p_enabled) {}
- bool is_debugging_collisions_hint() const { return false; }
- void set_debug_navigation_hint(bool p_enabled) {}
- bool is_debugging_navigation_hint() const { return false; }
- #endif
- void set_debug_collisions_color(const Color &p_color);
- Color get_debug_collisions_color() const;
- void set_debug_collision_contact_color(const Color &p_color);
- Color get_debug_collision_contact_color() const;
- void set_debug_navigation_color(const Color &p_color);
- Color get_debug_navigation_color() const;
- void set_debug_navigation_disabled_color(const Color &p_color);
- Color get_debug_navigation_disabled_color() const;
- Ref<Material> get_debug_navigation_material();
- Ref<Material> get_debug_navigation_disabled_material();
- Ref<Material> get_debug_collision_material();
- Ref<ArrayMesh> get_debug_contact_mesh();
- int get_collision_debug_contact_count() { return collision_debug_contacts; }
- int64_t get_frame() const;
- int64_t get_event_count() const;
- int get_node_count() const;
- void queue_delete(Object *p_object);
- void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list);
- bool has_group(const StringName &p_identifier) const;
- void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 &p_minsize, real_t p_scale = 1.0);
- void set_use_font_oversampling(bool p_oversampling);
- bool is_using_font_oversampling() const;
- //void change_scene(const String& p_path);
- //Node *get_loaded_scene();
- void set_edited_scene_root(Node *p_node);
- Node *get_edited_scene_root() const;
- void set_current_scene(Node *p_scene);
- Node *get_current_scene() const;
- Error change_scene(const String &p_path);
- Error change_scene_to(const Ref<PackedScene> &p_scene);
- Error reload_current_scene();
- Ref<SceneTreeTimer> create_timer(float p_delay_sec, bool p_process_pause = true);
- Ref<SceneTreeTween> create_tween();
- Array get_processed_tweens();
- //used by Main::start, don't use otherwise
- void add_current_scene(Node *p_current);
- static SceneTree *get_singleton() { return singleton; }
- void drop_files(const Vector<String> &p_files, int p_from_screen = 0);
- void global_menu_action(const Variant &p_id, const Variant &p_meta);
- void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
- //network API
- Ref<MultiplayerAPI> get_multiplayer() const;
- void set_multiplayer_poll_enabled(bool p_enabled);
- bool is_multiplayer_poll_enabled() const;
- void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
- void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer);
- Ref<NetworkedMultiplayerPeer> get_network_peer() const;
- bool is_network_server() const;
- bool has_network_peer() const;
- int get_network_unique_id() const;
- Vector<int> get_network_connected_peers() const;
- int get_rpc_sender_id() const;
- void set_refuse_new_network_connections(bool p_refuse);
- bool is_refusing_new_network_connections() const;
- void set_physics_interpolation_enabled(bool p_enabled);
- bool is_physics_interpolation_enabled() const;
- void client_physics_interpolation_add_spatial(SelfList<Spatial> *p_elem);
- void client_physics_interpolation_remove_spatial(SelfList<Spatial> *p_elem);
- static void add_idle_callback(IdleCallback p_callback);
- SceneTree();
- ~SceneTree();
- };
- VARIANT_ENUM_CAST(SceneTree::StretchMode);
- VARIANT_ENUM_CAST(SceneTree::StretchAspect);
- VARIANT_ENUM_CAST(SceneTree::GroupCallFlags);
- #endif // SCENE_TREE_H
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