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- /**************************************************************************/
- /* scene_tree_tween.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SCENE_TREE_TWEEN_H
- #define SCENE_TREE_TWEEN_H
- #include "core/reference.h"
- #include "scene/animation/tween.h"
- class SceneTreeTween;
- class Tweener : public Reference {
- GDCLASS(Tweener, Reference);
- public:
- virtual void set_tween(Ref<SceneTreeTween> p_tween);
- virtual void start() = 0;
- virtual bool step(float &r_delta) = 0;
- void clear_tween();
- protected:
- static void _bind_methods();
- Ref<SceneTreeTween> tween;
- float elapsed_time = 0;
- bool finished = false;
- };
- class PropertyTweener;
- class IntervalTweener;
- class CallbackTweener;
- class MethodTweener;
- class SceneTreeTween : public Reference {
- GDCLASS(SceneTreeTween, Reference);
- public:
- enum TweenPauseMode {
- TWEEN_PAUSE_BOUND,
- TWEEN_PAUSE_STOP,
- TWEEN_PAUSE_PROCESS,
- };
- private:
- Tween::TweenProcessMode process_mode = Tween::TWEEN_PROCESS_IDLE;
- TweenPauseMode pause_mode = TweenPauseMode::TWEEN_PAUSE_BOUND;
- Tween::TransitionType default_transition = Tween::TRANS_LINEAR;
- Tween::EaseType default_ease = Tween::EASE_IN_OUT;
- ObjectID bound_node;
- Vector<List<Ref<Tweener>>> tweeners;
- float total_time = 0;
- int current_step = -1;
- int loops = 1;
- int loops_done = 0;
- float speed_scale = 1;
- bool is_bound = false;
- bool started = false;
- bool running = true;
- bool dead = false;
- bool valid = false;
- bool default_parallel = false;
- bool parallel_enabled = false;
- #ifdef DEBUG_ENABLED
- bool is_infinite = false;
- #endif
- void start_tweeners();
- protected:
- static void _bind_methods();
- public:
- Ref<PropertyTweener> tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration);
- Ref<IntervalTweener> tween_interval(float p_time);
- Ref<CallbackTweener> tween_callback(Object *p_target, StringName p_method, const Vector<Variant> &p_binds = Vector<Variant>());
- Ref<MethodTweener> tween_method(Object *p_target, StringName p_method, Variant p_from, Variant p_to, float p_duration, const Vector<Variant> &p_binds = Vector<Variant>());
- void append(Ref<Tweener> p_tweener);
- bool custom_step(float p_delta);
- void stop();
- void pause();
- void play();
- void kill();
- bool is_running() const;
- bool is_valid() const;
- void clear();
- Tween::TweenProcessMode get_process_mode() const;
- TweenPauseMode get_pause_mode() const;
- Tween::TransitionType get_trans() const;
- Tween::EaseType get_ease() const;
- Ref<SceneTreeTween> bind_node(Node *p_node);
- Ref<SceneTreeTween> set_process_mode(Tween::TweenProcessMode p_mode);
- Ref<SceneTreeTween> set_pause_mode(TweenPauseMode p_mode);
- Ref<SceneTreeTween> set_parallel(bool p_parallel);
- Ref<SceneTreeTween> set_loops(int p_loops);
- Ref<SceneTreeTween> set_speed_scale(float p_speed);
- Ref<SceneTreeTween> set_trans(Tween::TransitionType p_trans);
- Ref<SceneTreeTween> set_ease(Tween::EaseType p_ease);
- Ref<SceneTreeTween> parallel();
- Ref<SceneTreeTween> chain();
- Variant interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, Tween::TransitionType p_trans, Tween::EaseType p_ease) const;
- Variant calculate_delta_value(Variant p_intial_val, Variant p_final_val);
- bool step(float p_delta);
- bool can_process(bool p_tree_paused) const;
- Node *get_bound_node() const;
- float get_total_time() const;
- SceneTreeTween() = default;
- SceneTreeTween(bool p_valid);
- };
- VARIANT_ENUM_CAST(SceneTreeTween::TweenPauseMode);
- class PropertyTweener : public Tweener {
- GDCLASS(PropertyTweener, Tweener);
- public:
- Ref<PropertyTweener> from(Variant p_value);
- Ref<PropertyTweener> from_current();
- Ref<PropertyTweener> as_relative();
- Ref<PropertyTweener> set_trans(Tween::TransitionType p_trans);
- Ref<PropertyTweener> set_ease(Tween::EaseType p_ease);
- Ref<PropertyTweener> set_delay(float p_delay);
- virtual void set_tween(Ref<SceneTreeTween> p_tween);
- virtual void start();
- virtual bool step(float &r_delta);
- PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, float p_duration);
- PropertyTweener();
- protected:
- static void _bind_methods();
- private:
- ObjectID target;
- Vector<StringName> property;
- Variant initial_val;
- Variant base_final_val;
- Variant final_val;
- Variant delta_val;
- float duration = 0;
- Tween::TransitionType trans_type = Tween::TRANS_COUNT; // This is set inside set_tween();
- Tween::EaseType ease_type = Tween::EASE_COUNT;
- float delay = 0;
- bool do_continue = true;
- bool relative = false;
- };
- class IntervalTweener : public Tweener {
- GDCLASS(IntervalTweener, Tweener);
- public:
- virtual void start();
- virtual bool step(float &r_delta);
- IntervalTweener(float p_time);
- IntervalTweener();
- private:
- float duration = 0;
- };
- class CallbackTweener : public Tweener {
- GDCLASS(CallbackTweener, Tweener);
- public:
- Ref<CallbackTweener> set_delay(float p_delay);
- virtual void start();
- virtual bool step(float &r_delta);
- CallbackTweener(Object *p_target, StringName p_method, const Vector<Variant> &p_binds);
- CallbackTweener();
- protected:
- static void _bind_methods();
- private:
- ObjectID target;
- StringName method;
- Vector<Variant> binds;
- int args = 0;
- float delay = 0;
- };
- class MethodTweener : public Tweener {
- GDCLASS(MethodTweener, Tweener);
- public:
- Ref<MethodTweener> set_trans(Tween::TransitionType p_trans);
- Ref<MethodTweener> set_ease(Tween::EaseType p_ease);
- Ref<MethodTweener> set_delay(float p_delay);
- virtual void set_tween(Ref<SceneTreeTween> p_tween);
- virtual void start();
- virtual bool step(float &r_delta);
- MethodTweener(Object *p_target, StringName p_method, Variant p_from, Variant p_to, float p_duration, const Vector<Variant> &p_binds);
- MethodTweener();
- protected:
- static void _bind_methods();
- private:
- float duration = 0;
- float delay = 0;
- Tween::TransitionType trans_type = Tween::TRANS_COUNT;
- Tween::EaseType ease_type = Tween::EASE_COUNT;
- Ref<SceneTreeTween> tween;
- Variant initial_val;
- Variant delta_val;
- Variant final_val;
- ObjectID target;
- StringName method;
- Vector<Variant> binds;
- };
- #endif // SCENE_TREE_TWEEN_H
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