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- /**************************************************************************/
- /* canvas_layer.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "canvas_layer.h"
- #include "scene/2d/canvas_item.h"
- #include "viewport.h"
- void CanvasLayer::set_layer(int p_xform) {
- layer = p_xform;
- if (viewport.is_valid()) {
- // For the sublayer, we will use the order in which the layer occurs in the scene tree
- // rather than just the child_id via get_position_in_parent().
- // We have 32 bits to play with for the sublayer (or more likely 31, as sublayer is signed)
- // (see Viewport::CanvasKey constructor in visual_server_viewport.h).
- VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, _layer_order_in_tree);
- vp->_gui_set_root_order_dirty();
- }
- }
- int CanvasLayer::get_layer() const {
- return layer;
- }
- void CanvasLayer::set_visible(bool p_visible) {
- if (p_visible == visible) {
- return;
- }
- visible = p_visible;
- emit_signal("visibility_changed");
- // For CanvasItems that is explicitly top level or has non-CanvasItem parents.
- if (is_inside_tree()) {
- const String group = "root_canvas" + itos(canvas.get_id());
- get_tree()->call_group(group, "_toplevel_visibility_changed", p_visible);
- }
- }
- // Make sure layer orders are up to date whenever moving layers in the tree.
- void CanvasLayer::_update_layer_orders() {
- if (is_inside_tree() && get_tree()) {
- Node *root = get_tree()->get_root();
- if (root) {
- uint32_t layer_order_count = 0;
- _calculate_layer_orders_in_tree(root, layer_order_count);
- }
- }
- }
- // When rendering layers, if the layer id (set by user) and sublayer (child id) is the same
- // we need something else sensible which we can sort repeatably to determine which layers should render first,
- // so we will simply calculate the order that the layers occur throughout the scene tree.
- void CanvasLayer::_calculate_layer_orders_in_tree(Node *p_node, uint32_t &r_order) {
- CanvasLayer *layer = Object::cast_to<CanvasLayer>(p_node);
- if (layer) {
- layer->_layer_order_in_tree = r_order++;
- // Force an update of the layer order in the VisualServer
- set_layer(get_layer());
- }
- for (int n = 0; n < p_node->get_child_count(); n++) {
- _calculate_layer_orders_in_tree(p_node->get_child(n), r_order);
- }
- }
- void CanvasLayer::show() {
- set_visible(true);
- }
- void CanvasLayer::hide() {
- set_visible(false);
- }
- bool CanvasLayer::is_visible() const {
- return visible;
- }
- void CanvasLayer::set_transform(const Transform2D &p_xform) {
- transform = p_xform;
- locrotscale_dirty = true;
- if (viewport.is_valid()) {
- VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
- }
- }
- Transform2D CanvasLayer::get_transform() const {
- return transform;
- }
- Transform2D CanvasLayer::get_final_transform() const {
- if (is_following_viewport()) {
- Transform2D follow;
- follow.scale(Vector2(get_follow_viewport_scale(), get_follow_viewport_scale()));
- if (vp) {
- follow = vp->get_canvas_transform() * follow;
- }
- return follow * transform;
- }
- return transform;
- }
- void CanvasLayer::_update_xform() {
- transform.set_rotation_and_scale(rot, scale);
- transform.set_origin(ofs);
- if (viewport.is_valid()) {
- VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
- }
- }
- void CanvasLayer::_update_locrotscale() {
- ofs = transform.elements[2];
- rot = transform.get_rotation();
- scale = transform.get_scale();
- locrotscale_dirty = false;
- }
- void CanvasLayer::set_offset(const Vector2 &p_offset) {
- if (locrotscale_dirty) {
- _update_locrotscale();
- }
- ofs = p_offset;
- _update_xform();
- }
- Vector2 CanvasLayer::get_offset() const {
- if (locrotscale_dirty) {
- const_cast<CanvasLayer *>(this)->_update_locrotscale();
- }
- return ofs;
- }
- void CanvasLayer::set_rotation(real_t p_radians) {
- if (locrotscale_dirty) {
- _update_locrotscale();
- }
- rot = p_radians;
- _update_xform();
- }
- real_t CanvasLayer::get_rotation() const {
- if (locrotscale_dirty) {
- const_cast<CanvasLayer *>(this)->_update_locrotscale();
- }
- return rot;
- }
- void CanvasLayer::set_rotation_degrees(real_t p_degrees) {
- set_rotation(Math::deg2rad(p_degrees));
- }
- real_t CanvasLayer::get_rotation_degrees() const {
- return Math::rad2deg(get_rotation());
- }
- void CanvasLayer::set_scale(const Vector2 &p_scale) {
- if (locrotscale_dirty) {
- _update_locrotscale();
- }
- scale = p_scale;
- _update_xform();
- }
- Vector2 CanvasLayer::get_scale() const {
- if (locrotscale_dirty) {
- const_cast<CanvasLayer *>(this)->_update_locrotscale();
- }
- return scale;
- }
- void CanvasLayer::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
- vp = custom_viewport;
- } else {
- vp = Node::get_viewport();
- }
- ERR_FAIL_NULL_MSG(vp, "Viewport is not initialized.");
- vp->_canvas_layer_add(this);
- viewport = vp->get_viewport_rid();
- VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
- VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
- _update_follow_viewport();
- _update_layer_orders();
- } break;
- case NOTIFICATION_EXIT_TREE: {
- ERR_FAIL_NULL_MSG(vp, "Viewport is not initialized.");
- _update_layer_orders();
- vp->_canvas_layer_remove(this);
- VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
- viewport = RID();
- _update_follow_viewport(false);
- } break;
- }
- }
- void CanvasLayer::update_draw_order() {
- // Note: As this step requires traversing the entire scene tree, it is thus expensive
- // to move the canvas layer multiple times. Take special care when deleting / moving
- // multiple nodes to prevent this happening multiple times.
- _update_layer_orders();
- }
- Size2 CanvasLayer::get_viewport_size() const {
- if (!is_inside_tree()) {
- return Size2(1, 1);
- }
- ERR_FAIL_NULL_V_MSG(vp, Size2(1, 1), "Viewport is not initialized.");
- Rect2 r = vp->get_visible_rect();
- return r.size;
- }
- RID CanvasLayer::get_viewport() const {
- return viewport;
- }
- void CanvasLayer::set_custom_viewport(Node *p_viewport) {
- ERR_FAIL_NULL_MSG(p_viewport, "Cannot set viewport to nullptr.");
- if (is_inside_tree()) {
- vp->_canvas_layer_remove(this);
- VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
- viewport = RID();
- }
- custom_viewport = Object::cast_to<Viewport>(p_viewport);
- if (custom_viewport) {
- custom_viewport_id = custom_viewport->get_instance_id();
- } else {
- custom_viewport_id = 0;
- }
- if (is_inside_tree()) {
- if (custom_viewport) {
- vp = custom_viewport;
- } else {
- vp = Node::get_viewport();
- }
- vp->_canvas_layer_add(this);
- viewport = vp->get_viewport_rid();
- VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
- VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
- _update_layer_orders();
- }
- }
- Node *CanvasLayer::get_custom_viewport() const {
- return custom_viewport;
- }
- void CanvasLayer::reset_sort_index() {
- sort_index = 0;
- }
- int CanvasLayer::get_sort_index() {
- return sort_index++;
- }
- RID CanvasLayer::get_canvas() const {
- return canvas;
- }
- void CanvasLayer::set_follow_viewport(bool p_enable) {
- if (follow_viewport == p_enable) {
- return;
- }
- follow_viewport = p_enable;
- _update_follow_viewport();
- }
- bool CanvasLayer::is_following_viewport() const {
- return follow_viewport;
- }
- void CanvasLayer::set_follow_viewport_scale(float p_ratio) {
- follow_viewport_scale = p_ratio;
- _update_follow_viewport();
- }
- float CanvasLayer::get_follow_viewport_scale() const {
- return follow_viewport_scale;
- }
- void CanvasLayer::_update_follow_viewport(bool p_force_exit) {
- if (!is_inside_tree()) {
- return;
- }
- if (p_force_exit || !follow_viewport) {
- VS::get_singleton()->canvas_set_parent(canvas, RID(), 1.0);
- } else {
- VS::get_singleton()->canvas_set_parent(canvas, vp->get_world_2d()->get_canvas(), follow_viewport_scale);
- }
- }
- void CanvasLayer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
- ClassDB::bind_method(D_METHOD("get_layer"), &CanvasLayer::get_layer);
- ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasLayer::set_visible);
- ClassDB::bind_method(D_METHOD("is_visible"), &CanvasLayer::is_visible);
- ClassDB::bind_method(D_METHOD("show"), &CanvasLayer::show);
- ClassDB::bind_method(D_METHOD("hide"), &CanvasLayer::hide);
- ClassDB::bind_method(D_METHOD("set_transform", "transform"), &CanvasLayer::set_transform);
- ClassDB::bind_method(D_METHOD("get_transform"), &CanvasLayer::get_transform);
- ClassDB::bind_method(D_METHOD("get_final_transform"), &CanvasLayer::get_final_transform);
- ClassDB::bind_method(D_METHOD("set_offset", "offset"), &CanvasLayer::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"), &CanvasLayer::get_offset);
- ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &CanvasLayer::set_rotation);
- ClassDB::bind_method(D_METHOD("get_rotation"), &CanvasLayer::get_rotation);
- ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &CanvasLayer::set_rotation_degrees);
- ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &CanvasLayer::get_rotation_degrees);
- ClassDB::bind_method(D_METHOD("set_scale", "scale"), &CanvasLayer::set_scale);
- ClassDB::bind_method(D_METHOD("get_scale"), &CanvasLayer::get_scale);
- ClassDB::bind_method(D_METHOD("set_follow_viewport", "enable"), &CanvasLayer::set_follow_viewport);
- ClassDB::bind_method(D_METHOD("is_following_viewport"), &CanvasLayer::is_following_viewport);
- ClassDB::bind_method(D_METHOD("set_follow_viewport_scale", "scale"), &CanvasLayer::set_follow_viewport_scale);
- ClassDB::bind_method(D_METHOD("get_follow_viewport_scale"), &CanvasLayer::get_follow_viewport_scale);
- ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &CanvasLayer::set_custom_viewport);
- ClassDB::bind_method(D_METHOD("get_custom_viewport"), &CanvasLayer::get_custom_viewport);
- ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasLayer::get_canvas);
- ADD_GROUP("Layer", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
- ADD_GROUP("Transform", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale", PROPERTY_HINT_LINK), "set_scale", "get_scale");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
- ADD_GROUP("", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport");
- ADD_GROUP("Follow Viewport", "follow_viewport");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");
- ADD_SIGNAL(MethodInfo("visibility_changed"));
- }
- #ifdef TOOLS_ENABLED
- StringName CanvasLayer::get_property_store_alias(const StringName &p_property) const {
- if (p_property == "rotation_degrees") {
- return "rotation";
- } else {
- return Node::get_property_store_alias(p_property);
- }
- }
- #endif
- CanvasLayer::CanvasLayer() {
- vp = nullptr;
- scale = Vector2(1, 1);
- rot = 0;
- locrotscale_dirty = false;
- layer = 1;
- canvas = RID_PRIME(VS::get_singleton()->canvas_create());
- custom_viewport = nullptr;
- custom_viewport_id = 0;
- sort_index = 0;
- visible = true;
- follow_viewport = false;
- follow_viewport_scale = 1.0;
- _layer_order_in_tree = 0;
- }
- CanvasLayer::~CanvasLayer() {
- VS::get_singleton()->free(canvas);
- }
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