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- /**************************************************************************/
- /* root_motion_view.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "root_motion_view.h"
- #include "scene/animation/animation_tree.h"
- #include "scene/resources/material.h"
- void RootMotionView::set_animation_path(const NodePath &p_path) {
- path = p_path;
- first = true;
- }
- NodePath RootMotionView::get_animation_path() const {
- return path;
- }
- void RootMotionView::set_color(const Color &p_color) {
- color = p_color;
- first = true;
- }
- Color RootMotionView::get_color() const {
- return color;
- }
- void RootMotionView::set_cell_size(float p_size) {
- cell_size = p_size;
- first = true;
- }
- float RootMotionView::get_cell_size() const {
- return cell_size;
- }
- void RootMotionView::set_radius(float p_radius) {
- radius = p_radius;
- first = true;
- }
- float RootMotionView::get_radius() const {
- return radius;
- }
- void RootMotionView::set_zero_y(bool p_zero_y) {
- zero_y = p_zero_y;
- }
- bool RootMotionView::get_zero_y() const {
- return zero_y;
- }
- void RootMotionView::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- VS::get_singleton()->immediate_set_material(immediate, Material3D::get_material_rid_for_2d(false, true, false, false, false));
- first = true;
- }
- if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- Transform transform;
- if (has_node(path)) {
- Node *node = get_node(path);
- AnimationTree *tree = Object::cast_to<AnimationTree>(node);
- if (tree && tree->is_active() && tree->get_root_motion_track() != NodePath()) {
- if (is_processing_internal() && tree->get_process_mode() == AnimationTree::ANIMATION_PROCESS_PHYSICS) {
- set_process_internal(false);
- set_physics_process_internal(true);
- }
- if (is_physics_processing_internal() && tree->get_process_mode() == AnimationTree::ANIMATION_PROCESS_IDLE) {
- set_process_internal(true);
- set_physics_process_internal(false);
- }
- transform = tree->get_root_motion_transform();
- }
- }
- if (!first && transform == Transform()) {
- return;
- }
- first = false;
- transform.orthonormalize(); //don't want scale, too imprecise
- accumulated = accumulated * transform;
- accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size);
- if (zero_y) {
- accumulated.origin.y = 0;
- }
- accumulated.origin.z = Math::fposmod(accumulated.origin.z, cell_size);
- VS::get_singleton()->immediate_clear(immediate);
- int cells_in_radius = int((radius / cell_size) + 1.0);
- VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_LINES);
- for (int i = -cells_in_radius; i < cells_in_radius; i++) {
- for (int j = -cells_in_radius; j < cells_in_radius; j++) {
- Vector3 from(i * cell_size, 0, j * cell_size);
- Vector3 from_i((i + 1) * cell_size, 0, j * cell_size);
- Vector3 from_j(i * cell_size, 0, (j + 1) * cell_size);
- from = accumulated.xform_inv(from);
- from_i = accumulated.xform_inv(from_i);
- from_j = accumulated.xform_inv(from_j);
- Color c = color, c_i = color, c_j = color;
- c.a *= MAX(0, 1.0 - from.length() / radius);
- c_i.a *= MAX(0, 1.0 - from_i.length() / radius);
- c_j.a *= MAX(0, 1.0 - from_j.length() / radius);
- VS::get_singleton()->immediate_color(immediate, c);
- VS::get_singleton()->immediate_vertex(immediate, from);
- VS::get_singleton()->immediate_color(immediate, c_i);
- VS::get_singleton()->immediate_vertex(immediate, from_i);
- VS::get_singleton()->immediate_color(immediate, c);
- VS::get_singleton()->immediate_vertex(immediate, from);
- VS::get_singleton()->immediate_color(immediate, c_j);
- VS::get_singleton()->immediate_vertex(immediate, from_j);
- }
- }
- VS::get_singleton()->immediate_end(immediate);
- }
- }
- AABB RootMotionView::get_aabb() const {
- return AABB(Vector3(-radius, 0, -radius), Vector3(radius * 2, 0.001, radius * 2));
- }
- PoolVector<Face3> RootMotionView::get_faces(uint32_t p_usage_flags) const {
- return PoolVector<Face3>();
- }
- void RootMotionView::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_animation_path", "path"), &RootMotionView::set_animation_path);
- ClassDB::bind_method(D_METHOD("get_animation_path"), &RootMotionView::get_animation_path);
- ClassDB::bind_method(D_METHOD("set_color", "color"), &RootMotionView::set_color);
- ClassDB::bind_method(D_METHOD("get_color"), &RootMotionView::get_color);
- ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &RootMotionView::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &RootMotionView::get_cell_size);
- ClassDB::bind_method(D_METHOD("set_radius", "size"), &RootMotionView::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &RootMotionView::get_radius);
- ClassDB::bind_method(D_METHOD("set_zero_y", "enable"), &RootMotionView::set_zero_y);
- ClassDB::bind_method(D_METHOD("get_zero_y"), &RootMotionView::get_zero_y);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "animation_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationTree"), "set_animation_path", "get_animation_path");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "zero_y"), "set_zero_y", "get_zero_y");
- }
- RootMotionView::RootMotionView() {
- zero_y = true;
- radius = 10;
- cell_size = 1;
- set_process_internal(true);
- immediate = RID_PRIME(VisualServer::get_singleton()->immediate_create());
- set_base(immediate);
- color = Color(0.5, 0.5, 1.0);
- }
- RootMotionView::~RootMotionView() {
- set_base(RID());
- VisualServer::get_singleton()->free(immediate);
- }
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