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- /**************************************************************************/
- /* animation_tree_player.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ANIMATION_TREE_PLAYER_H
- #define ANIMATION_TREE_PLAYER_H
- #include "animation_player.h"
- #include "scene/3d/skeleton.h"
- #include "scene/3d/spatial.h"
- #include "scene/resources/animation.h"
- class AnimationTreePlayer : public Node {
- GDCLASS(AnimationTreePlayer, Node);
- OBJ_CATEGORY("Animation Nodes");
- public:
- enum AnimationProcessMode {
- ANIMATION_PROCESS_PHYSICS,
- ANIMATION_PROCESS_IDLE,
- };
- enum NodeType {
- NODE_OUTPUT,
- NODE_ANIMATION,
- NODE_ONESHOT,
- NODE_MIX,
- NODE_BLEND2,
- NODE_BLEND3,
- NODE_BLEND4,
- NODE_TIMESCALE,
- NODE_TIMESEEK,
- NODE_TRANSITION,
- NODE_MAX,
- };
- enum ConnectError {
- CONNECT_OK,
- CONNECT_INCOMPLETE,
- CONNECT_CYCLE
- };
- private:
- enum {
- DISCONNECTED = -1,
- };
- struct TrackKey {
- uint32_t id;
- StringName subpath_concatenated;
- int bone_idx;
- inline bool operator<(const TrackKey &p_right) const {
- if (id == p_right.id) {
- if (bone_idx == p_right.bone_idx) {
- return subpath_concatenated < p_right.subpath_concatenated;
- } else {
- return bone_idx < p_right.bone_idx;
- }
- } else {
- return id < p_right.id;
- }
- }
- };
- struct Track {
- uint32_t id;
- Object *object;
- Spatial *spatial;
- Skeleton *skeleton;
- int bone_idx;
- Vector<StringName> subpath;
- Vector3 loc;
- Quat rot;
- Vector3 scale;
- Variant value;
- bool skip;
- Track() :
- id(0),
- object(nullptr),
- spatial(nullptr),
- skeleton(nullptr),
- bone_idx(-1),
- skip(false) {}
- };
- typedef Map<TrackKey, Track> TrackMap;
- TrackMap track_map;
- struct Input {
- StringName node;
- //Input() { node=-1; }
- };
- struct NodeBase {
- bool cycletest;
- NodeType type;
- Point2 pos;
- Vector<Input> inputs;
- NodeBase() { cycletest = false; };
- virtual ~NodeBase() { cycletest = false; }
- };
- struct NodeOut : public NodeBase {
- NodeOut() {
- type = NODE_OUTPUT;
- inputs.resize(1);
- }
- };
- struct AnimationNode : public NodeBase {
- Ref<Animation> animation;
- struct TrackRef {
- int local_track;
- Track *track;
- float weight;
- };
- uint64_t last_version;
- List<TrackRef> tref;
- AnimationNode *next;
- float time;
- float step;
- String from;
- bool skip;
- HashMap<NodePath, bool> filter;
- AnimationNode() {
- type = NODE_ANIMATION;
- next = nullptr;
- last_version = 0;
- skip = false;
- }
- };
- struct OneShotNode : public NodeBase {
- bool active;
- bool start;
- float fade_in;
- float fade_out;
- bool autorestart;
- float autorestart_delay;
- float autorestart_random_delay;
- bool mix;
- float time;
- float remaining;
- float autorestart_remaining;
- HashMap<NodePath, bool> filter;
- OneShotNode() {
- type = NODE_ONESHOT;
- fade_in = 0;
- fade_out = 0;
- inputs.resize(2);
- autorestart = false;
- autorestart_delay = 1;
- autorestart_remaining = 0;
- mix = false;
- active = false;
- start = false;
- }
- };
- struct MixNode : public NodeBase {
- float amount;
- MixNode() {
- type = NODE_MIX;
- inputs.resize(2);
- }
- };
- struct Blend2Node : public NodeBase {
- float value;
- HashMap<NodePath, bool> filter;
- Blend2Node() {
- type = NODE_BLEND2;
- value = 0;
- inputs.resize(2);
- }
- };
- struct Blend3Node : public NodeBase {
- float value;
- Blend3Node() {
- type = NODE_BLEND3;
- value = 0;
- inputs.resize(3);
- }
- };
- struct Blend4Node : public NodeBase {
- Point2 value;
- Blend4Node() {
- type = NODE_BLEND4;
- inputs.resize(4);
- }
- };
- struct TimeScaleNode : public NodeBase {
- float scale;
- TimeScaleNode() {
- type = NODE_TIMESCALE;
- scale = 1;
- inputs.resize(1);
- }
- };
- struct TimeSeekNode : public NodeBase {
- float seek_pos;
- TimeSeekNode() {
- type = NODE_TIMESEEK;
- inputs.resize(1);
- seek_pos = -1;
- }
- };
- struct TransitionNode : public NodeBase {
- struct InputData {
- bool auto_advance;
- InputData() { auto_advance = false; }
- };
- Vector<InputData> input_data;
- float prev_time;
- float prev_xfading;
- int prev;
- bool switched;
- float time;
- int current;
- float xfade;
- TransitionNode() {
- type = NODE_TRANSITION;
- xfade = 0;
- inputs.resize(1);
- input_data.resize(1);
- current = 0;
- prev = -1;
- prev_time = 0;
- prev_xfading = 0;
- switched = false;
- }
- void set_current(int p_current);
- };
- void _update_sources();
- StringName out_name;
- NodeOut *out;
- NodePath base_path;
- NodePath master;
- ConnectError last_error;
- AnimationNode *active_list;
- AnimationProcessMode animation_process_mode;
- bool processing;
- bool active;
- bool dirty_caches;
- Map<StringName, NodeBase *> node_map;
- // return time left to finish animation
- float _process_node(const StringName &p_node, AnimationNode **r_prev_anim, float p_time, bool p_seek = false, float p_fallback_weight = 1.0, HashMap<NodePath, float> *p_weights = nullptr);
- void _process_animation(float p_delta);
- bool reset_request;
- ConnectError _cycle_test(const StringName &p_at_node);
- void _clear_cycle_test();
- Track *_find_track(const NodePath &p_path);
- void _recompute_caches();
- void _recompute_caches(const StringName &p_node);
- PoolVector<String> _get_node_list();
- void _compute_weights(float *p_fallback_weight, HashMap<NodePath, float> *p_weights, float p_coeff, const HashMap<NodePath, bool> *p_filter = nullptr, float p_filtered_coeff = 0);
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void add_node(NodeType p_type, const StringName &p_node); // nodes must be >0 node 0 is built-in (exit)
- bool node_exists(const StringName &p_name) const;
- Error node_rename(const StringName &p_node, const StringName &p_new_name);
- int node_get_input_count(const StringName &p_node) const;
- StringName node_get_input_source(const StringName &p_node, int p_input) const;
- String get_configuration_warning() const;
- /* ANIMATION NODE */
- void animation_node_set_animation(const StringName &p_node, const Ref<Animation> &p_animation);
- Ref<Animation> animation_node_get_animation(const StringName &p_node) const;
- void animation_node_set_master_animation(const StringName &p_node, const String &p_master_animation);
- String animation_node_get_master_animation(const StringName &p_node) const;
- float animation_node_get_position(const StringName &p_node) const;
- void animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_filter);
- void animation_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const;
- bool animation_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const;
- /* ONE SHOT NODE */
- void oneshot_node_set_fadein_time(const StringName &p_node, float p_time);
- void oneshot_node_set_fadeout_time(const StringName &p_node, float p_time);
- float oneshot_node_get_fadein_time(const StringName &p_node) const;
- float oneshot_node_get_fadeout_time(const StringName &p_node) const;
- void oneshot_node_set_autorestart(const StringName &p_node, bool p_active);
- void oneshot_node_set_autorestart_delay(const StringName &p_node, float p_time);
- void oneshot_node_set_autorestart_random_delay(const StringName &p_node, float p_time);
- bool oneshot_node_has_autorestart(const StringName &p_node) const;
- float oneshot_node_get_autorestart_delay(const StringName &p_node) const;
- float oneshot_node_get_autorestart_random_delay(const StringName &p_node) const;
- void oneshot_node_set_mix_mode(const StringName &p_node, bool p_mix);
- bool oneshot_node_get_mix_mode(const StringName &p_node) const;
- void oneshot_node_start(const StringName &p_node);
- void oneshot_node_stop(const StringName &p_node);
- bool oneshot_node_is_active(const StringName &p_node) const;
- void oneshot_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable);
- void oneshot_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const;
- bool oneshot_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const;
- /* MIX/BLEND NODES */
- void mix_node_set_amount(const StringName &p_node, float p_amount);
- float mix_node_get_amount(const StringName &p_node) const;
- void blend2_node_set_amount(const StringName &p_node, float p_amount);
- float blend2_node_get_amount(const StringName &p_node) const;
- void blend2_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable);
- void blend2_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const;
- bool blend2_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const;
- void blend3_node_set_amount(const StringName &p_node, float p_amount);
- float blend3_node_get_amount(const StringName &p_node) const;
- void blend4_node_set_amount(const StringName &p_node, const Point2 &p_amount);
- Point2 blend4_node_get_amount(const StringName &p_node) const;
- /* TIMESCALE/TIMESEEK NODES */
- void timescale_node_set_scale(const StringName &p_node, float p_scale);
- float timescale_node_get_scale(const StringName &p_node) const;
- void timeseek_node_seek(const StringName &p_node, float p_pos);
- /* TRANSITION NODE */
- void transition_node_set_input_count(const StringName &p_node, int p_inputs); // used for transition node
- int transition_node_get_input_count(const StringName &p_node) const;
- void transition_node_delete_input(const StringName &p_node, int p_input); // used for transition node
- void transition_node_set_input_auto_advance(const StringName &p_node, int p_input, bool p_auto_advance); // used for transition node
- bool transition_node_has_input_auto_advance(const StringName &p_node, int p_input) const;
- void transition_node_set_xfade_time(const StringName &p_node, float p_time); // used for transition node
- float transition_node_get_xfade_time(const StringName &p_node) const;
- void transition_node_set_current(const StringName &p_node, int p_current);
- int transition_node_get_current(const StringName &p_node) const;
- void node_set_position(const StringName &p_node, const Vector2 &p_pos); //for display
- /* GETS */
- Point2 node_get_position(const StringName &p_node) const; //for display
- NodeType node_get_type(const StringName &p_node) const;
- void get_node_list(List<StringName> *p_node_list) const;
- void remove_node(const StringName &p_node);
- Error connect_nodes(const StringName &p_src_node, const StringName &p_dst_node, int p_dst_input);
- bool are_nodes_connected(const StringName &p_src_node, const StringName &p_dst_node, int p_dst_input) const;
- void disconnect_nodes(const StringName &p_node, int p_input);
- void set_base_path(const NodePath &p_path);
- NodePath get_base_path() const;
- void set_master_player(const NodePath &p_path);
- NodePath get_master_player() const;
- struct Connection {
- StringName src_node;
- StringName dst_node;
- int dst_input;
- };
- void get_connection_list(List<Connection> *p_connections) const;
- /* playback */
- void set_active(bool p_active);
- bool is_active() const;
- void reset();
- void recompute_caches();
- ConnectError get_last_error() const;
- void set_animation_process_mode(AnimationProcessMode p_mode);
- AnimationProcessMode get_animation_process_mode() const;
- void _set_process(bool p_process, bool p_force = false);
- void advance(float p_time);
- AnimationTreePlayer();
- ~AnimationTreePlayer();
- };
- VARIANT_ENUM_CAST(AnimationTreePlayer::NodeType);
- VARIANT_ENUM_CAST(AnimationTreePlayer::AnimationProcessMode);
- #endif // ANIMATION_TREE_PLAYER_H
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